Spawn level: Add 'get_spawn_level(x, z)' API
[oweals/minetest.git] / src / script / scripting_server.cpp
index cd01b0773e04d9a4b32727a784e2040b796b6682..1eee24c61a0f35ecd6076f3f7c6ce9d9b8245aa4 100644 (file)
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "lua_api/l_item.h"
 #include "lua_api/l_itemstackmeta.h"
 #include "lua_api/l_mapgen.h"
+#include "lua_api/l_modchannels.h"
 #include "lua_api/l_nodemeta.h"
 #include "lua_api/l_nodetimer.h"
 #include "lua_api/l_noise.h"
@@ -47,7 +48,8 @@ extern "C" {
 #include "lualib.h"
 }
 
-ServerScripting::ServerScripting(Server* server)
+ServerScripting::ServerScripting(Server* server):
+               ScriptApiBase(ScriptingType::Server)
 {
        setGameDef(server);
 
@@ -91,6 +93,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
        LuaPerlinNoiseMap::Register(L);
        LuaPseudoRandom::Register(L);
        LuaPcgRandom::Register(L);
+       LuaRaycast::Register(L);
        LuaSecureRandom::Register(L);
        LuaVoxelManip::Register(L);
        NodeMetaRef::Register(L);
@@ -98,6 +101,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
        ObjectRef::Register(L);
        LuaSettings::Register(L);
        StorageRef::Register(L);
+       ModChannelRef::Register(L);
 
        // Initialize mod api modules
        ModApiCraft::Initialize(L, top);
@@ -111,6 +115,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
        ModApiUtil::Initialize(L, top);
        ModApiHttp::Initialize(L, top);
        ModApiStorage::Initialize(L, top);
+       ModApiChannels::Initialize(L, top);
 }
 
 void log_deprecated(const std::string &message)