LocalPlayer::accelerateHorizontal: cleanups
[oweals/minetest.git] / src / rollback_interface.h
index 92fab9b9cd02da79a4a3dca67f24eed3af48d071..a5f0c34fc2b52612d21fba2f2665f881c16893a8 100644 (file)
@@ -35,8 +35,8 @@ class InventoryManager;
 struct RollbackNode
 {
        std::string name;
-       int param1;
-       int param2;
+       int param1 = 0;
+       int param2 = 0;
        std::string meta;
 
        bool operator == (const RollbackNode &other)
@@ -46,11 +46,7 @@ struct RollbackNode
        }
        bool operator != (const RollbackNode &other) { return !(*this == other); }
 
-       RollbackNode():
-               param1(0),
-               param2(0)
-       {}
-
+       RollbackNode() {}
        RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
 };
 
@@ -70,7 +66,7 @@ struct RollbackAction
        v3s16 p;
        RollbackNode n_old;
        RollbackNode n_new;
-       
+
        std::string inventory_location;
        std::string inventory_list;
        u32 inventory_index;
@@ -103,13 +99,13 @@ struct RollbackAction
                inventory_add = add_;
                inventory_stack = inventory_stack_;
        }
-       
+
        // String should not contain newlines or nulls
        std::string toString() const;
-       
+
        // Eg. flowing water level changes are not important
        bool isImportant(IGameDef *gamedef) const;
-       
+
        bool getPosition(v3s16 *dst) const;
 
        bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;