#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_env.h"
+#include "lua_api/l_item.h"
#include "lua_api/l_minimap.h"
+#include "lua_api/l_modchannels.h"
+#include "lua_api/l_particles_local.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
#include "lua_api/l_camera.h"
ClientScripting::ClientScripting(Client *client):
- ScriptApiBase()
+ ScriptApiBase(ScriptingType::Client)
{
setGameDef(client);
InitializeModApi(L, top);
lua_pop(L, 1);
- LuaMinimap::create(L, client->getMinimap());
+ if (client->getMinimap())
+ LuaMinimap::create(L, client->getMinimap());
// Push builtin initialization type
lua_pushstring(L, "client");
NodeMetaRef::RegisterClient(L);
LuaLocalPlayer::Register(L);
LuaCamera::Register(L);
+ ModChannelRef::Register(L);
ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
+ ModApiChannels::Initialize(L, top);
+ ModApiParticlesLocal::Initialize(L, top);
}
void ClientScripting::on_client_ready(LocalPlayer *localplayer)