#include "scripting_mainmenu.h"
#include "mods.h"
-#include "porting.h"
-#include "log.h"
-#include "filesys.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_mainmenu.h"
+#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
#include "lua_api/l_settings.h"
+#include "log.h"
extern "C" {
#include "lualib.h"
#define MAINMENU_NUM_ASYNC_THREADS 4
-MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
+MainMenuScripting::MainMenuScripting(GUIEngine* guiengine):
+ ScriptApiBase(ScriptingType::MainMenu)
{
setGuiEngine(guiengine);
- //TODO add security
-
- luaL_openlibs(getStack());
-
SCRIPTAPI_PRECHECKHEADER
- lua_newtable(L);
- lua_setglobal(L, "engine");
- lua_getglobal(L, "engine");
+ lua_getglobal(L, "core");
int top = lua_gettop(L);
- lua_pushstring(L, DIR_DELIM);
- lua_setglobal(L, "DIR_DELIM");
-
lua_newtable(L);
lua_setglobal(L, "gamedata");
/******************************************************************************/
void MainMenuScripting::initializeModApi(lua_State *L, int top)
{
+ registerLuaClasses(L, top);
+
// Initialize mod API modules
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
+ ModApiSound::Initialize(L, top);
- // Register reference classes (userdata)
- LuaSettings::Register(L);
-
- // Register functions to async environment
- ModApiMainMenu::InitializeAsync(asyncEngine);
- ModApiUtil::InitializeAsync(asyncEngine);
+ asyncEngine.registerStateInitializer(registerLuaClasses);
+ asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
+ asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
// Initialize async environment
//TODO possibly make number of async threads configurable
}
/******************************************************************************/
-void MainMenuScripting::step() {
- asyncEngine.step(getStack(), m_errorhandler);
+void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
+{
+ LuaSettings::Register(L);
+}
+
+/******************************************************************************/
+void MainMenuScripting::step()
+{
+ asyncEngine.step(getStack());
}
/******************************************************************************/
-unsigned int MainMenuScripting::queueAsync(std::string serialized_func,
- std::string serialized_param) {
+unsigned int MainMenuScripting::queueAsync(const std::string &serialized_func,
+ const std::string &serialized_param)
+{
return asyncEngine.queueAsyncJob(serialized_func, serialized_param);
}