#include "settings.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_areastore.h"
+#include "lua_api/l_auth.h"
#include "lua_api/l_base.h"
#include "lua_api/l_craft.h"
#include "lua_api/l_env.h"
ModChannelRef::Register(L);
// Initialize mod api modules
+ ModApiAuth::Initialize(L, top);
ModApiCraft::Initialize(L, top);
ModApiEnvMod::Initialize(L, top);
ModApiInventory::Initialize(L, top);