#include <map>
#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+struct ToolCapabilities;
class ScriptApiPlayer
: virtual public ScriptApiBase
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
+ bool on_punchplayer(ServerActiveObject *player,
+ ServerActiveObject *hitter, float time_from_last_punch,
+ const ToolCapabilities *toolcap, v3f dir, s16 damage);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,