MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
- bool update_light = !lua_isboolean(L, 2) || lua_toboolean(L, 2);
+ bool update_light = !lua_isboolean(L, 2) || readParam<bool>(L, 2);
GET_ENV_PTR;
ServerMap *map = &(env->getServerMap());
if (o->is_mapgen_vm || !update_light) {
v3s16 fpmax = vm->m_area.MaxEdge;
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
- bool propagate_shadow = !lua_isboolean(L, 4) || lua_toboolean(L, 4);
+ bool propagate_shadow = !lua_isboolean(L, 4) || readParam<bool>(L, 4);
sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax)))