Translated using Weblate (Italian)
[oweals/minetest.git] / src / rollback.cpp
index 9cbcb6c257a09e90650ace95d225a12d52b319eb..3cd9c7ce7c63c2e4ca748480dc7a2191924a1d99 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -27,338 +27,945 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "util/serialize.h"
 #include "util/string.h"
-#include "strfnd.h"
 #include "util/numeric.h"
 #include "inventorymanager.h" // deserializing InventoryLocations
+#include "sqlite3.h"
+#include "filesys.h"
 
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#define POINTS_PER_NODE (16.0)
 
-// Get nearness factor for subject's action for this action
-// Return value: 0 = impossible, >0 = factor
-static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
-               v3s16 action_p, int action_t)
+#define SQLRES(f, good) \
+       if ((f) != (good)) {\
+               throw FileNotGoodException(std::string("RollbackManager: " \
+                       "SQLite3 error (" __FILE__ ":" TOSTRING(__LINE__) \
+                       "): ") + sqlite3_errmsg(db)); \
+       }
+#define SQLOK(f) SQLRES(f, SQLITE_OK)
+
+#define SQLOK_ERRSTREAM(s, m)                             \
+       if ((s) != SQLITE_OK) {                               \
+               errorstream << "RollbackManager: " << (m) << ": " \
+                       << sqlite3_errmsg(db) << std::endl;           \
+       }
+
+#define FINALIZE_STATEMENT(statement) \
+       SQLOK_ERRSTREAM(sqlite3_finalize(statement), "Failed to finalize " #statement)
+
+class ItemStackRow : public ItemStack {
+public:
+       ItemStackRow & operator = (const ItemStack & other)
+       {
+               *static_cast<ItemStack *>(this) = other;
+               return *this;
+       }
+
+       int id;
+};
+
+struct ActionRow {
+       int          id;
+       int          actor;
+       time_t       timestamp;
+       int          type;
+       std::string  location, list;
+       int          index, add;
+       ItemStackRow stack;
+       int          nodeMeta;
+       int          x, y, z;
+       int          oldNode;
+       int          oldParam1, oldParam2;
+       std::string  oldMeta;
+       int          newNode;
+       int          newParam1, newParam2;
+       std::string  newMeta;
+       int          guessed;
+};
+
+
+struct Entity {
+       int         id;
+       std::string name;
+};
+
+
+
+RollbackManager::RollbackManager(const std::string & world_path,
+               IGameDef * gamedef_) :
+       gamedef(gamedef_)
 {
-       // Suspect cannot cause things in the past
-       if(action_t < suspect_t)
-               return 0; // 0 = cannot be
-       // Start from 100
-       int f = 100;
-       // Distance (1 node = -1 point)
-       f -= 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
-       // Time (1 second = -1 point)
-       f -= 1.0 * (action_t - suspect_t);
-       // If is a guess, halve the points
-       if(is_guess)
-               f *= 0.5;
-       // Limit to 0
-       if(f < 0)
-               f = 0;
-       return f;
+       verbosestream << "RollbackManager::RollbackManager(" << world_path
+               << ")" << std::endl;
+
+       std::string txt_filename = world_path + DIR_DELIM "rollback.txt";
+       std::string migrating_flag = txt_filename + ".migrating";
+       database_path = world_path + DIR_DELIM "rollback.sqlite";
+
+       bool created = initDatabase();
+
+       if (fs::PathExists(txt_filename) && (created ||
+                       fs::PathExists(migrating_flag))) {
+               std::ofstream of(migrating_flag.c_str());
+               of.close();
+               migrate(txt_filename);
+               fs::DeleteSingleFileOrEmptyDirectory(migrating_flag);
+       }
 }
 
-class RollbackManager: public IRollbackManager
+
+RollbackManager::~RollbackManager()
 {
-public:
-       // IRollbackManager interface
+       flush();
 
-       void reportAction(const RollbackAction &action_)
-       {
-               // Ignore if not important
-               if(!action_.isImportant(m_gamedef))
-                       return;
-               RollbackAction action = action_;
-               action.unix_time = time(0);
-               // Figure out actor
-               action.actor = m_current_actor;
-               action.actor_is_guess = m_current_actor_is_guess;
-               // If actor is not known, find out suspect or cancel
-               if(action.actor.empty()){
-                       v3s16 p;
-                       if(!action.getPosition(&p))
-                               return;
-                       // 60s default timeframe, 95 points shortcut
-                       action.actor = getSuspect(p, 60, 95);
-                       if(action.actor.empty())
-                               return;
-                       action.actor_is_guess = true;
+       FINALIZE_STATEMENT(stmt_insert);
+       FINALIZE_STATEMENT(stmt_replace);
+       FINALIZE_STATEMENT(stmt_select);
+       FINALIZE_STATEMENT(stmt_select_range);
+       FINALIZE_STATEMENT(stmt_select_withActor);
+       FINALIZE_STATEMENT(stmt_knownActor_select);
+       FINALIZE_STATEMENT(stmt_knownActor_insert);
+       FINALIZE_STATEMENT(stmt_knownNode_select);
+       FINALIZE_STATEMENT(stmt_knownNode_insert);
+
+       SQLOK_ERRSTREAM(sqlite3_close(db), "Could not close db");
+}
+
+
+void RollbackManager::registerNewActor(const int id, const std::string &name)
+{
+       Entity actor = {id, name};
+       knownActors.push_back(actor);
+}
+
+
+void RollbackManager::registerNewNode(const int id, const std::string &name)
+{
+       Entity node = {id, name};
+       knownNodes.push_back(node);
+}
+
+
+int RollbackManager::getActorId(const std::string &name)
+{
+       for (std::vector<Entity>::const_iterator iter = knownActors.begin();
+                       iter != knownActors.end(); ++iter) {
+               if (iter->name == name) {
+                       return iter->id;
                }
-               infostream<<"RollbackManager::reportAction():"
-                               <<" time="<<action.unix_time
-                               <<" actor=\""<<action.actor<<"\""
-                               <<(action.actor_is_guess?" (guess)":"")
-                               <<" action="<<action.toString()
-                               <<std::endl;
-               addAction(action);
        }
-       std::string getActor()
-       {
-               return m_current_actor;
+
+       SQLOK(sqlite3_bind_text(stmt_knownActor_insert, 1, name.c_str(), name.size(), NULL));
+       SQLRES(sqlite3_step(stmt_knownActor_insert), SQLITE_DONE);
+       SQLOK(sqlite3_reset(stmt_knownActor_insert));
+
+       int id = sqlite3_last_insert_rowid(db);
+       registerNewActor(id, name);
+
+       return id;
+}
+
+
+int RollbackManager::getNodeId(const std::string &name)
+{
+       for (std::vector<Entity>::const_iterator iter = knownNodes.begin();
+                       iter != knownNodes.end(); ++iter) {
+               if (iter->name == name) {
+                       return iter->id;
+               }
        }
-       bool isActorGuess()
-       {
-               return m_current_actor_is_guess;
+
+       SQLOK(sqlite3_bind_text(stmt_knownNode_insert, 1, name.c_str(), name.size(), NULL));
+       SQLRES(sqlite3_step(stmt_knownNode_insert), SQLITE_DONE);
+       SQLOK(sqlite3_reset(stmt_knownNode_insert));
+
+       int id = sqlite3_last_insert_rowid(db);
+       registerNewNode(id, name);
+
+       return id;
+}
+
+
+const char * RollbackManager::getActorName(const int id)
+{
+       for (std::vector<Entity>::const_iterator iter = knownActors.begin();
+                       iter != knownActors.end(); ++iter) {
+               if (iter->id == id) {
+                       return iter->name.c_str();
+               }
        }
-       void setActor(const std::string &actor, bool is_guess)
-       {
-               m_current_actor = actor;
-               m_current_actor_is_guess = is_guess;
+
+       return "";
+}
+
+
+const char * RollbackManager::getNodeName(const int id)
+{
+       for (std::vector<Entity>::const_iterator iter = knownNodes.begin();
+                       iter != knownNodes.end(); ++iter) {
+               if (iter->id == id) {
+                       return iter->name.c_str();
+               }
        }
-       std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut)
-       {
-               if(m_current_actor != "")
-                       return m_current_actor;
-               int cur_time = time(0);
-               int first_time = cur_time - max_time;
-               RollbackAction likely_suspect;
-               float likely_suspect_nearness = 0;
-               for(std::list<RollbackAction>::const_reverse_iterator
-                               i = m_action_latest_buffer.rbegin();
-                               i != m_action_latest_buffer.rend(); i++)
-               {
-                       if(i->unix_time < first_time)
-                               break;
-                       if(i->actor == "")
-                               continue;
-                       // Find position of suspect or continue
-                       v3s16 suspect_p;
-                       if(!i->getPosition(&suspect_p))
-                               continue;
-                       float f = getSuspectNearness(i->actor_is_guess, suspect_p,
-                                       i->unix_time, p, cur_time);
-                       if(f > likely_suspect_nearness){
-                               likely_suspect_nearness = f;
-                               likely_suspect = *i;
-                               if(likely_suspect_nearness >= nearness_shortcut)
-                                       break;
-                       }
+
+       return "";
+}
+
+
+bool RollbackManager::createTables()
+{
+       SQLOK(sqlite3_exec(db,
+               "CREATE TABLE IF NOT EXISTS `actor` (\n"
+               "       `id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,\n"
+               "       `name` TEXT NOT NULL\n"
+               ");\n"
+               "CREATE TABLE IF NOT EXISTS `node` (\n"
+               "       `id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,\n"
+               "       `name` TEXT NOT NULL\n"
+               ");\n"
+               "CREATE TABLE IF NOT EXISTS `action` (\n"
+               "       `id` INTEGER PRIMARY KEY AUTOINCREMENT,\n"
+               "       `actor` INTEGER NOT NULL,\n"
+               "       `timestamp` TIMESTAMP NOT NULL,\n"
+               "       `type` INTEGER NOT NULL,\n"
+               "       `list` TEXT,\n"
+               "       `index` INTEGER,\n"
+               "       `add` INTEGER,\n"
+               "       `stackNode` INTEGER,\n"
+               "       `stackQuantity` INTEGER,\n"
+               "       `nodeMeta` INTEGER,\n"
+               "       `x` INT,\n"
+               "       `y` INT,\n"
+               "       `z` INT,\n"
+               "       `oldNode` INTEGER,\n"
+               "       `oldParam1` INTEGER,\n"
+               "       `oldParam2` INTEGER,\n"
+               "       `oldMeta` TEXT,\n"
+               "       `newNode` INTEGER,\n"
+               "       `newParam1` INTEGER,\n"
+               "       `newParam2` INTEGER,\n"
+               "       `newMeta` TEXT,\n"
+               "       `guessedActor` INTEGER,\n"
+               "       FOREIGN KEY (`actor`) REFERENCES `actor`(`id`),\n"
+               "       FOREIGN KEY (`stackNode`) REFERENCES `node`(`id`),\n"
+               "       FOREIGN KEY (`oldNode`)   REFERENCES `node`(`id`),\n"
+               "       FOREIGN KEY (`newNode`)   REFERENCES `node`(`id`)\n"
+               ");\n"
+               "CREATE INDEX IF NOT EXISTS `actionIndex` ON `action`(`x`,`y`,`z`,`timestamp`,`actor`);\n",
+               NULL, NULL, NULL));
+       verbosestream << "SQL Rollback: SQLite3 database structure was created" << std::endl;
+
+       return true;
+}
+
+
+bool RollbackManager::initDatabase()
+{
+       verbosestream << "RollbackManager: Database connection setup" << std::endl;
+
+       bool needs_create = !fs::PathExists(database_path);
+       SQLOK(sqlite3_open_v2(database_path.c_str(), &db,
+                       SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL));
+
+       if (needs_create) {
+               createTables();
+       }
+
+       SQLOK(sqlite3_prepare_v2(db,
+               "INSERT INTO `action` (\n"
+               "       `actor`, `timestamp`, `type`,\n"
+               "       `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,\n"
+               "       `x`, `y`, `z`,\n"
+               "       `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+               "       `newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+               "       `guessedActor`\n"
+               ") VALUES (\n"
+               "       ?, ?, ?,\n"
+               "       ?, ?, ?, ?, ?, ?,\n"
+               "       ?, ?, ?,\n"
+               "       ?, ?, ?, ?,\n"
+               "       ?, ?, ?, ?,\n"
+               "       ?"
+               ");",
+               -1, &stmt_insert, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db,
+               "REPLACE INTO `action` (\n"
+               "       `actor`, `timestamp`, `type`,\n"
+               "       `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,\n"
+               "       `x`, `y`, `z`,\n"
+               "       `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+               "       `newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+               "       `guessedActor`, `id`\n"
+               ") VALUES (\n"
+               "       ?, ?, ?,\n"
+               "       ?, ?, ?, ?, ?, ?,\n"
+               "       ?, ?, ?,\n"
+               "       ?, ?, ?, ?,\n"
+               "       ?, ?, ?, ?,\n"
+               "       ?, ?\n"
+               ");",
+               -1, &stmt_replace, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db,
+               "SELECT\n"
+               "       `actor`, `timestamp`, `type`,\n"
+               "       `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,\n"
+               "       `x`, `y`, `z`,\n"
+               "       `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+               "       `newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+               "       `guessedActor`\n"
+               " FROM `action`\n"
+               " WHERE `timestamp` >= ?\n"
+               " ORDER BY `timestamp` DESC, `id` DESC",
+               -1, &stmt_select, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db,
+               "SELECT\n"
+               "       `actor`, `timestamp`, `type`,\n"
+               "       `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,\n"
+               "       `x`, `y`, `z`,\n"
+               "       `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+               "       `newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+               "       `guessedActor`\n"
+               "FROM `action`\n"
+               "WHERE `timestamp` >= ?\n"
+               "       AND `x` IS NOT NULL\n"
+               "       AND `y` IS NOT NULL\n"
+               "       AND `z` IS NOT NULL\n"
+               "       AND `x` BETWEEN ? AND ?\n"
+               "       AND `y` BETWEEN ? AND ?\n"
+               "       AND `z` BETWEEN ? AND ?\n"
+               "ORDER BY `timestamp` DESC, `id` DESC\n"
+               "LIMIT 0,?",
+               -1, &stmt_select_range, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db,
+               "SELECT\n"
+               "       `actor`, `timestamp`, `type`,\n"
+               "       `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,\n"
+               "       `x`, `y`, `z`,\n"
+               "       `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+               "       `newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+               "       `guessedActor`\n"
+               "FROM `action`\n"
+               "WHERE `timestamp` >= ?\n"
+               "       AND `actor` = ?\n"
+               "ORDER BY `timestamp` DESC, `id` DESC\n",
+               -1, &stmt_select_withActor, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db, "SELECT `id`, `name` FROM `actor`",
+                       -1, &stmt_knownActor_select, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db, "INSERT INTO `actor` (`name`) VALUES (?)",
+                       -1, &stmt_knownActor_insert, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db, "SELECT `id`, `name` FROM `node`",
+                       -1, &stmt_knownNode_select, NULL));
+
+       SQLOK(sqlite3_prepare_v2(db, "INSERT INTO `node` (`name`) VALUES (?)",
+                       -1, &stmt_knownNode_insert, NULL));
+
+       verbosestream << "SQL prepared statements setup correctly" << std::endl;
+
+       while (sqlite3_step(stmt_knownActor_select) == SQLITE_ROW) {
+               registerNewActor(
+                       sqlite3_column_int(stmt_knownActor_select, 0),
+                       reinterpret_cast<const char *>(sqlite3_column_text(stmt_knownActor_select, 1))
+               );
+       }
+       SQLOK(sqlite3_reset(stmt_knownActor_select));
+
+       while (sqlite3_step(stmt_knownNode_select) == SQLITE_ROW) {
+               registerNewNode(
+                       sqlite3_column_int(stmt_knownNode_select, 0),
+                       reinterpret_cast<const char *>(sqlite3_column_text(stmt_knownNode_select, 1))
+               );
+       }
+       SQLOK(sqlite3_reset(stmt_knownNode_select));
+
+       return needs_create;
+}
+
+
+bool RollbackManager::registerRow(const ActionRow & row)
+{
+       sqlite3_stmt * stmt_do = (row.id) ? stmt_replace : stmt_insert;
+
+       bool nodeMeta = false;
+
+       SQLOK(sqlite3_bind_int  (stmt_do, 1, row.actor));
+       SQLOK(sqlite3_bind_int64(stmt_do, 2, row.timestamp));
+       SQLOK(sqlite3_bind_int  (stmt_do, 3, row.type));
+
+       if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
+               const std::string & loc = row.location;
+               nodeMeta = (loc.substr(0, 9) == "nodemeta:");
+
+               SQLOK(sqlite3_bind_text(stmt_do, 4, row.list.c_str(), row.list.size(), NULL));
+               SQLOK(sqlite3_bind_int (stmt_do, 5, row.index));
+               SQLOK(sqlite3_bind_int (stmt_do, 6, row.add));
+               SQLOK(sqlite3_bind_int (stmt_do, 7, row.stack.id));
+               SQLOK(sqlite3_bind_int (stmt_do, 8, row.stack.count));
+               SQLOK(sqlite3_bind_int (stmt_do, 9, (int) nodeMeta));
+
+               if (nodeMeta) {
+                       std::string::size_type p1, p2;
+                       p1 = loc.find(':') + 1;
+                       p2 = loc.find(',');
+                       std::string x = loc.substr(p1, p2 - p1);
+                       p1 = p2 + 1;
+                       p2 = loc.find(',', p1);
+                       std::string y = loc.substr(p1, p2 - p1);
+                       std::string z = loc.substr(p2 + 1);
+                       SQLOK(sqlite3_bind_int(stmt_do, 10, atoi(x.c_str())));
+                       SQLOK(sqlite3_bind_int(stmt_do, 11, atoi(y.c_str())));
+                       SQLOK(sqlite3_bind_int(stmt_do, 12, atoi(z.c_str())));
                }
-               // No likely suspect was found
-               if(likely_suspect_nearness == 0)
-                       return "";
-               // Likely suspect was found
-               return likely_suspect.actor;
+       } else {
+               SQLOK(sqlite3_bind_null(stmt_do, 4));
+               SQLOK(sqlite3_bind_null(stmt_do, 5));
+               SQLOK(sqlite3_bind_null(stmt_do, 6));
+               SQLOK(sqlite3_bind_null(stmt_do, 7));
+               SQLOK(sqlite3_bind_null(stmt_do, 8));
+               SQLOK(sqlite3_bind_null(stmt_do, 9));
        }
-       void flush()
-       {
-               infostream<<"RollbackManager::flush()"<<std::endl;
-               std::ofstream of(m_filepath.c_str(), std::ios::app);
-               if(!of.good()){
-                       errorstream<<"RollbackManager::flush(): Could not open file "
-                                       <<"for appending: \""<<m_filepath<<"\""<<std::endl;
-                       return;
+
+       if (row.type == RollbackAction::TYPE_SET_NODE) {
+               SQLOK(sqlite3_bind_int (stmt_do, 10, row.x));
+               SQLOK(sqlite3_bind_int (stmt_do, 11, row.y));
+               SQLOK(sqlite3_bind_int (stmt_do, 12, row.z));
+               SQLOK(sqlite3_bind_int (stmt_do, 13, row.oldNode));
+               SQLOK(sqlite3_bind_int (stmt_do, 14, row.oldParam1));
+               SQLOK(sqlite3_bind_int (stmt_do, 15, row.oldParam2));
+               SQLOK(sqlite3_bind_text(stmt_do, 16, row.oldMeta.c_str(), row.oldMeta.size(), NULL));
+               SQLOK(sqlite3_bind_int (stmt_do, 17, row.newNode));
+               SQLOK(sqlite3_bind_int (stmt_do, 18, row.newParam1));
+               SQLOK(sqlite3_bind_int (stmt_do, 19, row.newParam2));
+               SQLOK(sqlite3_bind_text(stmt_do, 20, row.newMeta.c_str(), row.newMeta.size(), NULL));
+               SQLOK(sqlite3_bind_int (stmt_do, 21, row.guessed ? 1 : 0));
+       } else {
+               if (!nodeMeta) {
+                       SQLOK(sqlite3_bind_null(stmt_do, 10));
+                       SQLOK(sqlite3_bind_null(stmt_do, 11));
+                       SQLOK(sqlite3_bind_null(stmt_do, 12));
+               }
+               SQLOK(sqlite3_bind_null(stmt_do, 13));
+               SQLOK(sqlite3_bind_null(stmt_do, 14));
+               SQLOK(sqlite3_bind_null(stmt_do, 15));
+               SQLOK(sqlite3_bind_null(stmt_do, 16));
+               SQLOK(sqlite3_bind_null(stmt_do, 17));
+               SQLOK(sqlite3_bind_null(stmt_do, 18));
+               SQLOK(sqlite3_bind_null(stmt_do, 19));
+               SQLOK(sqlite3_bind_null(stmt_do, 20));
+               SQLOK(sqlite3_bind_null(stmt_do, 21));
+       }
+
+       if (row.id) {
+               SQLOK(sqlite3_bind_int(stmt_do, 22, row.id));
+       }
+
+       int written = sqlite3_step(stmt_do);
+
+       SQLOK(sqlite3_reset(stmt_do));
+
+       return written == SQLITE_DONE;
+}
+
+
+const std::list<ActionRow> RollbackManager::actionRowsFromSelect(sqlite3_stmt* stmt)
+{
+       std::list<ActionRow> rows;
+       const unsigned char * text;
+       size_t size;
+
+       while (sqlite3_step(stmt) == SQLITE_ROW) {
+               ActionRow row;
+
+               row.actor     = sqlite3_column_int  (stmt, 0);
+               row.timestamp = sqlite3_column_int64(stmt, 1);
+               row.type      = sqlite3_column_int  (stmt, 2);
+
+               if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
+                       text = sqlite3_column_text (stmt, 3);
+                       size = sqlite3_column_bytes(stmt, 3);
+                       row.list        = std::string(reinterpret_cast<const char*>(text), size);
+                       row.index       = sqlite3_column_int(stmt, 4);
+                       row.add         = sqlite3_column_int(stmt, 5);
+                       row.stack.id    = sqlite3_column_int(stmt, 6);
+                       row.stack.count = sqlite3_column_int(stmt, 7);
+                       row.nodeMeta    = sqlite3_column_int(stmt, 8);
                }
-               for(std::list<RollbackAction>::const_iterator
-                               i = m_action_todisk_buffer.begin();
-                               i != m_action_todisk_buffer.end(); i++)
-               {
-                       // Do not save stuff that does not have an actor
-                       if(i->actor == "")
-                               continue;
-                       of<<i->unix_time;
-                       of<<" ";
-                       of<<serializeJsonString(i->actor);
-                       of<<" ";
-                       of<<i->toString();
-                       if(i->actor_is_guess){
-                               of<<" ";
-                               of<<"actor_is_guess";
+
+               if (row.type == RollbackAction::TYPE_SET_NODE || row.nodeMeta) {
+                       row.x = sqlite3_column_int(stmt,  9);
+                       row.y = sqlite3_column_int(stmt, 10);
+                       row.z = sqlite3_column_int(stmt, 11);
+               }
+
+               if (row.type == RollbackAction::TYPE_SET_NODE) {
+                       row.oldNode   = sqlite3_column_int(stmt, 12);
+                       row.oldParam1 = sqlite3_column_int(stmt, 13);
+                       row.oldParam2 = sqlite3_column_int(stmt, 14);
+                       text = sqlite3_column_text (stmt, 15);
+                       size = sqlite3_column_bytes(stmt, 15);
+                       row.oldMeta   = std::string(reinterpret_cast<const char*>(text), size);
+                       row.newNode   = sqlite3_column_int(stmt, 16);
+                       row.newParam1 = sqlite3_column_int(stmt, 17);
+                       row.newParam2 = sqlite3_column_int(stmt, 18);
+                       text = sqlite3_column_text(stmt, 19);
+                       size = sqlite3_column_bytes(stmt, 19);
+                       row.newMeta   = std::string(reinterpret_cast<const char*>(text), size);
+                       row.guessed   = sqlite3_column_int(stmt, 20);
+               }
+
+               if (row.nodeMeta) {
+                       row.location = "nodemeta:";
+                       row.location += itos(row.x);
+                       row.location += ',';
+                       row.location += itos(row.y);
+                       row.location += ',';
+                       row.location += itos(row.z);
+               } else {
+                       row.location = getActorName(row.actor);
+               }
+
+               rows.push_back(row);
+       }
+
+       SQLOK(sqlite3_reset(stmt));
+
+       return rows;
+}
+
+
+ActionRow RollbackManager::actionRowFromRollbackAction(const RollbackAction & action)
+{
+       ActionRow row;
+
+       row.id        = 0;
+       row.actor     = getActorId(action.actor);
+       row.timestamp = action.unix_time;
+       row.type      = action.type;
+
+       if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
+               row.location = action.inventory_location;
+               row.list     = action.inventory_list;
+               row.index    = action.inventory_index;
+               row.add      = action.inventory_add;
+               row.stack    = action.inventory_stack;
+               row.stack.id = getNodeId(row.stack.name);
+       } else {
+               row.x         = action.p.X;
+               row.y         = action.p.Y;
+               row.z         = action.p.Z;
+               row.oldNode   = getNodeId(action.n_old.name);
+               row.oldParam1 = action.n_old.param1;
+               row.oldParam2 = action.n_old.param2;
+               row.oldMeta   = action.n_old.meta;
+               row.newNode   = getNodeId(action.n_new.name);
+               row.newParam1 = action.n_new.param1;
+               row.newParam2 = action.n_new.param2;
+               row.newMeta   = action.n_new.meta;
+               row.guessed   = action.actor_is_guess;
+       }
+
+       return row;
+}
+
+
+const std::list<RollbackAction> RollbackManager::rollbackActionsFromActionRows(
+               const std::list<ActionRow> & rows)
+{
+       std::list<RollbackAction> actions;
+
+       for (const ActionRow &row : rows) {
+               RollbackAction action;
+               action.actor     = (row.actor) ? getActorName(row.actor) : "";
+               action.unix_time = row.timestamp;
+               action.type      = static_cast<RollbackAction::Type>(row.type);
+
+               switch (action.type) {
+               case RollbackAction::TYPE_MODIFY_INVENTORY_STACK:
+                       action.inventory_location = row.location;
+                       action.inventory_list     = row.list;
+                       action.inventory_index    = row.index;
+                       action.inventory_add      = row.add;
+                       action.inventory_stack    = row.stack;
+                       if (action.inventory_stack.name.empty()) {
+                               action.inventory_stack.name = getNodeName(row.stack.id);
                        }
-                       of<<std::endl;
+                       break;
+
+               case RollbackAction::TYPE_SET_NODE:
+                       action.p            = v3s16(row.x, row.y, row.z);
+                       action.n_old.name   = getNodeName(row.oldNode);
+                       action.n_old.param1 = row.oldParam1;
+                       action.n_old.param2 = row.oldParam2;
+                       action.n_old.meta   = row.oldMeta;
+                       action.n_new.name   = getNodeName(row.newNode);
+                       action.n_new.param1 = row.newParam1;
+                       action.n_new.param2 = row.newParam2;
+                       action.n_new.meta   = row.newMeta;
+                       break;
+
+               default:
+                       throw ("W.T.F.");
+                       break;
                }
-               m_action_todisk_buffer.clear();
+
+               actions.push_back(action);
        }
-       
-       // Other
 
-       RollbackManager(const std::string &filepath, IGameDef *gamedef):
-               m_filepath(filepath),
-               m_gamedef(gamedef),
-               m_current_actor_is_guess(false)
-       {
-               infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
-                               <<std::endl;
+       return actions;
+}
+
+
+const std::list<ActionRow> RollbackManager::getRowsSince(time_t firstTime, const std::string & actor)
+{
+       sqlite3_stmt *stmt_stmt = actor.empty() ? stmt_select : stmt_select_withActor;
+       sqlite3_bind_int64(stmt_stmt, 1, firstTime);
+
+       if (!actor.empty()) {
+               sqlite3_bind_int(stmt_stmt, 2, getActorId(actor));
        }
-       ~RollbackManager()
-       {
-               infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
-               flush();
+
+       const std::list<ActionRow> & rows = actionRowsFromSelect(stmt_stmt);
+       sqlite3_reset(stmt_stmt);
+
+       return rows;
+}
+
+
+const std::list<ActionRow> RollbackManager::getRowsSince_range(
+               time_t start_time, v3s16 p, int range, int limit)
+{
+
+       sqlite3_bind_int64(stmt_select_range, 1, start_time);
+       sqlite3_bind_int  (stmt_select_range, 2, static_cast<int>(p.X - range));
+       sqlite3_bind_int  (stmt_select_range, 3, static_cast<int>(p.X + range));
+       sqlite3_bind_int  (stmt_select_range, 4, static_cast<int>(p.Y - range));
+       sqlite3_bind_int  (stmt_select_range, 5, static_cast<int>(p.Y + range));
+       sqlite3_bind_int  (stmt_select_range, 6, static_cast<int>(p.Z - range));
+       sqlite3_bind_int  (stmt_select_range, 7, static_cast<int>(p.Z + range));
+       sqlite3_bind_int  (stmt_select_range, 8, limit);
+
+       const std::list<ActionRow> & rows = actionRowsFromSelect(stmt_select_range);
+       sqlite3_reset(stmt_select_range);
+
+       return rows;
+}
+
+
+const std::list<RollbackAction> RollbackManager::getActionsSince_range(
+               time_t start_time, v3s16 p, int range, int limit)
+{
+       return rollbackActionsFromActionRows(getRowsSince_range(start_time, p, range, limit));
+}
+
+
+const std::list<RollbackAction> RollbackManager::getActionsSince(
+               time_t start_time, const std::string & actor)
+{
+       return rollbackActionsFromActionRows(getRowsSince(start_time, actor));
+}
+
+
+void RollbackManager::migrate(const std::string & file_path)
+{
+       std::cout << "Migrating from rollback.txt to rollback.sqlite." << std::endl;
+
+       std::ifstream fh(file_path.c_str(), std::ios::in | std::ios::ate);
+       if (!fh.good()) {
+               throw FileNotGoodException("Unable to open rollback.txt");
        }
 
-       void addAction(const RollbackAction &action)
-       {
-               m_action_todisk_buffer.push_back(action);
-               m_action_latest_buffer.push_back(action);
+       std::streampos file_size = fh.tellg();
 
-               // Flush to disk sometimes
-               if(m_action_todisk_buffer.size() >= 100)
-                       flush();
+       if (file_size < 10) {
+               errorstream << "Empty rollback log." << std::endl;
+               return;
        }
-       
-       bool readFile(std::list<RollbackAction> &dst)
-       {
-               // Load whole file to memory
-               std::ifstream f(m_filepath.c_str(), std::ios::in);
-               if(!f.good()){
-                       errorstream<<"RollbackManager::readFile(): Could not open "
-                                       <<"file for reading: \""<<m_filepath<<"\""<<std::endl;
-                       return false;
+
+       fh.seekg(0);
+
+       sqlite3_stmt *stmt_begin;
+       sqlite3_stmt *stmt_commit;
+       SQLOK(sqlite3_prepare_v2(db, "BEGIN", -1, &stmt_begin, NULL));
+       SQLOK(sqlite3_prepare_v2(db, "COMMIT", -1, &stmt_commit, NULL));
+
+       std::string bit;
+       int i = 0;
+       time_t start = time(0);
+       time_t t = start;
+       SQLRES(sqlite3_step(stmt_begin), SQLITE_DONE);
+       sqlite3_reset(stmt_begin);
+       do {
+               ActionRow row;
+               row.id = 0;
+
+               // Get the timestamp
+               std::getline(fh, bit, ' ');
+               bit = trim(bit);
+               if (!atoi(bit.c_str())) {
+                       std::getline(fh, bit);
+                       continue;
                }
-               for(;;){
-                       if(f.eof() || !f.good())
-                               break;
-                       std::string line;
-                       std::getline(f, line);
-                       line = trim(line);
-                       if(line == "")
-                               continue;
-                       std::istringstream is(line);
-                       
-                       try{
-                               std::string action_time_raw;
-                               std::getline(is, action_time_raw, ' ');
-                               std::string action_actor;
-                               try{
-                                       action_actor = deSerializeJsonString(is);
-                               }catch(SerializationError &e){
-                                       errorstream<<"RollbackManager: Error deserializing actor: "
-                                                       <<e.what()<<std::endl;
-                                       throw e;
-                               }
-                               RollbackAction action;
-                               action.unix_time = stoi(action_time_raw);
-                               action.actor = action_actor;
-                               int c = is.get();
-                               if(c != ' '){
-                                       is.putback(c);
-                                       throw SerializationError("readFile(): second ' ' not found");
-                               }
-                               action.fromStream(is);
-                               /*infostream<<"RollbackManager::readFile(): Action from disk: "
-                                               <<action.toString()<<std::endl;*/
-                               dst.push_back(action);
-                       }
-                       catch(SerializationError &e){
-                               errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
-                               errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
-                       }
+               row.timestamp = atoi(bit.c_str());
+
+               // Get the actor
+               row.actor = getActorId(deSerializeJsonString(fh));
+
+               // Get the action type
+               std::getline(fh, bit, '[');
+               std::getline(fh, bit, ' ');
+
+               if (bit == "modify_inventory_stack") {
+                       row.type = RollbackAction::TYPE_MODIFY_INVENTORY_STACK;
+                       row.location = trim(deSerializeJsonString(fh));
+                       std::getline(fh, bit, ' ');
+                       row.list     = trim(deSerializeJsonString(fh));
+                       std::getline(fh, bit, ' ');
+                       std::getline(fh, bit, ' ');
+                       row.index    = atoi(trim(bit).c_str());
+                       std::getline(fh, bit, ' ');
+                       row.add      = (int)(trim(bit) == "add");
+                       row.stack.deSerialize(deSerializeJsonString(fh));
+                       row.stack.id = getNodeId(row.stack.name);
+                       std::getline(fh, bit);
+               } else if (bit == "set_node") {
+                       row.type = RollbackAction::TYPE_SET_NODE;
+                       std::getline(fh, bit, '(');
+                       std::getline(fh, bit, ',');
+                       row.x       = atoi(trim(bit).c_str());
+                       std::getline(fh, bit, ',');
+                       row.y       = atoi(trim(bit).c_str());
+                       std::getline(fh, bit, ')');
+                       row.z       = atoi(trim(bit).c_str());
+                       std::getline(fh, bit, ' ');
+                       row.oldNode = getNodeId(trim(deSerializeJsonString(fh)));
+                       std::getline(fh, bit, ' ');
+                       std::getline(fh, bit, ' ');
+                       row.oldParam1 = atoi(trim(bit).c_str());
+                       std::getline(fh, bit, ' ');
+                       row.oldParam2 = atoi(trim(bit).c_str());
+                       row.oldMeta   = trim(deSerializeJsonString(fh));
+                       std::getline(fh, bit, ' ');
+                       row.newNode   = getNodeId(trim(deSerializeJsonString(fh)));
+                       std::getline(fh, bit, ' ');
+                       std::getline(fh, bit, ' ');
+                       row.newParam1 = atoi(trim(bit).c_str());
+                       std::getline(fh, bit, ' ');
+                       row.newParam2 = atoi(trim(bit).c_str());
+                       row.newMeta   = trim(deSerializeJsonString(fh));
+                       std::getline(fh, bit, ' ');
+                       std::getline(fh, bit, ' ');
+                       std::getline(fh, bit);
+                       row.guessed = (int)(trim(bit) == "actor_is_guess");
+               } else {
+                       errorstream << "Unrecognized rollback action type \""
+                               << bit << "\"!" << std::endl;
+                       continue;
                }
-               return true;
+
+               registerRow(row);
+               ++i;
+
+               if (time(0) - t >= 1) {
+                       SQLRES(sqlite3_step(stmt_commit), SQLITE_DONE);
+                       sqlite3_reset(stmt_commit);
+                       t = time(0);
+                       std::cout
+                               << " Done: " << static_cast<int>((static_cast<float>(fh.tellg()) / static_cast<float>(file_size)) * 100) << "%"
+                               << " Speed: " << i / (t - start) << "/second     \r" << std::flush;
+                       SQLRES(sqlite3_step(stmt_begin), SQLITE_DONE);
+                       sqlite3_reset(stmt_begin);
+               }
+       } while (fh.good());
+       SQLRES(sqlite3_step(stmt_commit), SQLITE_DONE);
+       sqlite3_reset(stmt_commit);
+
+       SQLOK(sqlite3_finalize(stmt_begin));
+       SQLOK(sqlite3_finalize(stmt_commit));
+
+       std::cout
+               << " Done: 100%                                  " << std::endl
+               << "Now you can delete the old rollback.txt file." << std::endl;
+}
+
+
+// Get nearness factor for subject's action for this action
+// Return value: 0 = impossible, >0 = factor
+float RollbackManager::getSuspectNearness(bool is_guess, v3s16 suspect_p,
+               time_t suspect_t, v3s16 action_p, time_t action_t)
+{
+       // Suspect cannot cause things in the past
+       if (action_t < suspect_t) {
+               return 0;        // 0 = cannot be
+       }
+       // Start from 100
+       int f = 100;
+       // Distance (1 node = -x points)
+       f -= POINTS_PER_NODE * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
+       // Time (1 second = -x points)
+       f -= 1 * (action_t - suspect_t);
+       // If is a guess, halve the points
+       if (is_guess) {
+               f *= 0.5;
+       }
+       // Limit to 0
+       if (f < 0) {
+               f = 0;
        }
+       return f;
+}
 
-       std::list<RollbackAction> getEntriesSince(int first_time)
-       {
-               infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
-               // Collect enough data to this buffer
-               std::list<RollbackAction> action_buffer;
-               // Use the latest buffer if it is long enough
-               if(!m_action_latest_buffer.empty() &&
-                               m_action_latest_buffer.begin()->unix_time <= first_time){
-                       action_buffer = m_action_latest_buffer;
+
+void RollbackManager::reportAction(const RollbackAction &action_)
+{
+       // Ignore if not important
+       if (!action_.isImportant(gamedef)) {
+               return;
+       }
+
+       RollbackAction action = action_;
+       action.unix_time = time(0);
+
+       // Figure out actor
+       action.actor = current_actor;
+       action.actor_is_guess = current_actor_is_guess;
+
+       if (action.actor.empty()) { // If actor is not known, find out suspect or cancel
+               v3s16 p;
+               if (!action.getPosition(&p)) {
+                       return;
                }
-               else
-               {
-                       // Save all remaining stuff
-                       flush();
-                       // Load whole file to memory
-                       bool good = readFile(action_buffer);
-                       if(!good){
-                               errorstream<<"RollbackManager::getEntriesSince(): Failed to"
-                                               <<" open file; using data in memory."<<std::endl;
-                               action_buffer = m_action_latest_buffer;
-                       }
+
+               action.actor = getSuspect(p, 83, 1);
+               if (action.actor.empty()) {
+                       return;
                }
-               return action_buffer;
+
+               action.actor_is_guess = true;
        }
-       
-       std::string getLastNodeActor(v3s16 p, int range, int seconds,
-                       v3s16 *act_p, int *act_seconds)
-       {
-               infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
-                               <<", "<<seconds<<")"<<std::endl;
-               // Figure out time
-               int cur_time = time(0);
-               int first_time = cur_time - seconds;
-
-               std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
-               
-               std::list<RollbackAction> result;
-
-               for(std::list<RollbackAction>::const_reverse_iterator
-                               i = action_buffer.rbegin();
-                               i != action_buffer.rend(); i++)
-               {
-                       if(i->unix_time < first_time)
-                               break;
 
-                       // Find position of action or continue
-                       v3s16 action_p;
-                       if(!i->getPosition(&action_p))
-                               continue;
-
-                       if(range == 0){
-                               if(action_p != p)
-                                       continue;
-                       } else {
-                               if(abs(action_p.X - p.X) > range ||
-                                               abs(action_p.Y - p.Y) > range ||
-                                               abs(action_p.Z - p.Z) > range)
-                                       continue;
+       addAction(action);
+}
+
+std::string RollbackManager::getActor()
+{
+       return current_actor;
+}
+
+bool RollbackManager::isActorGuess()
+{
+       return current_actor_is_guess;
+}
+
+void RollbackManager::setActor(const std::string & actor, bool is_guess)
+{
+       current_actor = actor;
+       current_actor_is_guess = is_guess;
+}
+
+std::string RollbackManager::getSuspect(v3s16 p, float nearness_shortcut,
+               float min_nearness)
+{
+       if (!current_actor.empty()) {
+               return current_actor;
+       }
+       int cur_time = time(0);
+       time_t first_time = cur_time - (100 - min_nearness);
+       RollbackAction likely_suspect;
+       float likely_suspect_nearness = 0;
+       for (std::list<RollbackAction>::const_reverse_iterator
+            i = action_latest_buffer.rbegin();
+            i != action_latest_buffer.rend(); ++i) {
+               if (i->unix_time < first_time) {
+                       break;
+               }
+               if (i->actor.empty()) {
+                       continue;
+               }
+               // Find position of suspect or continue
+               v3s16 suspect_p;
+               if (!i->getPosition(&suspect_p)) {
+                       continue;
+               }
+               float f = getSuspectNearness(i->actor_is_guess, suspect_p,
+                                            i->unix_time, p, cur_time);
+               if (f >= min_nearness && f > likely_suspect_nearness) {
+                       likely_suspect_nearness = f;
+                       likely_suspect = *i;
+                       if (likely_suspect_nearness >= nearness_shortcut) {
+                               break;
                        }
-                       
-                       if(act_p)
-                               *act_p = action_p;
-                       if(act_seconds)
-                               *act_seconds = cur_time - i->unix_time;
-                       return i->actor;
                }
+       }
+       // No likely suspect was found
+       if (likely_suspect_nearness == 0) {
                return "";
        }
+       // Likely suspect was found
+       return likely_suspect.actor;
+}
 
-       std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
-                       int seconds)
-       {
-               infostream<<"RollbackManager::getRevertActions("<<actor_filter
-                               <<", "<<seconds<<")"<<std::endl;
-               // Figure out time
-               int cur_time = time(0);
-               int first_time = cur_time - seconds;
-               
-               std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
-               
-               std::list<RollbackAction> result;
-
-               for(std::list<RollbackAction>::const_reverse_iterator
-                               i = action_buffer.rbegin();
-                               i != action_buffer.rend(); i++)
-               {
-                       if(i->unix_time < first_time)
-                               break;
-                       if(i->actor != actor_filter)
-                               continue;
-                       const RollbackAction &action = *i;
-                       /*infostream<<"RollbackManager::revertAction(): Should revert"
-                                       <<" time="<<action.unix_time
-                                       <<" actor=\""<<action.actor<<"\""
-                                       <<" action="<<action.toString()
-                                       <<std::endl;*/
-                       result.push_back(action);
+
+void RollbackManager::flush()
+{
+       sqlite3_exec(db, "BEGIN", NULL, NULL, NULL);
+
+       std::list<RollbackAction>::const_iterator iter;
+
+       for (iter  = action_todisk_buffer.begin();
+                       iter != action_todisk_buffer.end();
+                       ++iter) {
+               if (iter->actor.empty()) {
+                       continue;
                }
 
-               return result;
+               registerRow(actionRowFromRollbackAction(*iter));
        }
 
-private:
-       std::string m_filepath;
-       IGameDef *m_gamedef;
-       std::string m_current_actor;
-       bool m_current_actor_is_guess;
-       std::list<RollbackAction> m_action_todisk_buffer;
-       std::list<RollbackAction> m_action_latest_buffer;
-};
+       sqlite3_exec(db, "COMMIT", NULL, NULL, NULL);
+       action_todisk_buffer.clear();
+}
+
+
+void RollbackManager::addAction(const RollbackAction & action)
+{
+       action_todisk_buffer.push_back(action);
+       action_latest_buffer.push_back(action);
+
+       // Flush to disk sometimes
+       if (action_todisk_buffer.size() >= 500) {
+               flush();
+       }
+}
 
-IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
+std::list<RollbackAction> RollbackManager::getEntriesSince(time_t first_time)
 {
-       return new RollbackManager(filepath, gamedef);
+       flush();
+       return getActionsSince(first_time);
 }
 
+std::list<RollbackAction> RollbackManager::getNodeActors(v3s16 pos, int range,
+               time_t seconds, int limit)
+{
+       flush();
+       time_t cur_time = time(0);
+       time_t first_time = cur_time - seconds;
+
+       return getActionsSince_range(first_time, pos, range, limit);
+}
+
+std::list<RollbackAction> RollbackManager::getRevertActions(
+               const std::string &actor_filter,
+               time_t seconds)
+{
+       time_t cur_time = time(0);
+       time_t first_time = cur_time - seconds;
+
+       flush();
+
+       return getActionsSince(first_time, actor_filter);
+}