Improve core.sound_play with ephemeral sounds and player exclusion
[oweals/minetest.git] / src / script / common / c_content.cpp
index ca061c45466f1384a1dabc69363d4fad5b4b2ab6..accbb1a875465a14aff9d11e81da2543d34061fc 100644 (file)
@@ -1019,6 +1019,7 @@ void read_server_sound_params(lua_State *L, int index,
                params.max_hear_distance = BS*getfloatfield_default(L, index,
                                "max_hear_distance", params.max_hear_distance/BS);
                getboolfield(L, index, "loop", params.loop);
+               getstringfield(L, index, "exclude_player", params.exclude_player);
        }
 }