Expose collided objects in moveresult
[oweals/minetest.git] / src / script / common / c_content.cpp
index ababf0718ebab51f1f61a346019266e555c56c56..dac828316552825eaffa32052e8e1e0947a4e77b 100644 (file)
@@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common/c_converter.h"
 #include "common/c_types.h"
 #include "nodedef.h"
-#include "itemdef.h"
 #include "object_properties.h"
+#include "collision.h"
 #include "cpp_api/s_node.h"
 #include "lua_api/l_object.h"
 #include "lua_api/l_item.h"
@@ -29,35 +29,43 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "server.h"
 #include "log.h"
 #include "tool.h"
-#include "serverobject.h"
 #include "porting.h"
-#include "mg_schematic.h"
+#include "mapgen/mg_schematic.h"
 #include "noise.h"
-#include "json/json.h"
+#include "server/player_sao.h"
+#include "util/pointedthing.h"
+#include "debug.h" // For FATAL_ERROR
+#include <json/json.h>
 
 struct EnumString es_TileAnimationType[] =
 {
        {TAT_NONE, "none"},
        {TAT_VERTICAL_FRAMES, "vertical_frames"},
+       {TAT_SHEET_2D, "sheet_2d"},
        {0, NULL},
 };
 
 /******************************************************************************/
-ItemDefinition read_item_definition(lua_State* L,int index,
-               ItemDefinition default_def)
+void read_item_definition(lua_State* L, int index,
+               const ItemDefinition &default_def, ItemDefinition &def)
 {
-       if(index < 0)
+       if (index < 0)
                index = lua_gettop(L) + 1 + index;
 
-       // Read the item definition
-       ItemDefinition def = default_def;
-
        def.type = (ItemType)getenumfield(L, index, "type",
                        es_ItemType, ITEM_NONE);
        getstringfield(L, index, "name", def.name);
        getstringfield(L, index, "description", def.description);
        getstringfield(L, index, "inventory_image", def.inventory_image);
+       getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
        getstringfield(L, index, "wield_image", def.wield_image);
+       getstringfield(L, index, "wield_overlay", def.wield_overlay);
+       getstringfield(L, index, "palette", def.palette_image);
+
+       // Read item color.
+       lua_getfield(L, index, "color");
+       read_color(L, -1, &def.color);
+       lua_pop(L, 1);
 
        lua_getfield(L, index, "wield_scale");
        if(lua_istable(L, -1)){
@@ -65,9 +73,8 @@ ItemDefinition read_item_definition(lua_State* L,int index,
        }
        lua_pop(L, 1);
 
-       def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
-       if(def.stack_max == 0)
-               def.stack_max = 1;
+       int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
+       def.stack_max = rangelim(stack_max, 1, U16_MAX);
 
        lua_getfield(L, index, "on_use");
        def.usable = lua_isfunction(L, -1);
@@ -76,7 +83,7 @@ ItemDefinition read_item_definition(lua_State* L,int index,
        getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
 
        warn_if_field_exists(L, index, "tool_digging_properties",
-                       "Deprecated; use tool_capabilities");
+                       "Obsolete; use tool_capabilities");
 
        lua_getfield(L, index, "tool_capabilities");
        if(lua_istable(L, -1)){
@@ -87,7 +94,7 @@ ItemDefinition read_item_definition(lua_State* L,int index,
        // If name is "" (hand), ensure there are ToolCapabilities
        // because it will be looked up there whenever any other item has
        // no ToolCapabilities
-       if(def.name == "" && def.tool_capabilities == NULL){
+       if (def.name.empty() && def.tool_capabilities == NULL){
                def.tool_capabilities = new ToolCapabilities();
        }
 
@@ -96,7 +103,8 @@ ItemDefinition read_item_definition(lua_State* L,int index,
        lua_pop(L, 1);
 
        lua_getfield(L, index, "sounds");
-       if(lua_istable(L, -1)){
+       if (!lua_isnil(L, -1)) {
+               luaL_checktype(L, -1, LUA_TTABLE);
                lua_getfield(L, -1, "place");
                read_soundspec(L, -1, def.sound_place);
                lua_pop(L, 1);
@@ -113,38 +121,127 @@ ItemDefinition read_item_definition(lua_State* L,int index,
        // "" = no prediction
        getstringfield(L, index, "node_placement_prediction",
                        def.node_placement_prediction);
+}
 
-       return def;
+/******************************************************************************/
+void push_item_definition(lua_State *L, const ItemDefinition &i)
+{
+       lua_newtable(L);
+       lua_pushstring(L, i.name.c_str());
+       lua_setfield(L, -2, "name");
+       lua_pushstring(L, i.description.c_str());
+       lua_setfield(L, -2, "description");
+}
+
+void push_item_definition_full(lua_State *L, const ItemDefinition &i)
+{
+       std::string type(es_ItemType[(int)i.type].str);
+
+       lua_newtable(L);
+       lua_pushstring(L, i.name.c_str());
+       lua_setfield(L, -2, "name");
+       lua_pushstring(L, i.description.c_str());
+       lua_setfield(L, -2, "description");
+       lua_pushstring(L, type.c_str());
+       lua_setfield(L, -2, "type");
+       lua_pushstring(L, i.inventory_image.c_str());
+       lua_setfield(L, -2, "inventory_image");
+       lua_pushstring(L, i.inventory_overlay.c_str());
+       lua_setfield(L, -2, "inventory_overlay");
+       lua_pushstring(L, i.wield_image.c_str());
+       lua_setfield(L, -2, "wield_image");
+       lua_pushstring(L, i.wield_overlay.c_str());
+       lua_setfield(L, -2, "wield_overlay");
+       lua_pushstring(L, i.palette_image.c_str());
+       lua_setfield(L, -2, "palette_image");
+       push_ARGB8(L, i.color);
+       lua_setfield(L, -2, "color");
+       push_v3f(L, i.wield_scale);
+       lua_setfield(L, -2, "wield_scale");
+       lua_pushinteger(L, i.stack_max);
+       lua_setfield(L, -2, "stack_max");
+       lua_pushboolean(L, i.usable);
+       lua_setfield(L, -2, "usable");
+       lua_pushboolean(L, i.liquids_pointable);
+       lua_setfield(L, -2, "liquids_pointable");
+       if (i.type == ITEM_TOOL) {
+               push_tool_capabilities(L, *i.tool_capabilities);
+               lua_setfield(L, -2, "tool_capabilities");
+       }
+       push_groups(L, i.groups);
+       lua_setfield(L, -2, "groups");
+       push_soundspec(L, i.sound_place);
+       lua_setfield(L, -2, "sound_place");
+       push_soundspec(L, i.sound_place_failed);
+       lua_setfield(L, -2, "sound_place_failed");
+       lua_pushstring(L, i.node_placement_prediction.c_str());
+       lua_setfield(L, -2, "node_placement_prediction");
 }
 
 /******************************************************************************/
 void read_object_properties(lua_State *L, int index,
-               ObjectProperties *prop)
+               ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
-       if(!lua_istable(L, index))
+       if (lua_isnil(L, index))
                return;
 
-       prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+       luaL_checktype(L, -1, LUA_TTABLE);
 
+       int hp_max = 0;
+       if (getintfield(L, -1, "hp_max", hp_max)) {
+               prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
+
+               if (prop->hp_max < sao->getHP()) {
+                       PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
+                       sao->setHP(prop->hp_max, reason);
+                       if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+                               sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
+               }
+       }
+
+       if (getintfield(L, -1, "breath_max", prop->breath_max)) {
+               if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+                       PlayerSAO *player = (PlayerSAO *)sao;
+                       if (prop->breath_max < player->getBreath())
+                               player->setBreath(prop->breath_max);
+               }
+       }
        getboolfield(L, -1, "physical", prop->physical);
        getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
 
-       getfloatfield(L, -1, "weight", prop->weight);
-
        lua_getfield(L, -1, "collisionbox");
-       if(lua_istable(L, -1))
+       bool collisionbox_defined = lua_istable(L, -1);
+       if (collisionbox_defined)
                prop->collisionbox = read_aabb3f(L, -1, 1.0);
        lua_pop(L, 1);
 
+       lua_getfield(L, -1, "selectionbox");
+       if (lua_istable(L, -1))
+               prop->selectionbox = read_aabb3f(L, -1, 1.0);
+       else if (collisionbox_defined)
+               prop->selectionbox = prop->collisionbox;
+       lua_pop(L, 1);
+
+       getboolfield(L, -1, "pointable", prop->pointable);
        getstringfield(L, -1, "visual", prop->visual);
 
        getstringfield(L, -1, "mesh", prop->mesh);
 
        lua_getfield(L, -1, "visual_size");
-       if(lua_istable(L, -1))
-               prop->visual_size = read_v2f(L, -1);
+       if (lua_istable(L, -1)) {
+               // Backwards compatibility: Also accept { x = ?, y = ? }
+               v2f scale_xy = read_v2f(L, -1);
+
+               f32 scale_z = scale_xy.X;
+               lua_getfield(L, -1, "z");
+               if (lua_isnumber(L, -1))
+                       scale_z = lua_tonumber(L, -1);
+               lua_pop(L, 1);
+
+               prop->visual_size = v3f(scale_xy.X, scale_xy.Y, scale_z);
+       }
        lua_pop(L, 1);
 
        lua_getfield(L, -1, "textures");
@@ -155,9 +252,9 @@ void read_object_properties(lua_State *L, int index,
                while(lua_next(L, table) != 0){
                        // key at index -2 and value at index -1
                        if(lua_isstring(L, -1))
-                               prop->textures.push_back(lua_tostring(L, -1));
+                               prop->textures.emplace_back(lua_tostring(L, -1));
                        else
-                               prop->textures.push_back("");
+                               prop->textures.emplace_back("");
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                }
@@ -188,9 +285,11 @@ void read_object_properties(lua_State *L, int index,
 
        getboolfield(L, -1, "is_visible", prop->is_visible);
        getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
-       getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
        if (getfloatfield(L, -1, "stepheight", prop->stepheight))
                prop->stepheight *= BS;
+       getfloatfield(L, -1, "eye_height", prop->eye_height);
+
+       getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
        lua_getfield(L, -1, "automatic_face_movement_dir");
        if (lua_isnumber(L, -1)) {
                prop->automatic_face_movement_dir = true;
@@ -201,6 +300,7 @@ void read_object_properties(lua_State *L, int index,
        }
        lua_pop(L, 1);
        getboolfield(L, -1, "backface_culling", prop->backface_culling);
+       getintfield(L, -1, "glow", prop->glow);
 
        getstringfield(L, -1, "nametag", prop->nametag);
        lua_getfield(L, -1, "nametag_color");
@@ -216,7 +316,17 @@ void read_object_properties(lua_State *L, int index,
                prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
        }
        lua_pop(L, 1);
+
        getstringfield(L, -1, "infotext", prop->infotext);
+       getboolfield(L, -1, "static_save", prop->static_save);
+
+       lua_getfield(L, -1, "wield_item");
+       if (!lua_isnil(L, -1))
+               prop->wield_item = read_item(L, -1, idef).getItemString();
+       lua_pop(L, 1);
+
+       getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
+       getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
 }
 
 /******************************************************************************/
@@ -225,36 +335,38 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_newtable(L);
        lua_pushnumber(L, prop->hp_max);
        lua_setfield(L, -2, "hp_max");
+       lua_pushnumber(L, prop->breath_max);
+       lua_setfield(L, -2, "breath_max");
        lua_pushboolean(L, prop->physical);
        lua_setfield(L, -2, "physical");
        lua_pushboolean(L, prop->collideWithObjects);
        lua_setfield(L, -2, "collide_with_objects");
-       lua_pushnumber(L, prop->weight);
-       lua_setfield(L, -2, "weight");
        push_aabb3f(L, prop->collisionbox);
        lua_setfield(L, -2, "collisionbox");
+       push_aabb3f(L, prop->selectionbox);
+       lua_setfield(L, -2, "selectionbox");
+       lua_pushboolean(L, prop->pointable);
+       lua_setfield(L, -2, "pointable");
        lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
        lua_setfield(L, -2, "visual");
        lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
        lua_setfield(L, -2, "mesh");
-       push_v2f(L, prop->visual_size);
+       push_v3f(L, prop->visual_size);
        lua_setfield(L, -2, "visual_size");
 
-       lua_newtable(L);
+       lua_createtable(L, prop->textures.size(), 0);
        u16 i = 1;
-       for (std::vector<std::string>::iterator it = prop->textures.begin();
-                       it != prop->textures.end(); ++it) {
-               lua_pushlstring(L, it->c_str(), it->size());
-               lua_rawseti(L, -2, i);
+       for (const std::string &texture : prop->textures) {
+               lua_pushlstring(L, texture.c_str(), texture.size());
+               lua_rawseti(L, -2, i++);
        }
        lua_setfield(L, -2, "textures");
 
-       lua_newtable(L);
+       lua_createtable(L, prop->colors.size(), 0);
        i = 1;
-       for (std::vector<video::SColor>::iterator it = prop->colors.begin();
-                       it != prop->colors.end(); ++it) {
-               push_ARGB8(L, *it);
-               lua_rawseti(L, -2, i);
+       for (const video::SColor &color : prop->colors) {
+               push_ARGB8(L, color);
+               lua_rawseti(L, -2, i++);
        }
        lua_setfield(L, -2, "colors");
 
@@ -266,10 +378,12 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "is_visible");
        lua_pushboolean(L, prop->makes_footstep_sound);
        lua_setfield(L, -2, "makes_footstep_sound");
-       lua_pushnumber(L, prop->automatic_rotate);
-       lua_setfield(L, -2, "automatic_rotate");
        lua_pushnumber(L, prop->stepheight / BS);
        lua_setfield(L, -2, "stepheight");
+       lua_pushnumber(L, prop->eye_height);
+       lua_setfield(L, -2, "eye_height");
+       lua_pushnumber(L, prop->automatic_rotate);
+       lua_setfield(L, -2, "automatic_rotate");
        if (prop->automatic_face_movement_dir)
                lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
        else
@@ -277,6 +391,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "automatic_face_movement_dir");
        lua_pushboolean(L, prop->backface_culling);
        lua_setfield(L, -2, "backface_culling");
+       lua_pushnumber(L, prop->glow);
+       lua_setfield(L, -2, "glow");
        lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
        lua_setfield(L, -2, "nametag");
        push_ARGB8(L, prop->nametag_color);
@@ -285,6 +401,14 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
        lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
        lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
        lua_setfield(L, -2, "infotext");
+       lua_pushboolean(L, prop->static_save);
+       lua_setfield(L, -2, "static_save");
+       lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
+       lua_setfield(L, -2, "wield_item");
+       lua_pushnumber(L, prop->zoom_fov);
+       lua_setfield(L, -2, "zoom_fov");
+       lua_pushboolean(L, prop->use_texture_alpha);
+       lua_setfield(L, -2, "use_texture_alpha");
 }
 
 /******************************************************************************/
@@ -299,6 +423,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
        bool default_culling = true;
        switch (drawtype) {
                case NDT_PLANTLIKE:
+               case NDT_PLANTLIKE_ROOTED:
                case NDT_FIRELIKE:
                        default_tiling = false;
                        // "break" is omitted here intentionaly, as PLANTLIKE
@@ -322,7 +447,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
        }
        else if(lua_istable(L, index))
        {
-               // {name="default_lava.png", animation={}}
+               // name="default_lava.png"
                tiledef.name = "";
                getstringfield(L, index, "name", tiledef.name);
                getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
@@ -332,20 +457,23 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
                        L, index, "tileable_horizontal", default_tiling);
                tiledef.tileable_vertical = getboolfield_default(
                        L, index, "tileable_vertical", default_tiling);
+               std::string align_style;
+               if (getstringfield(L, index, "align_style", align_style)) {
+                       if (align_style == "user")
+                               tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
+                       else if (align_style == "world")
+                               tiledef.align_style = ALIGN_STYLE_WORLD;
+                       else
+                               tiledef.align_style = ALIGN_STYLE_NODE;
+               }
+               tiledef.scale = getintfield_default(L, index, "scale", 0);
+               // color = ...
+               lua_getfield(L, index, "color");
+               tiledef.has_color = read_color(L, -1, &tiledef.color);
+               lua_pop(L, 1);
                // animation = {}
                lua_getfield(L, index, "animation");
-               if(lua_istable(L, -1)){
-                       // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
-                       tiledef.animation.type = (TileAnimationType)
-                               getenumfield(L, -1, "type", es_TileAnimationType,
-                               TAT_NONE);
-                       tiledef.animation.aspect_w =
-                               getintfield_default(L, -1, "aspect_w", 16);
-                       tiledef.animation.aspect_h =
-                               getintfield_default(L, -1, "aspect_h", 16);
-                       tiledef.animation.length =
-                               getfloatfield_default(L, -1, "length", 1.0);
-               }
+               tiledef.animation = read_animation_definition(L, -1);
                lua_pop(L, 1);
        }
 
@@ -427,6 +555,34 @@ ContentFeatures read_content_features(lua_State *L, int index)
        }
        lua_pop(L, 1);
 
+       // overlay_tiles = {}
+       lua_getfield(L, index, "overlay_tiles");
+       if (lua_istable(L, -1)) {
+               int table = lua_gettop(L);
+               lua_pushnil(L);
+               int i = 0;
+               while (lua_next(L, table) != 0) {
+                       // Read tiledef from value
+                       f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
+                       // removes value, keeps key for next iteration
+                       lua_pop(L, 1);
+                       i++;
+                       if (i == 6) {
+                               lua_pop(L, 1);
+                               break;
+                       }
+               }
+               // Copy last value to all remaining textures
+               if (i >= 1) {
+                       TileDef lasttile = f.tiledef_overlay[i - 1];
+                       while (i < 6) {
+                               f.tiledef_overlay[i] = lasttile;
+                               i++;
+                       }
+               }
+       }
+       lua_pop(L, 1);
+
        // special_tiles = {}
        lua_getfield(L, index, "special_tiles");
        // If nil, try the deprecated name "special_materials" instead
@@ -461,6 +617,13 @@ ContentFeatures read_content_features(lua_State *L, int index)
        if (usealpha)
                f.alpha = 0;
 
+       // Read node color.
+       lua_getfield(L, index, "color");
+       read_color(L, -1, &f.color);
+       lua_pop(L, 1);
+
+       getstringfield(L, index, "palette", f.palette_name);
+
        /* Other stuff */
 
        lua_getfield(L, index, "post_effect_color");
@@ -472,19 +635,26 @@ ContentFeatures read_content_features(lua_State *L, int index)
        f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
                        ScriptApiNode::es_ContentParamType2, CPT2_NONE);
 
-       // Warn about some deprecated fields
+       if (!f.palette_name.empty() &&
+                       !(f.param_type_2 == CPT2_COLOR ||
+                       f.param_type_2 == CPT2_COLORED_FACEDIR ||
+                       f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
+               warningstream << "Node " << f.name.c_str()
+                       << " has a palette, but not a suitable paramtype2." << std::endl;
+
+       // Warn about some obsolete fields
        warn_if_field_exists(L, index, "wall_mounted",
-                       "Deprecated; use paramtype2 = 'wallmounted'");
+                       "Obsolete; use paramtype2 = 'wallmounted'");
        warn_if_field_exists(L, index, "light_propagates",
-                       "Deprecated; determined from paramtype");
+                       "Obsolete; determined from paramtype");
        warn_if_field_exists(L, index, "dug_item",
-                       "Deprecated; use 'drop' field");
+                       "Obsolete; use 'drop' field");
        warn_if_field_exists(L, index, "extra_dug_item",
-                       "Deprecated; use 'drop' field");
+                       "Obsolete; use 'drop' field");
        warn_if_field_exists(L, index, "extra_dug_item_rarity",
-                       "Deprecated; use 'drop' field");
+                       "Obsolete; use 'drop' field");
        warn_if_field_exists(L, index, "metadata_name",
-                       "Deprecated; use on_add and metadata callbacks");
+                       "Obsolete; use on_add and metadata callbacks");
 
        // True for all ground-like things like stone and mud, false for eg. trees
        getboolfield(L, index, "is_ground_content", f.is_ground_content);
@@ -527,6 +697,12 @@ ContentFeatures read_content_features(lua_State *L, int index)
        // Amount of light the node emits
        f.light_source = getintfield_default(L, index,
                        "light_source", f.light_source);
+       if (f.light_source > LIGHT_MAX) {
+               warningstream << "Node " << f.name.c_str()
+                       << " had greater light_source than " << LIGHT_MAX
+                       << ", it was reduced." << std::endl;
+               f.light_source = LIGHT_MAX;
+       }
        f.damage_per_second = getintfield_default(L, index,
                        "damage_per_second", f.damage_per_second);
 
@@ -541,7 +717,35 @@ ContentFeatures read_content_features(lua_State *L, int index)
                lua_pushnil(L);
                while (lua_next(L, table) != 0) {
                        // Value at -1
-                       f.connects_to.push_back(lua_tostring(L, -1));
+                       f.connects_to.emplace_back(lua_tostring(L, -1));
+                       lua_pop(L, 1);
+               }
+       }
+       lua_pop(L, 1);
+
+       lua_getfield(L, index, "connect_sides");
+       if (lua_istable(L, -1)) {
+               int table = lua_gettop(L);
+               lua_pushnil(L);
+               while (lua_next(L, table) != 0) {
+                       // Value at -1
+                       std::string side(lua_tostring(L, -1));
+                       // Note faces are flipped to make checking easier
+                       if (side == "top")
+                               f.connect_sides |= 2;
+                       else if (side == "bottom")
+                               f.connect_sides |= 1;
+                       else if (side == "front")
+                               f.connect_sides |= 16;
+                       else if (side == "left")
+                               f.connect_sides |= 32;
+                       else if (side == "back")
+                               f.connect_sides |= 4;
+                       else if (side == "right")
+                               f.connect_sides |= 8;
+                       else
+                               warningstream << "Unknown value for \"connect_sides\": "
+                                       << side << std::endl;
                        lua_pop(L, 1);
                }
        }
@@ -580,9 +784,211 @@ ContentFeatures read_content_features(lua_State *L, int index)
        }
        lua_pop(L, 1);
 
+       // Node immediately placed by client when node is dug
+       getstringfield(L, index, "node_dig_prediction",
+               f.node_dig_prediction);
+
        return f;
 }
 
+void push_content_features(lua_State *L, const ContentFeatures &c)
+{
+       std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
+       std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
+       std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
+       std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
+
+       /* Missing "tiles" because I don't see a usecase (at least not yet). */
+
+       lua_newtable(L);
+       lua_pushboolean(L, c.has_on_construct);
+       lua_setfield(L, -2, "has_on_construct");
+       lua_pushboolean(L, c.has_on_destruct);
+       lua_setfield(L, -2, "has_on_destruct");
+       lua_pushboolean(L, c.has_after_destruct);
+       lua_setfield(L, -2, "has_after_destruct");
+       lua_pushstring(L, c.name.c_str());
+       lua_setfield(L, -2, "name");
+       push_groups(L, c.groups);
+       lua_setfield(L, -2, "groups");
+       lua_pushstring(L, paramtype.c_str());
+       lua_setfield(L, -2, "paramtype");
+       lua_pushstring(L, paramtype2.c_str());
+       lua_setfield(L, -2, "paramtype2");
+       lua_pushstring(L, drawtype.c_str());
+       lua_setfield(L, -2, "drawtype");
+       if (!c.mesh.empty()) {
+               lua_pushstring(L, c.mesh.c_str());
+               lua_setfield(L, -2, "mesh");
+       }
+#ifndef SERVER
+       push_ARGB8(L, c.minimap_color);       // I know this is not set-able w/ register_node,
+       lua_setfield(L, -2, "minimap_color"); // but the people need to know!
+#endif
+       lua_pushnumber(L, c.visual_scale);
+       lua_setfield(L, -2, "visual_scale");
+       lua_pushnumber(L, c.alpha);
+       lua_setfield(L, -2, "alpha");
+       if (!c.palette_name.empty()) {
+               push_ARGB8(L, c.color);
+               lua_setfield(L, -2, "color");
+
+               lua_pushstring(L, c.palette_name.c_str());
+               lua_setfield(L, -2, "palette_name");
+
+               push_palette(L, c.palette);
+               lua_setfield(L, -2, "palette");
+       }
+       lua_pushnumber(L, c.waving);
+       lua_setfield(L, -2, "waving");
+       lua_pushnumber(L, c.connect_sides);
+       lua_setfield(L, -2, "connect_sides");
+
+       lua_createtable(L, c.connects_to.size(), 0);
+       u16 i = 1;
+       for (const std::string &it : c.connects_to) {
+               lua_pushlstring(L, it.c_str(), it.size());
+               lua_rawseti(L, -2, i++);
+       }
+       lua_setfield(L, -2, "connects_to");
+
+       push_ARGB8(L, c.post_effect_color);
+       lua_setfield(L, -2, "post_effect_color");
+       lua_pushnumber(L, c.leveled);
+       lua_setfield(L, -2, "leveled");
+       lua_pushboolean(L, c.sunlight_propagates);
+       lua_setfield(L, -2, "sunlight_propagates");
+       lua_pushnumber(L, c.light_source);
+       lua_setfield(L, -2, "light_source");
+       lua_pushboolean(L, c.is_ground_content);
+       lua_setfield(L, -2, "is_ground_content");
+       lua_pushboolean(L, c.walkable);
+       lua_setfield(L, -2, "walkable");
+       lua_pushboolean(L, c.pointable);
+       lua_setfield(L, -2, "pointable");
+       lua_pushboolean(L, c.diggable);
+       lua_setfield(L, -2, "diggable");
+       lua_pushboolean(L, c.climbable);
+       lua_setfield(L, -2, "climbable");
+       lua_pushboolean(L, c.buildable_to);
+       lua_setfield(L, -2, "buildable_to");
+       lua_pushboolean(L, c.rightclickable);
+       lua_setfield(L, -2, "rightclickable");
+       lua_pushnumber(L, c.damage_per_second);
+       lua_setfield(L, -2, "damage_per_second");
+       if (c.isLiquid()) {
+               lua_pushstring(L, liquid_type.c_str());
+               lua_setfield(L, -2, "liquid_type");
+               lua_pushstring(L, c.liquid_alternative_flowing.c_str());
+               lua_setfield(L, -2, "liquid_alternative_flowing");
+               lua_pushstring(L, c.liquid_alternative_source.c_str());
+               lua_setfield(L, -2, "liquid_alternative_source");
+               lua_pushnumber(L, c.liquid_viscosity);
+               lua_setfield(L, -2, "liquid_viscosity");
+               lua_pushboolean(L, c.liquid_renewable);
+               lua_setfield(L, -2, "liquid_renewable");
+               lua_pushnumber(L, c.liquid_range);
+               lua_setfield(L, -2, "liquid_range");
+       }
+       lua_pushnumber(L, c.drowning);
+       lua_setfield(L, -2, "drowning");
+       lua_pushboolean(L, c.floodable);
+       lua_setfield(L, -2, "floodable");
+       push_nodebox(L, c.node_box);
+       lua_setfield(L, -2, "node_box");
+       push_nodebox(L, c.selection_box);
+       lua_setfield(L, -2, "selection_box");
+       push_nodebox(L, c.collision_box);
+       lua_setfield(L, -2, "collision_box");
+       lua_newtable(L);
+       push_soundspec(L, c.sound_footstep);
+       lua_setfield(L, -2, "sound_footstep");
+       push_soundspec(L, c.sound_dig);
+       lua_setfield(L, -2, "sound_dig");
+       push_soundspec(L, c.sound_dug);
+       lua_setfield(L, -2, "sound_dug");
+       lua_setfield(L, -2, "sounds");
+       lua_pushboolean(L, c.legacy_facedir_simple);
+       lua_setfield(L, -2, "legacy_facedir_simple");
+       lua_pushboolean(L, c.legacy_wallmounted);
+       lua_setfield(L, -2, "legacy_wallmounted");
+       lua_pushstring(L, c.node_dig_prediction.c_str());
+       lua_setfield(L, -2, "node_dig_prediction");
+}
+
+/******************************************************************************/
+void push_nodebox(lua_State *L, const NodeBox &box)
+{
+       lua_newtable(L);
+       switch (box.type)
+       {
+               case NODEBOX_REGULAR:
+                       lua_pushstring(L, "regular");
+                       lua_setfield(L, -2, "type");
+                       break;
+               case NODEBOX_LEVELED:
+               case NODEBOX_FIXED:
+                       lua_pushstring(L, "fixed");
+                       lua_setfield(L, -2, "type");
+                       push_box(L, box.fixed);
+                       lua_setfield(L, -2, "fixed");
+                       break;
+               case NODEBOX_WALLMOUNTED:
+                       lua_pushstring(L, "wallmounted");
+                       lua_setfield(L, -2, "type");
+                       push_aabb3f(L, box.wall_top);
+                       lua_setfield(L, -2, "wall_top");
+                       push_aabb3f(L, box.wall_bottom);
+                       lua_setfield(L, -2, "wall_bottom");
+                       push_aabb3f(L, box.wall_side);
+                       lua_setfield(L, -2, "wall_side");
+                       break;
+               case NODEBOX_CONNECTED:
+                       lua_pushstring(L, "connected");
+                       lua_setfield(L, -2, "type");
+                       push_box(L, box.connect_top);
+                       lua_setfield(L, -2, "connect_top");
+                       push_box(L, box.connect_bottom);
+                       lua_setfield(L, -2, "connect_bottom");
+                       push_box(L, box.connect_front);
+                       lua_setfield(L, -2, "connect_front");
+                       push_box(L, box.connect_back);
+                       lua_setfield(L, -2, "connect_back");
+                       push_box(L, box.connect_left);
+                       lua_setfield(L, -2, "connect_left");
+                       push_box(L, box.connect_right);
+                       lua_setfield(L, -2, "connect_right");
+                       break;
+               default:
+                       FATAL_ERROR("Invalid box.type");
+                       break;
+       }
+}
+
+void push_box(lua_State *L, const std::vector<aabb3f> &box)
+{
+       lua_createtable(L, box.size(), 0);
+       u8 i = 1;
+       for (const aabb3f &it : box) {
+               push_aabb3f(L, it);
+               lua_rawseti(L, -2, i++);
+       }
+}
+
+/******************************************************************************/
+void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
+{
+       lua_createtable(L, palette->size(), 0);
+       int newTable = lua_gettop(L);
+       int index = 1;
+       std::vector<video::SColor>::const_iterator iter;
+       for (iter = palette->begin(); iter != palette->end(); ++iter) {
+               push_ARGB8(L, (*iter));
+               lua_rawseti(L, newTable, index);
+               index++;
+       }
+}
+
 /******************************************************************************/
 void read_server_sound_params(lua_State *L, int index,
                ServerSoundParams &params)
@@ -594,6 +1000,8 @@ void read_server_sound_params(lua_State *L, int index,
        if(lua_istable(L, index)){
                getfloatfield(L, index, "gain", params.gain);
                getstringfield(L, index, "to_player", params.to_player);
+               getfloatfield(L, index, "fade", params.fade);
+               getfloatfield(L, index, "pitch", params.pitch);
                lua_getfield(L, index, "pos");
                if(!lua_isnil(L, -1)){
                        v3f p = read_v3f(L, -1)*BS;
@@ -614,6 +1022,7 @@ void read_server_sound_params(lua_State *L, int index,
                params.max_hear_distance = BS*getfloatfield_default(L, index,
                                "max_hear_distance", params.max_hear_distance/BS);
                getboolfield(L, index, "loop", params.loop);
+               getstringfield(L, index, "exclude_player", params.exclude_player);
        }
 }
 
@@ -622,59 +1031,86 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
-       if(lua_isnil(L, index)){
-       } else if(lua_istable(L, index)){
+       if (lua_isnil(L, index))
+               return;
+
+       if (lua_istable(L, index)) {
                getstringfield(L, index, "name", spec.name);
                getfloatfield(L, index, "gain", spec.gain);
-       } else if(lua_isstring(L, index)){
+               getfloatfield(L, index, "fade", spec.fade);
+               getfloatfield(L, index, "pitch", spec.pitch);
+       } else if (lua_isstring(L, index)) {
                spec.name = lua_tostring(L, index);
        }
 }
 
+void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
+{
+       lua_createtable(L, 0, 3);
+       lua_pushstring(L, spec.name.c_str());
+       lua_setfield(L, -2, "name");
+       lua_pushnumber(L, spec.gain);
+       lua_setfield(L, -2, "gain");
+       lua_pushnumber(L, spec.fade);
+       lua_setfield(L, -2, "fade");
+       lua_pushnumber(L, spec.pitch);
+       lua_setfield(L, -2, "pitch");
+}
+
 /******************************************************************************/
 NodeBox read_nodebox(lua_State *L, int index)
 {
        NodeBox nodebox;
-       if(lua_istable(L, -1)){
-               nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
-                               ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
+       if (lua_isnil(L, -1))
+               return nodebox;
+
+       luaL_checktype(L, -1, LUA_TTABLE);
+
+       nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+                       ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
 
-#define NODEBOXREAD(n, s) \
-       do { \
+#define NODEBOXREAD(n, s){ \
                lua_getfield(L, index, (s)); \
                if (lua_istable(L, -1)) \
                        (n) = read_aabb3f(L, -1, BS); \
                lua_pop(L, 1); \
-       } while (0)
+       }
 
 #define NODEBOXREADVEC(n, s) \
-       do { \
-               lua_getfield(L, index, (s)); \
-               if (lua_istable(L, -1)) \
-                       (n) = read_aabb3f_vector(L, -1, BS); \
-               lua_pop(L, 1); \
-       } while (0)
-               NODEBOXREADVEC(nodebox.fixed, "fixed");
-               NODEBOXREAD(nodebox.wall_top, "wall_top");
-               NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
-               NODEBOXREAD(nodebox.wall_side, "wall_side");
-               NODEBOXREADVEC(nodebox.connect_top, "connect_top");
-               NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
-               NODEBOXREADVEC(nodebox.connect_front, "connect_front");
-               NODEBOXREADVEC(nodebox.connect_left, "connect_left");
-               NODEBOXREADVEC(nodebox.connect_back, "connect_back");
-               NODEBOXREADVEC(nodebox.connect_right, "connect_right");
-       }
+       lua_getfield(L, index, (s)); \
+       if (lua_istable(L, -1)) \
+               (n) = read_aabb3f_vector(L, -1, BS); \
+       lua_pop(L, 1);
+
+       NODEBOXREADVEC(nodebox.fixed, "fixed");
+       NODEBOXREAD(nodebox.wall_top, "wall_top");
+       NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
+       NODEBOXREAD(nodebox.wall_side, "wall_side");
+       NODEBOXREADVEC(nodebox.connect_top, "connect_top");
+       NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
+       NODEBOXREADVEC(nodebox.connect_front, "connect_front");
+       NODEBOXREADVEC(nodebox.connect_left, "connect_left");
+       NODEBOXREADVEC(nodebox.connect_back, "connect_back");
+       NODEBOXREADVEC(nodebox.connect_right, "connect_right");
+       NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top");
+       NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom");
+       NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front");
+       NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left");
+       NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back");
+       NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right");
+       NODEBOXREADVEC(nodebox.disconnected, "disconnected");
+       NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides");
+
        return nodebox;
 }
 
 /******************************************************************************/
-MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
+MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
 {
        lua_getfield(L, index, "name");
        if (!lua_isstring(L, -1))
                throw LuaError("Node name is not set or is not a string!");
-       const char *name = lua_tostring(L, -1);
+       std::string name = lua_tostring(L, -1);
        lua_pop(L, 1);
 
        u8 param1 = 0;
@@ -689,18 +1125,22 @@ MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
                param2 = lua_tonumber(L, -1);
        lua_pop(L, 1);
 
-       return MapNode(ndef, name, param1, param2);
+       content_t id = CONTENT_IGNORE;
+       if (!ndef->getId(name, id))
+               throw LuaError("\"" + name + "\" is not a registered node!");
+
+       return {id, param1, param2};
 }
 
 /******************************************************************************/
-void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
+void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef)
 {
-       lua_newtable(L);
+       lua_createtable(L, 0, 3);
        lua_pushstring(L, ndef->get(n).name.c_str());
        lua_setfield(L, -2, "name");
-       lua_pushnumber(L, n.getParam1());
+       lua_pushinteger(L, n.getParam1());
        lua_setfield(L, -2, "param1");
-       lua_pushnumber(L, n.getParam2());
+       lua_pushinteger(L, n.getParam2());
        lua_setfield(L, -2, "param2");
 }
 
@@ -733,7 +1173,7 @@ bool string_to_enum(const EnumString *spec, int &result,
 {
        const EnumString *esp = spec;
        while(esp->str){
-               if(str == std::string(esp->str)){
+               if (!strcmp(str.c_str(), esp->str)) {
                        result = esp->num;
                        return true;
                }
@@ -743,26 +1183,24 @@ bool string_to_enum(const EnumString *spec, int &result,
 }
 
 /******************************************************************************/
-ItemStack read_item(lua_State* L, int index,Server* srv)
+ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
 
-       if(lua_isnil(L, index))
-       {
+       if (lua_isnil(L, index)) {
                return ItemStack();
        }
-       else if(lua_isuserdata(L, index))
-       {
+
+       if (lua_isuserdata(L, index)) {
                // Convert from LuaItemStack
                LuaItemStack *o = LuaItemStack::checkobject(L, index);
                return o->getItem();
        }
-       else if(lua_isstring(L, index))
-       {
+
+       if (lua_isstring(L, index)) {
                // Convert from itemstring
                std::string itemstring = lua_tostring(L, index);
-               IItemDefManager *idef = srv->idef();
                try
                {
                        ItemStack item;
@@ -779,15 +1217,34 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
        else if(lua_istable(L, index))
        {
                // Convert from table
-               IItemDefManager *idef = srv->idef();
                std::string name = getstringfield_default(L, index, "name", "");
                int count = getintfield_default(L, index, "count", 1);
                int wear = getintfield_default(L, index, "wear", 0);
-               std::string metadata = getstringfield_default(L, index, "metadata", "");
-               return ItemStack(name, count, wear, metadata, idef);
-       }
-       else
-       {
+
+               ItemStack istack(name, count, wear, idef);
+
+               // BACKWARDS COMPATIBLITY
+               std::string value = getstringfield_default(L, index, "metadata", "");
+               istack.metadata.setString("", value);
+
+               // Get meta
+               lua_getfield(L, index, "meta");
+               int fieldstable = lua_gettop(L);
+               if (lua_istable(L, fieldstable)) {
+                       lua_pushnil(L);
+                       while (lua_next(L, fieldstable) != 0) {
+                               // key at index -2 and value at index -1
+                               std::string key = lua_tostring(L, -2);
+                               size_t value_len;
+                               const char *value_cs = lua_tolstring(L, -1, &value_len);
+                               std::string value(value_cs, value_len);
+                               istack.metadata.setString(key, value);
+                               lua_pop(L, 1); // removes value, keeps key for next iteration
+                       }
+               }
+
+               return istack;
+       } else {
                throw LuaError("Expecting itemstack, itemstring, table or nil");
        }
 }
@@ -798,24 +1255,21 @@ void push_tool_capabilities(lua_State *L,
 {
        lua_newtable(L);
        setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
-               setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+       setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+       setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
                // Create groupcaps table
                lua_newtable(L);
                // For each groupcap
-               for(std::map<std::string, ToolGroupCap>::const_iterator
-                               i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
+               for (const auto &gc_it : toolcap.groupcaps) {
                        // Create groupcap table
                        lua_newtable(L);
-                       const std::string &name = i->first;
-                       const ToolGroupCap &groupcap = i->second;
+                       const std::string &name = gc_it.first;
+                       const ToolGroupCap &groupcap = gc_it.second;
                        // Create subtable "times"
                        lua_newtable(L);
-                       for(std::map<int, float>::const_iterator
-                                       i = groupcap.times.begin(); i != groupcap.times.end(); i++){
-                               int rating = i->first;
-                               float time = i->second;
-                               lua_pushinteger(L, rating);
-                               lua_pushnumber(L, time);
+                       for (auto time : groupcap.times) {
+                               lua_pushinteger(L, time.first);
+                               lua_pushnumber(L, time.second);
                                lua_settable(L, -3);
                        }
                        // Set subtable "times"
@@ -831,11 +1285,10 @@ void push_tool_capabilities(lua_State *L,
                //Create damage_groups table
                lua_newtable(L);
                // For each damage group
-               for(std::map<std::string, s16>::const_iterator
-                               i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
+               for (const auto &damageGroup : toolcap.damageGroups) {
                        // Create damage group table
-                       lua_pushinteger(L, i->second);
-                       lua_setfield(L, -2, i->first.c_str());
+                       lua_pushinteger(L, damageGroup.second);
+                       lua_setfield(L, -2, damageGroup.first.c_str());
                }
                lua_setfield(L, -2, "damage_groups");
 }
@@ -871,7 +1324,7 @@ void read_inventory_list(lua_State *L, int tableindex,
        InventoryList *invlist = inv->addList(name, listsize);
        int index = 0;
        for(std::vector<ItemStack>::const_iterator
-                       i = items.begin(); i != items.end(); i++){
+                       i = items.begin(); i != items.end(); ++i){
                if(forcesize != -1 && index == forcesize)
                        break;
                invlist->changeItem(index, *i);
@@ -883,6 +1336,41 @@ void read_inventory_list(lua_State *L, int tableindex,
        }
 }
 
+/******************************************************************************/
+struct TileAnimationParams read_animation_definition(lua_State *L, int index)
+{
+       if(index < 0)
+               index = lua_gettop(L) + 1 + index;
+
+       struct TileAnimationParams anim;
+       anim.type = TAT_NONE;
+       if (!lua_istable(L, index))
+               return anim;
+
+       anim.type = (TileAnimationType)
+               getenumfield(L, index, "type", es_TileAnimationType,
+               TAT_NONE);
+       if (anim.type == TAT_VERTICAL_FRAMES) {
+               // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
+               anim.vertical_frames.aspect_w =
+                       getintfield_default(L, index, "aspect_w", 16);
+               anim.vertical_frames.aspect_h =
+                       getintfield_default(L, index, "aspect_h", 16);
+               anim.vertical_frames.length =
+                       getfloatfield_default(L, index, "length", 1.0);
+       } else if (anim.type == TAT_SHEET_2D) {
+               // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
+               getintfield(L, index, "frames_w",
+                       anim.sheet_2d.frames_w);
+               getintfield(L, index, "frames_h",
+                       anim.sheet_2d.frames_h);
+               getfloatfield(L, index, "frame_length",
+                       anim.sheet_2d.frame_length);
+       }
+
+       return anim;
+}
+
 /******************************************************************************/
 ToolCapabilities read_tool_capabilities(
                lua_State *L, int table)
@@ -890,6 +1378,7 @@ ToolCapabilities read_tool_capabilities(
        ToolCapabilities toolcap;
        getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
        getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+       getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
        lua_getfield(L, table, "groupcaps");
        if(lua_istable(L, -1)){
                int table_groupcaps = lua_gettop(L);
@@ -959,7 +1448,7 @@ ToolCapabilities read_tool_capabilities(
 /******************************************************************************/
 void push_dig_params(lua_State *L,const DigParams &params)
 {
-       lua_newtable(L);
+       lua_createtable(L, 0, 3);
        setboolfield(L, -1, "diggable", params.diggable);
        setfloatfield(L, -1, "time", params.time);
        setintfield(L, -1, "wear", params.wear);
@@ -968,7 +1457,7 @@ void push_dig_params(lua_State *L,const DigParams &params)
 /******************************************************************************/
 void push_hit_params(lua_State *L,const HitParams &params)
 {
-       lua_newtable(L);
+       lua_createtable(L, 0, 3);
        setintfield(L, -1, "hp", params.hp);
        setintfield(L, -1, "wear", params.wear);
 }
@@ -1038,33 +1527,36 @@ void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask
 /******************************************************************************/
 
 /******************************************************************************/
-void read_groups(lua_State *L, int index,
-               std::map<std::string, int> &result)
+void read_groups(lua_State *L, int index, ItemGroupList &result)
 {
-       if (!lua_istable(L,index))
+       if (lua_isnil(L, index))
                return;
+
+       luaL_checktype(L, index, LUA_TTABLE);
+
        result.clear();
        lua_pushnil(L);
-       if(index < 0)
+       if (index < 0)
                index -= 1;
-       while(lua_next(L, index) != 0){
+       while (lua_next(L, index) != 0) {
                // key at index -2 and value at index -1
                std::string name = luaL_checkstring(L, -2);
                int rating = luaL_checkinteger(L, -1);
-               result[name] = rating;
+               // zero rating indicates not in the group
+               if (rating != 0)
+                       result[name] = rating;
                // removes value, keeps key for next iteration
                lua_pop(L, 1);
        }
 }
 
 /******************************************************************************/
-void push_groups(lua_State *L, const std::map<std::string, int> &groups)
+void push_groups(lua_State *L, const ItemGroupList &groups)
 {
-       lua_newtable(L);
-       std::map<std::string, int>::const_iterator it;
-       for (it = groups.begin(); it != groups.end(); ++it) {
-               lua_pushnumber(L, it->second);
-               lua_setfield(L, -2, it->first.c_str());
+       lua_createtable(L, 0, groups.size());
+       for (const auto &group : groups) {
+               lua_pushinteger(L, group.second);
+               lua_setfield(L, -2, group.first.c_str());
        }
 }
 
@@ -1095,7 +1587,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
                if (items.size() < (u32) key) {
                        items.resize(key);
                }
-               items[key - 1] = read_item(L, -1, srv);
+               items[key - 1] = read_item(L, -1, srv->idef());
                lua_pop(L, 1);
        }
        return items;
@@ -1108,7 +1600,7 @@ void luaentity_get(lua_State *L, u16 id)
        lua_getglobal(L, "core");
        lua_getfield(L, -1, "luaentities");
        luaL_checktype(L, -1, LUA_TTABLE);
-       lua_pushnumber(L, id);
+       lua_pushinteger(L, id);
        lua_gettable(L, -2);
        lua_remove(L, -2); // Remove luaentities
        lua_remove(L, -2); // Remove core
@@ -1146,13 +1638,13 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
 void push_noiseparams(lua_State *L, NoiseParams *np)
 {
        lua_newtable(L);
-       lua_pushnumber(L, np->offset);
+       push_float_string(L, np->offset);
        lua_setfield(L, -2, "offset");
-       lua_pushnumber(L, np->scale);
+       push_float_string(L, np->scale);
        lua_setfield(L, -2, "scale");
-       lua_pushnumber(L, np->persist);
+       push_float_string(L, np->persist);
        lua_setfield(L, -2, "persistence");
-       lua_pushnumber(L, np->lacunarity);
+       push_float_string(L, np->lacunarity);
        lua_setfield(L, -2, "lacunarity");
        lua_pushnumber(L, np->seed);
        lua_setfield(L, -2, "seed");
@@ -1163,7 +1655,7 @@ void push_noiseparams(lua_State *L, NoiseParams *np)
                np->flags);
        lua_setfield(L, -2, "flags");
 
-       push_v3f(L, np->spread);
+       push_v3_float_string(L, np->spread);
        lua_setfield(L, -2, "spread");
 }
 
@@ -1175,9 +1667,8 @@ static int push_json_value_getdepth(const Json::Value &value)
                return 1;
 
        int maxdepth = 0;
-       for (Json::Value::const_iterator it = value.begin();
-                       it != value.end(); ++it) {
-               int elemdepth = push_json_value_getdepth(*it);
+       for (const auto &it : value) {
+               int elemdepth = push_json_value_getdepth(it);
                if (elemdepth > maxdepth)
                        maxdepth = elemdepth;
        }
@@ -1193,10 +1684,10 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value,
                        lua_pushvalue(L, nullindex);
                        break;
                case Json::intValue:
-                       lua_pushinteger(L, value.asInt());
+                       lua_pushinteger(L, value.asLargestInt());
                        break;
                case Json::uintValue:
-                       lua_pushinteger(L, value.asUInt());
+                       lua_pushinteger(L, value.asLargestUInt());
                        break;
                case Json::realValue:
                        lua_pushnumber(L, value.asDouble());
@@ -1211,7 +1702,7 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value,
                        lua_pushboolean(L, value.asInt());
                        break;
                case Json::arrayValue:
-                       lua_newtable(L);
+                       lua_createtable(L, value.size(), 0);
                        for (Json::Value::const_iterator it = value.begin();
                                        it != value.end(); ++it) {
                                push_json_value_helper(L, *it, nullindex);
@@ -1219,11 +1710,16 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value,
                        }
                        break;
                case Json::objectValue:
-                       lua_newtable(L);
+                       lua_createtable(L, 0, value.size());
                        for (Json::Value::const_iterator it = value.begin();
                                        it != value.end(); ++it) {
+#if !defined(JSONCPP_STRING) && (JSONCPP_VERSION_MAJOR < 1 || JSONCPP_VERSION_MINOR < 9)
                                const char *str = it.memberName();
                                lua_pushstring(L, str ? str : "");
+#else
+                               std::string str = it.name();
+                               lua_pushstring(L, str.c_str());
+#endif
                                push_json_value_helper(L, *it, nullindex);
                                lua_rawset(L, -3);
                        }
@@ -1244,8 +1740,8 @@ bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
        // of push_json_value_helper is 2, so make sure there a depth * 2 slots
        if (lua_checkstack(L, depth * 2))
                return push_json_value_helper(L, value, nullindex);
-       else
-               return false;
+
+       return false;
 }
 
 // Converts Lua table --> JSON
@@ -1298,3 +1794,268 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
        }
        lua_pop(L, 1); // Pop value
 }
+
+void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
+       bool hitpoint)
+{
+       lua_newtable(L);
+       if (pointed.type == POINTEDTHING_NODE) {
+               lua_pushstring(L, "node");
+               lua_setfield(L, -2, "type");
+               push_v3s16(L, pointed.node_undersurface);
+               lua_setfield(L, -2, "under");
+               push_v3s16(L, pointed.node_abovesurface);
+               lua_setfield(L, -2, "above");
+       } else if (pointed.type == POINTEDTHING_OBJECT) {
+               lua_pushstring(L, "object");
+               lua_setfield(L, -2, "type");
+
+               if (csm) {
+                       lua_pushinteger(L, pointed.object_id);
+                       lua_setfield(L, -2, "id");
+               } else {
+                       push_objectRef(L, pointed.object_id);
+                       lua_setfield(L, -2, "ref");
+               }
+       } else {
+               lua_pushstring(L, "nothing");
+               lua_setfield(L, -2, "type");
+       }
+       if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
+               push_v3f(L, pointed.intersection_point / BS); // convert to node coords
+               lua_setfield(L, -2, "intersection_point");
+               push_v3s16(L, pointed.intersection_normal);
+               lua_setfield(L, -2, "intersection_normal");
+               lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
+               lua_setfield(L, -2, "box_id");
+       }
+}
+
+void push_objectRef(lua_State *L, const u16 id)
+{
+       // Get core.object_refs[i]
+       lua_getglobal(L, "core");
+       lua_getfield(L, -1, "object_refs");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       lua_pushinteger(L, id);
+       lua_gettable(L, -2);
+       lua_remove(L, -2); // object_refs
+       lua_remove(L, -2); // core
+}
+
+void read_hud_element(lua_State *L, HudElement *elem)
+{
+       elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+                                                                       es_HudElementType, HUD_ELEM_TEXT);
+
+       lua_getfield(L, 2, "position");
+       elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "scale");
+       elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "size");
+       elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+       lua_pop(L, 1);
+
+       elem->name    = getstringfield_default(L, 2, "name", "");
+       elem->text    = getstringfield_default(L, 2, "text", "");
+       elem->number  = getintfield_default(L, 2, "number", 0);
+       if (elem->type == HUD_ELEM_WAYPOINT)
+               // waypoints reuse the item field to store precision, item = precision + 1
+               elem->item = getintfield_default(L, 2, "precision", -1) + 1;
+       else
+               elem->item = getintfield_default(L, 2, "item", 0);
+       elem->dir     = getintfield_default(L, 2, "direction", 0);
+       elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX,
+                       getintfield_default(L, 2, "z_index", 0)));
+
+       // Deprecated, only for compatibility's sake
+       if (elem->dir == 0)
+               elem->dir = getintfield_default(L, 2, "dir", 0);
+
+       lua_getfield(L, 2, "alignment");
+       elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "offset");
+       elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+       lua_pop(L, 1);
+
+       lua_getfield(L, 2, "world_pos");
+       elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
+       lua_pop(L, 1);
+
+       /* check for known deprecated element usage */
+       if ((elem->type  == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
+               log_deprecated(L,"Deprecated usage of statbar without size!");
+}
+
+void push_hud_element(lua_State *L, HudElement *elem)
+{
+       lua_newtable(L);
+
+       lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
+       lua_setfield(L, -2, "type");
+
+       push_v2f(L, elem->pos);
+       lua_setfield(L, -2, "position");
+
+       lua_pushstring(L, elem->name.c_str());
+       lua_setfield(L, -2, "name");
+
+       push_v2f(L, elem->scale);
+       lua_setfield(L, -2, "scale");
+
+       lua_pushstring(L, elem->text.c_str());
+       lua_setfield(L, -2, "text");
+
+       lua_pushnumber(L, elem->number);
+       lua_setfield(L, -2, "number");
+
+       lua_pushnumber(L, elem->item);
+       lua_setfield(L, -2, "item");
+
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "direction");
+
+       push_v2f(L, elem->offset);
+       lua_setfield(L, -2, "offset");
+
+       push_v2f(L, elem->align);
+       lua_setfield(L, -2, "alignment");
+
+       push_v2s32(L, elem->size);
+       lua_setfield(L, -2, "size");
+
+       // Deprecated, only for compatibility's sake
+       lua_pushnumber(L, elem->dir);
+       lua_setfield(L, -2, "dir");
+
+       push_v3f(L, elem->world_pos);
+       lua_setfield(L, -2, "world_pos");
+
+       lua_pushnumber(L, elem->z_index);
+       lua_setfield(L, -2, "z_index");
+}
+
+HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
+{
+       HudElementStat stat = HUD_STAT_NUMBER;
+       if (lua_isstring(L, 3)) {
+               int statint;
+               std::string statstr = lua_tostring(L, 3);
+               stat = string_to_enum(es_HudElementStat, statint, statstr) ?
+                               (HudElementStat)statint : stat;
+       }
+
+       switch (stat) {
+               case HUD_STAT_POS:
+                       elem->pos = read_v2f(L, 4);
+                       *value = &elem->pos;
+                       break;
+               case HUD_STAT_NAME:
+                       elem->name = luaL_checkstring(L, 4);
+                       *value = &elem->name;
+                       break;
+               case HUD_STAT_SCALE:
+                       elem->scale = read_v2f(L, 4);
+                       *value = &elem->scale;
+                       break;
+               case HUD_STAT_TEXT:
+                       elem->text = luaL_checkstring(L, 4);
+                       *value = &elem->text;
+                       break;
+               case HUD_STAT_NUMBER:
+                       elem->number = luaL_checknumber(L, 4);
+                       *value = &elem->number;
+                       break;
+               case HUD_STAT_ITEM:
+                       elem->item = luaL_checknumber(L, 4);
+                       *value = &elem->item;
+                       break;
+               case HUD_STAT_DIR:
+                       elem->dir = luaL_checknumber(L, 4);
+                       *value = &elem->dir;
+                       break;
+               case HUD_STAT_ALIGN:
+                       elem->align = read_v2f(L, 4);
+                       *value = &elem->align;
+                       break;
+               case HUD_STAT_OFFSET:
+                       elem->offset = read_v2f(L, 4);
+                       *value = &elem->offset;
+                       break;
+               case HUD_STAT_WORLD_POS:
+                       elem->world_pos = read_v3f(L, 4);
+                       *value = &elem->world_pos;
+                       break;
+               case HUD_STAT_SIZE:
+                       elem->size = read_v2s32(L, 4);
+                       *value = &elem->size;
+                       break;
+               case HUD_STAT_Z_INDEX:
+                       elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4)));
+                       *value = &elem->z_index;
+                       break;
+       }
+       return stat;
+}
+
+/******************************************************************************/
+
+// Indices must match values in `enum CollisionType` exactly!!
+static const char *collision_type_str[] = {
+       "node",
+       "object",
+};
+
+// Indices must match values in `enum CollisionAxis` exactly!!
+static const char *collision_axis_str[] = {
+       "x",
+       "y",
+       "z",
+};
+
+void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
+{
+       lua_createtable(L, 0, 4);
+
+       setboolfield(L, -1, "touching_ground", res.touching_ground);
+       setboolfield(L, -1, "collides", res.collides);
+       setboolfield(L, -1, "standing_on_object", res.standing_on_object);
+
+       /* collisions */
+       lua_createtable(L, res.collisions.size(), 0);
+       int i = 1;
+       for (const auto &c : res.collisions) {
+               lua_createtable(L, 0, 5);
+
+               lua_pushstring(L, collision_type_str[c.type]);
+               lua_setfield(L, -2, "type");
+
+               assert(c.axis != COLLISION_AXIS_NONE);
+               lua_pushstring(L, collision_axis_str[c.axis]);
+               lua_setfield(L, -2, "axis");
+
+               if (c.type == COLLISION_NODE) {
+                       push_v3s16(L, c.node_p);
+                       lua_setfield(L, -2, "node_pos");
+               } else if (c.type == COLLISION_OBJECT) {
+                       push_objectRef(L, c.object->getId());
+                       lua_setfield(L, -2, "object");
+               }
+
+               push_v3f(L, c.old_speed / BS);
+               lua_setfield(L, -2, "old_velocity");
+
+               push_v3f(L, c.new_speed / BS);
+               lua_setfield(L, -2, "new_velocity");
+
+               lua_rawseti(L, -2, i++);
+       }
+       lua_setfield(L, -2, "collisions");
+       /**/
+}