class PlayerSAO;
-enum RemotePlayerChatResult {
+enum RemotePlayerChatResult
+{
RPLAYER_CHATRESULT_OK,
RPLAYER_CHATRESULT_FLOODING,
RPLAYER_CHATRESULT_KICK,
};
+
/*
Player on the server
*/
class RemotePlayer : public Player
{
+ friend class PlayerDatabaseFiles;
+
public:
RemotePlayer(const char *name, IItemDefManager *idef);
virtual ~RemotePlayer() {}
- void save(std::string savedir, IGameDef *gamedef);
- void deSerialize(std::istream &is, const std::string &playername);
+ void deSerialize(std::istream &is, const std::string &playername, PlayerSAO *sao);
PlayerSAO *getPlayerSAO() { return m_sao; }
void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
- void setPosition(const v3f &position);
const RemotePlayerChatResult canSendChatMessage();
*ratio = m_day_night_ratio;
}
- // Use a function, if isDead can be defined by other conditions
- bool isDead() const { return hp == 0; }
+ void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }
- void setHotbarImage(const std::string &name)
- {
- hud_hotbar_image = name;
- }
-
- std::string getHotbarImage() const
- {
- return hud_hotbar_image;
- }
+ std::string getHotbarImage() const { return hud_hotbar_image; }
void setHotbarSelectedImage(const std::string &name)
{
return hud_hotbar_selected_image;
}
- // Deprecated
- f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
-
- // Deprecated
- f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
-
void setSky(const video::SColor &bgcolor, const std::string &type,
- const std::vector<std::string> ¶ms)
+ const std::vector<std::string> ¶ms)
{
m_sky_bgcolor = bgcolor;
m_sky_type = type;
}
void getSky(video::SColor *bgcolor, std::string *type,
- std::vector<std::string> *params)
+ std::vector<std::string> *params)
{
*bgcolor = m_sky_bgcolor;
*type = m_sky_type;
inventory.setModified(x);
}
- virtual void setBreath(u16 breath)
- {
- if (breath != m_breath)
- m_dirty = true;
- Player::setBreath(breath);
- }
-
- virtual void setPitch(f32 pitch)
- {
- if (pitch != m_pitch)
- m_dirty = true;
- Player::setPitch(pitch);
- }
-
- virtual void setYaw(f32 yaw)
- {
- if (yaw != m_yaw)
- m_dirty = true;
- Player::setYaw(yaw);
- }
-
void setLocalAnimations(v2s32 frames[4], float frame_speed)
{
for (int i = 0; i < 4; i++)
*frame_speed = local_animation_speed;
}
+ void setDirty(bool dirty) { m_dirty = true; }
+
u16 protocol_version;
+
private:
/*
serialize() writes a bunch of text that can contain
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
+ void serializeExtraAttributes(std::string &output);
PlayerSAO *m_sao;
bool m_dirty;