utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interf...
[oweals/minetest.git] / src / player.h
index 778bb54b312534b04eeb6cda872722377f061322..a352c1bd94790bfe8d38cf388f119443990ca69c 100644 (file)
@@ -26,22 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PLAYERNAME_SIZE 20
 
-#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_.,"
-
-// Player privileges. These form a bitmask stored in the privs field
-// of the player, and define things they're allowed to do. See also
-// the static methods Player::privsToString and stringToPrivs that
-// convert these to human-readable form.
-const u64 PRIV_BUILD = 1;      // Can build - i.e. modify the world
-                               //  (not enforced yet)
-const u64 PRIV_TELEPORT = 2;   // Can teleport
-const u64 PRIV_SETTIME = 4;    // Can set the time
-const u64 PRIV_PRIVS = 8;      // Can grant and revoke privileges
-const u64 PRIV_SERVER = 16;    // Can manage the server (e.g. shutodwn ,settings)
-
-const u64 PRIV_DEFAULT = PRIV_BUILD;
-const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
-const u64 PRIV_INVALID = 0x8000000000000000ULL;
+#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
 
 
 class Map;
@@ -77,7 +62,25 @@ public:
                return m_position;
        }
 
-       virtual void setPosition(v3f position)
+       v3s16 getLightPosition() const
+       {
+               return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
+       }
+
+       v3f getEyeOffset()
+       {
+               // This is at the height of the eyes of the current figure
+               // return v3f(0, BS+BS/2, 0);
+               // This is more like in minecraft
+               return v3f(0,BS+(5*BS)/8,0);
+       }
+
+       v3f getEyePosition()
+       {
+               return m_position + getEyeOffset();
+       }
+
+       virtual void setPosition(const v3f &position)
        {
                m_position = position;
        }
@@ -107,6 +110,15 @@ public:
                snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
        }
 
+       virtual void wieldItem(u16 item);
+       virtual const InventoryItem *getWieldItem() const
+       {
+               const InventoryList *list = inventory.getList("main");
+               if (list)
+                       return list->getItem(m_selected_item);
+               return NULL;
+       }
+
        const char * getName()
        {
                return m_name;
@@ -114,7 +126,10 @@ public:
 
        virtual bool isLocal() const = 0;
 
-       virtual void updateLight(u8 light_at_pos) {};
+       virtual void updateLight(u8 light_at_pos)
+       {
+               light = light_at_pos;
+       }
        
        // NOTE: Use peer_id == 0 for disconnected
        /*virtual bool isClientConnected() { return false; }
@@ -133,21 +148,24 @@ public:
        bool in_water;
        // This is more stable and defines the maximum speed of the player
        bool in_water_stable;
+       bool is_climbing;
        bool swimming_up;
        
+       u8 light;
+
        Inventory inventory;
+       // Actual inventory is backed up here when creative mode is used
+       Inventory *inventory_backup;
 
        bool craftresult_is_preview;
 
        u16 hp;
 
-       // Player's privileges - a bitmaps of PRIV_xxxx.
-       u64 privs;
-
        u16 peer_id;
 
 protected:
        char m_name[PLAYERNAME_SIZE];
+       u16 m_selected_item;
        f32 m_pitch;
        f32 m_yaw;
        v3f m_speed;
@@ -155,54 +173,6 @@ protected:
 
 public:
 
-       // Converst a prvileges value into a human-readable string,
-       // with each component separated by a comma.
-       static std::wstring privsToString(u64 privs)
-       {
-               std::wostringstream os(std::ios_base::binary);
-               if(privs & PRIV_BUILD)
-                       os<<L"build,";
-               if(privs & PRIV_TELEPORT)
-                       os<<L"teleport,";
-               if(privs & PRIV_SETTIME)
-                       os<<L"settime,";
-               if(privs & PRIV_PRIVS)
-                       os<<L"privs,";
-               if(os.tellp())
-               {
-                       // Drop the trailing comma. (Why on earth can't
-                       // you truncate a C++ stream anyway???)
-                       std::wstring tmp = os.str();
-                       return tmp.substr(0, tmp.length() -1);
-               }
-               return os.str();
-       }
-
-       // Converts a comma-seperated list of privilege values into a
-       // privileges value. The reverse of privsToString(). Returns
-       // PRIV_INVALID if there is anything wrong with the input.
-       static u64 stringToPrivs(std::wstring str)
-       {
-               u64 privs=0;
-               std::vector<std::wstring> pr;
-               pr=str_split(str, ',');
-               for(std::vector<std::wstring>::iterator i = pr.begin();
-                       i != pr.end(); ++i)
-               {
-                       if(*i == L"build")
-                               privs |= PRIV_BUILD;
-                       else if(*i == L"teleport")
-                               privs |= PRIV_TELEPORT;
-                       else if(*i == L"settime")
-                               privs |= PRIV_SETTIME;
-                       else if(*i == L"privs")
-                               privs |= PRIV_PRIVS;
-                       else
-                               return PRIV_INVALID;
-               }
-               return privs;
-       }
-
 };
 
 /*
@@ -269,7 +239,7 @@ public:
                return m_box;
        }
 
-       void setPosition(v3f position)
+       void setPosition(const v3f &position)
        {
                m_oldpos = m_showpos;
                
@@ -300,25 +270,14 @@ public:
 
        virtual void updateLight(u8 light_at_pos)
        {
+               Player::updateLight(light_at_pos);
+
                if(m_node == NULL)
                        return;
 
                u8 li = decode_light(light_at_pos);
                video::SColor color(255,li,li,li);
-
-               scene::IMesh *mesh = m_node->getMesh();
-               
-               u16 mc = mesh->getMeshBufferCount();
-               for(u16 j=0; j<mc; j++)
-               {
-                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-                       video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
-                       u16 vc = buf->getVertexCount();
-                       for(u16 i=0; i<vc; i++)
-                       {
-                               vertices[i].Color = color;
-                       }
-               }
+               setMeshVerticesColor(m_node->getMesh(), color);
        }
        
        void move(f32 dtime, Map &map, f32 pos_max_d);
@@ -395,7 +354,7 @@ public:
        {
                return true;
        }
-
+       
        void move(f32 dtime, Map &map, f32 pos_max_d,
                        core::list<CollisionInfo> *collision_info);
        void move(f32 dtime, Map &map, f32 pos_max_d);