InitializeModApi(L, top);
lua_pop(L, 1);
- if (client->getMinimap())
- LuaMinimap::create(L, client->getMinimap());
-
// Push builtin initialization type
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
{
LuaItemStack::Register(L);
ItemStackMetaRef::Register(L);
+ LuaRaycast::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
NodeMetaRef::RegisterClient(L);
{
LuaCamera::create(getStack(), camera);
}
+
+void ClientScripting::on_minimap_ready(Minimap *minimap)
+{
+ LuaMinimap::create(getStack(), minimap);
+}