Move client-specific files to 'src/client' (#7902)
[oweals/minetest.git] / src / rollback_interface.cpp
index bffe0a82c9b7caa6764424a90bfdfa0f7fd43e6c..fef5389c1c29b8f69ca9606fb7a354a9ce7ca1f2 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/serialize.h"
 #include "util/string.h"
 #include "util/numeric.h"
+#include "util/basic_macros.h"
 #include "map.h"
 #include "gamedef.h"
 #include "nodedef.h"
@@ -32,12 +33,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "inventory.h"
 #include "mapblock.h"
 
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
 
 RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
 {
-       INodeDefManager *ndef = gamedef->ndef();
+       const NodeDefManager *ndef = gamedef->ndef();
        MapNode n = map->getNodeNoEx(p);
        name = ndef->get(n).name;
        param1 = n.param1;
@@ -45,7 +44,7 @@ RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
        NodeMetadata *metap = map->getNodeMetadata(p);
        if (metap) {
                std::ostringstream os(std::ios::binary);
-               metap->serialize(os);
+               metap->serialize(os, 1); // FIXME: version bump??
                meta = os.str();
        }
 }
@@ -91,7 +90,7 @@ bool RollbackAction::isImportant(IGameDef *gamedef) const
        // If metadata differs, action is always important
        if(n_old.meta != n_new.meta)
                return true;
-       INodeDefManager *ndef = gamedef->ndef();
+       const NodeDefManager *ndef = gamedef->ndef();
        // Both are of the same name, so a single definition is needed
        const ContentFeatures &def = ndef->get(n_old.name);
        // If the type is flowing liquid, action is not important
@@ -129,7 +128,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
                case TYPE_NOTHING:
                        return true;
                case TYPE_SET_NODE: {
-                       INodeDefManager *ndef = gamedef->ndef();
+                       const NodeDefManager *ndef = gamedef->ndef();
                        // Make sure position is loaded from disk
                        map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
                        // Check current node
@@ -166,7 +165,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
                                                }
                                        }
                                        std::istringstream is(n_old.meta, std::ios::binary);
-                                       meta->deSerialize(is);
+                                       meta->deSerialize(is, 1); // FIXME: version bump??
                                }
                                // Inform other things that the meta data has changed
                                v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
@@ -191,7 +190,6 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
                case TYPE_MODIFY_INVENTORY_STACK: {
                        InventoryLocation loc;
                        loc.deSerialize(inventory_location);
-                       std::string real_name = gamedef->idef()->getAlias(inventory_stack.name);
                        Inventory *inv = imgr->getInventory(loc);
                        if (!inv) {
                                infostream << "RollbackAction::applyRevert(): Could not get "
@@ -212,10 +210,12 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
                                        << inventory_location << std::endl;
                                return false;
                        }
+                       
                        // If item was added, take away item, otherwise add removed item
                        if (inventory_add) {
                                // Silently ignore different current item
-                               if (list->getItem(inventory_index).name != real_name)
+                               if (list->getItem(inventory_index).name !=
+                                               gamedef->idef()->getAlias(inventory_stack.name))
                                        return false;
                                list->takeItem(inventory_index, inventory_stack.count);
                        } else {