#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_env.h"
+#include "lua_api/l_item.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_modchannels.h"
+#include "lua_api/l_particles_local.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
ModApiChannels::Initialize(L, top);
+ ModApiParticlesLocal::Initialize(L, top);
}
void ClientScripting::on_client_ready(LocalPlayer *localplayer)