Biomes: Add vertical biome blend (#6853)
[oweals/minetest.git] / src / script / lua_api / l_mapgen.cpp
index e393703235d1fa4ea480ea26119aeaaa326ed85c..b526111d4737b9466979a338fc7c1a7607f5b8c0 100644 (file)
@@ -392,6 +392,7 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
        b->y_max           = getintfield_default(L,    index, "y_max",           31000);
        b->heat_point      = getfloatfield_default(L,  index, "heat_point",      0.f);
        b->humidity_point  = getfloatfield_default(L,  index, "humidity_point",  0.f);
+       b->vertical_blend  = getintfield_default(L,    index, "vertical_blend",  0);
        b->flags           = 0; //reserved
 
        std::vector<std::string> &nn = b->m_nodenames;