#include "lua_api/l_base.h"
-class NodeResolver;
+class INodeDefManager;
+struct NodeResolveInfo;
class DecoSimple;
class DecoSchematic;
+class SchematicManager;
class ModApiMapgen : public ModApiBase {
private:
// returns the requested object used during map generation
static int l_get_mapgen_object(lua_State *L);
+ // get_mapgen_params()
+ // returns the currently active map generation parameter set
+ static int l_get_mapgen_params(lua_State *L);
+
// set_mapgen_params(params)
// set mapgen parameters
static int l_set_mapgen_params(lua_State *L);
- // set_noiseparam_defaults({np1={noise params}, ...})
- static int l_set_noiseparam_defaults(lua_State *L);
+ // set_noiseparam_defaults(name, noiseparams, set_default)
+ static int l_set_noiseparams(lua_State *L);
// set_gen_notify(flagstring)
static int l_set_gen_notify(lua_State *L);
// register_ore({lots of stuff})
static int l_register_ore(lua_State *L);
+ // register_schematic({schematic}, replacements={})
+ static int l_register_schematic(lua_State *L);
+
+ // clear_registered_biomes()
+ static int l_clear_registered_biomes(lua_State *L);
+
+ // clear_registered_decorations()
+ static int l_clear_registered_decorations(lua_State *L);
+
+ // clear_registered_schematics()
+ static int l_clear_registered_schematics(lua_State *L);
+
+ // generate_ores(vm, p1, p2)
+ static int l_generate_ores(lua_State *L);
+
+ // generate_decorations(vm, p1, p2)
+ static int l_generate_decorations(lua_State *L);
+
+ // clear_registered_ores
+ static int l_clear_registered_ores(lua_State *L);
+
// create_schematic(p1, p2, probability_list, filename)
static int l_create_schematic(lua_State *L);
static int l_place_schematic(lua_State *L);
static bool regDecoSimple(lua_State *L,
- NodeResolver *resolver, DecoSimple *deco);
+ NodeResolveInfo *nri, DecoSimple *deco);
static bool regDecoSchematic(lua_State *L,
- NodeResolver *resolver, DecoSchematic *deco);
+ SchematicManager *schemmgr, DecoSchematic *deco);
static struct EnumString es_BiomeTerrainType[];
static struct EnumString es_DecorationType[];
static void Initialize(lua_State *L, int top);
};
-
-
#endif /* L_MAPGEN_H_ */