Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
[oweals/minetest.git] / src / script / lua_api / l_inventory.cpp
index f3097582e7971a41be96726416eb484134426007..04fa3a196bc391fc1d9e8d9ae06c2462a570dbf4 100644 (file)
@@ -336,7 +336,7 @@ int InvRef::l_contains_item(lua_State *L)
        InventoryList *list = getlist(L, ref, listname);
        bool match_meta = false;
        if (lua_isboolean(L, 4))
-               match_meta = lua_toboolean(L, 4);
+               match_meta = readParam<bool>(L, 4);
        if (list) {
                lua_pushboolean(L, list->containsItem(item, match_meta));
        } else {
@@ -525,7 +525,7 @@ int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        const char *name = luaL_checkstring(L, 1);
-       const char *player = lua_isstring(L, 2) ? lua_tostring(L, 2) : "";
+       std::string player = readParam<std::string>(L, 2, "");
        if (getServer(L)->createDetachedInventory(name, player) != NULL) {
                InventoryLocation loc;
                loc.setDetached(name);