time_t suspect_t, v3s16 action_p, time_t action_t);
- IGameDef * gamedef;
+ IGameDef *gamedef = nullptr;
std::string current_actor;
- bool current_actor_is_guess;
+ bool current_actor_is_guess = false;
std::list<RollbackAction> action_todisk_buffer;
std::list<RollbackAction> action_latest_buffer;