#define SWPRINTF_CHARSTRING L"%s"
#endif
+//currently not needed
+//template<typename T> struct alignment_trick { char c; T member; };
+//#define ALIGNOF(type) offsetof (alignment_trick<type>, member)
+
#ifdef _WIN32
#include <windows.h>
+
#define sleep_ms(x) Sleep(x)
#else
#include <unistd.h>
+ #include <stdint.h> //for uintptr_t
+
#define sleep_ms(x) usleep(x*1000)
#endif
+#ifdef _MSC_VER
+ #define ALIGNOF(x) __alignof(x)
+ #define strtok_r(x, y, z) strtok_s(x, y, z)
+ #define strtof(x, y) (float)strtod(x, y)
+ #define strtoll(x, y, z) _strtoi64(x, y, z)
+ #define strtoull(x, y, z) _strtoui64(x, y, z)
+#else
+ #define ALIGNOF(x) __alignof__(x)
+#endif
+
+#ifdef __MINGW32__
+ #define strtok_r(x, y, z) mystrtok_r(x, y, z)
+#endif
+
+#define PADDING(x, y) ((ALIGNOF(y) - ((uintptr_t)(x) & (ALIGNOF(y) - 1))) & (ALIGNOF(y) - 1))
+
namespace porting
{