#include "common_irrlicht.h"
#include "inventory.h"
-#include "collision.h"
#define PLAYERNAME_SIZE 20
class Map;
class IGameDef;
+struct CollisionInfo;
class Player
{
return m_yaw;
}
- virtual void updateName(const char *name)
+ f32 getRadPitch()
{
- snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
+ return -1.0 * m_pitch * core::DEGTORAD;
+ }
+
+ f32 getRadYaw()
+ {
+ return (m_yaw + 90.) * core::DEGTORAD;
}
- virtual void wieldItem(u16 item);
- virtual const InventoryItem *getWieldItem() const
+ virtual void updateName(const char *name)
{
- const InventoryList *list = inventory.getList("main");
- if (list)
- return list->getItem(m_selected_item);
- return NULL;
+ snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
}
- const char * getName()
+ const char * getName() const
{
return m_name;
}
// Actual inventory is backed up here when creative mode is used
Inventory *inventory_backup;
- bool craftresult_is_preview;
-
u16 hp;
u16 peer_id;
IGameDef *m_gamedef;
char m_name[PLAYERNAME_SIZE];
- u16 m_selected_item;
f32 m_pitch;
f32 m_yaw;
v3f m_speed;
};
-/*
- Player on the server
-*/
-
-#include "serverobject.h"
-#include "content_object.h" // Object type IDs
-
-class PlayerSAO;
-
-class ServerRemotePlayer : public Player, public ServerActiveObject
-{
-public:
- ServerRemotePlayer(ServerEnvironment *env);
- ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
- const char *name_);
-
- virtual ~ServerRemotePlayer();
-
- virtual bool isLocal() const
- { return false; }
-
- virtual void move(f32 dtime, Map &map, f32 pos_max_d)
- {
- }
-
- virtual void setPosition(const v3f &position);
-
- // Returns a reference
- virtual InventoryItem* getWieldedItem();
-
- /* ServerActiveObject interface */
-
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_PLAYER;}
-
- // Called after id has been set and has been inserted in environment
- void addedToEnvironment();
- // Called before removing from environment
- void removingFromEnvironment();
-
- bool environmentDeletes() const
- { return false; }
- bool isStaticAllowed() const
- { return false; }
-
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- void punch(ServerActiveObject *puncher, float time_from_last_punch);
- void rightClick(ServerActiveObject *clicker);
- void setPos(v3f pos);
- void moveTo(v3f pos, bool continuous);
- virtual std::string getDescription(){return getName();}
-
- virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
- virtual void damageWieldedItem(u16 amount);
- // If all fits, eats item and returns true. Otherwise returns false.
- virtual bool addToInventory(InventoryItem *item);
- virtual void addToInventoryLater(InventoryItem *item);
- void clearAddToInventoryLater();
- void completeAddToInventoryLater(u16 preferred_index);
- virtual void setHP(s16 hp_);
- virtual s16 getHP();
-
- v3f m_last_good_position;
- float m_last_good_position_age;
- std::vector<InventoryItem*> m_additional_items;
- bool m_inventory_not_sent;
- bool m_hp_not_sent;
- bool m_respawn_active;
-
-private:
- bool m_is_in_environment;
- bool m_position_not_sent;
-};
-
#ifndef SERVER
struct PlayerControl
{
void move(f32 dtime, Map &map, f32 pos_max_d);
void applyControl(float dtime);
+
+ v3s16 getStandingNodePos();
PlayerControl control;