}
#define SQLOK(f) SQLRES(f, SQLITE_OK)
+#define SQLOK_ERRSTREAM(s, m) \
+ if ((s) != SQLITE_OK) { \
+ errorstream << "RollbackManager: " << (m) << ": " \
+ << sqlite3_errmsg(db) << std::endl; \
+ }
+
+#define FINALIZE_STATEMENT(statement) \
+ SQLOK_ERRSTREAM(sqlite3_finalize(statement), "Failed to finalize " #statement)
class ItemStackRow : public ItemStack {
public:
RollbackManager::RollbackManager(const std::string & world_path,
IGameDef * gamedef_) :
- gamedef(gamedef_),
- current_actor_is_guess(false)
+ gamedef(gamedef_)
{
verbosestream << "RollbackManager::RollbackManager(" << world_path
<< ")" << std::endl;
{
flush();
- SQLOK(sqlite3_finalize(stmt_insert));
- SQLOK(sqlite3_finalize(stmt_replace));
- SQLOK(sqlite3_finalize(stmt_select));
- SQLOK(sqlite3_finalize(stmt_select_range));
- SQLOK(sqlite3_finalize(stmt_select_withActor));
- SQLOK(sqlite3_finalize(stmt_knownActor_select));
- SQLOK(sqlite3_finalize(stmt_knownActor_insert));
- SQLOK(sqlite3_finalize(stmt_knownNode_select));
- SQLOK(sqlite3_finalize(stmt_knownNode_insert));
-
- SQLOK(sqlite3_close(db));
+ FINALIZE_STATEMENT(stmt_insert);
+ FINALIZE_STATEMENT(stmt_replace);
+ FINALIZE_STATEMENT(stmt_select);
+ FINALIZE_STATEMENT(stmt_select_range);
+ FINALIZE_STATEMENT(stmt_select_withActor);
+ FINALIZE_STATEMENT(stmt_knownActor_select);
+ FINALIZE_STATEMENT(stmt_knownActor_insert);
+ FINALIZE_STATEMENT(stmt_knownNode_select);
+ FINALIZE_STATEMENT(stmt_knownNode_insert);
+
+ SQLOK_ERRSTREAM(sqlite3_close(db), "Could not close db");
}