}
#define SQLOK(f) SQLRES(f, SQLITE_OK)
+#define SQLOK_ERRSTREAM(s, m) \
+ if ((s) != SQLITE_OK) { \
+ errorstream << "RollbackManager: " << (m) << ": " \
+ << sqlite3_errmsg(db) << std::endl; \
+ }
+
+#define FINALIZE_STATEMENT(statement) \
+ SQLOK_ERRSTREAM(sqlite3_finalize(statement), "Failed to finalize " #statement)
class ItemStackRow : public ItemStack {
public:
RollbackManager::RollbackManager(const std::string & world_path,
IGameDef * gamedef_) :
- gamedef(gamedef_),
- current_actor_is_guess(false)
+ gamedef(gamedef_)
{
verbosestream << "RollbackManager::RollbackManager(" << world_path
<< ")" << std::endl;
{
flush();
- SQLOK(sqlite3_finalize(stmt_insert));
- SQLOK(sqlite3_finalize(stmt_replace));
- SQLOK(sqlite3_finalize(stmt_select));
- SQLOK(sqlite3_finalize(stmt_select_range));
- SQLOK(sqlite3_finalize(stmt_select_withActor));
- SQLOK(sqlite3_finalize(stmt_knownActor_select));
- SQLOK(sqlite3_finalize(stmt_knownActor_insert));
- SQLOK(sqlite3_finalize(stmt_knownNode_select));
- SQLOK(sqlite3_finalize(stmt_knownNode_insert));
-
- SQLOK(sqlite3_close(db));
+ FINALIZE_STATEMENT(stmt_insert);
+ FINALIZE_STATEMENT(stmt_replace);
+ FINALIZE_STATEMENT(stmt_select);
+ FINALIZE_STATEMENT(stmt_select_range);
+ FINALIZE_STATEMENT(stmt_select_withActor);
+ FINALIZE_STATEMENT(stmt_knownActor_select);
+ FINALIZE_STATEMENT(stmt_knownActor_insert);
+ FINALIZE_STATEMENT(stmt_knownNode_select);
+ FINALIZE_STATEMENT(stmt_knownNode_insert);
+
+ SQLOK_ERRSTREAM(sqlite3_close(db), "Could not close db");
}
{
std::list<RollbackAction> actions;
- for (std::list<ActionRow>::const_iterator it = rows.begin();
- it != rows.end(); ++it) {
+ for (const ActionRow &row : rows) {
RollbackAction action;
- action.actor = (it->actor) ? getActorName(it->actor) : "";
- action.unix_time = it->timestamp;
- action.type = static_cast<RollbackAction::Type>(it->type);
+ action.actor = (row.actor) ? getActorName(row.actor) : "";
+ action.unix_time = row.timestamp;
+ action.type = static_cast<RollbackAction::Type>(row.type);
switch (action.type) {
case RollbackAction::TYPE_MODIFY_INVENTORY_STACK:
- action.inventory_location = it->location.c_str();
- action.inventory_list = it->list;
- action.inventory_index = it->index;
- action.inventory_add = it->add;
- action.inventory_stack = it->stack;
+ action.inventory_location = row.location;
+ action.inventory_list = row.list;
+ action.inventory_index = row.index;
+ action.inventory_add = row.add;
+ action.inventory_stack = row.stack;
if (action.inventory_stack.name.empty()) {
- action.inventory_stack.name = getNodeName(it->stack.id);
+ action.inventory_stack.name = getNodeName(row.stack.id);
}
break;
case RollbackAction::TYPE_SET_NODE:
- action.p = v3s16(it->x, it->y, it->z);
- action.n_old.name = getNodeName(it->oldNode);
- action.n_old.param1 = it->oldParam1;
- action.n_old.param2 = it->oldParam2;
- action.n_old.meta = it->oldMeta;
- action.n_new.name = getNodeName(it->newNode);
- action.n_new.param1 = it->newParam1;
- action.n_new.param2 = it->newParam2;
- action.n_new.meta = it->newMeta;
+ action.p = v3s16(row.x, row.y, row.z);
+ action.n_old.name = getNodeName(row.oldNode);
+ action.n_old.param1 = row.oldParam1;
+ action.n_old.param2 = row.oldParam2;
+ action.n_old.meta = row.oldMeta;
+ action.n_new.name = getNodeName(row.newNode);
+ action.n_new.param1 = row.newParam1;
+ action.n_new.param2 = row.newParam2;
+ action.n_new.meta = row.newMeta;
break;
default:
std::string RollbackManager::getSuspect(v3s16 p, float nearness_shortcut,
float min_nearness)
{
- if (current_actor != "") {
+ if (!current_actor.empty()) {
return current_actor;
}
int cur_time = time(0);
if (i->unix_time < first_time) {
break;
}
- if (i->actor == "") {
+ if (i->actor.empty()) {
continue;
}
// Find position of suspect or continue
for (iter = action_todisk_buffer.begin();
iter != action_todisk_buffer.end();
++iter) {
- if (iter->actor == "") {
+ if (iter->actor.empty()) {
continue;
}