InventoryList *list = getlist(L, ref, listname);
bool match_meta = false;
if (lua_isboolean(L, 4))
- match_meta = lua_toboolean(L, 4);
+ match_meta = readParam<bool>(L, 4);
if (list) {
lua_pushboolean(L, list->containsItem(item, match_meta));
} else {
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
- const char *player = lua_isstring(L, 2) ? lua_tostring(L, 2) : "";
+ std::string player = readParam<std::string>(L, 2, "");
if (getServer(L)->createDetachedInventory(name, player) != NULL) {
InventoryLocation loc;
loc.setDetached(name);