class Map;
class IGameDef;
-class CollisionInfo;
+struct CollisionInfo;
class Player
{
// Actual inventory is backed up here when creative mode is used
Inventory *inventory_backup;
- bool craftresult_is_preview;
-
u16 hp;
u16 peer_id;
void move(f32 dtime, Map &map, f32 pos_max_d);
void applyControl(float dtime);
+
+ v3s16 getStandingNodePos();
PlayerControl control;