utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interf...
[oweals/minetest.git] / src / player.h
index 710a9e0ed7c61bffc17385e4e1b869bcce3b45e7..a352c1bd94790bfe8d38cf388f119443990ca69c 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -17,25 +17,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
-*/
-
 #ifndef PLAYER_HEADER
 #define PLAYER_HEADER
 
 #include "common_irrlicht.h"
 #include "inventory.h"
+#include "collision.h"
 
 #define PLAYERNAME_SIZE 20
 
-#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_.,"
+#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
+
 
 class Map;
 
 class Player
 {
 public:
+
+
        Player();
        virtual ~Player();
 
@@ -62,7 +62,25 @@ public:
                return m_position;
        }
 
-       virtual void setPosition(v3f position)
+       v3s16 getLightPosition() const
+       {
+               return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
+       }
+
+       v3f getEyeOffset()
+       {
+               // This is at the height of the eyes of the current figure
+               // return v3f(0, BS+BS/2, 0);
+               // This is more like in minecraft
+               return v3f(0,BS+(5*BS)/8,0);
+       }
+
+       v3f getEyePosition()
+       {
+               return m_position + getEyeOffset();
+       }
+
+       virtual void setPosition(const v3f &position)
        {
                m_position = position;
        }
@@ -92,6 +110,15 @@ public:
                snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
        }
 
+       virtual void wieldItem(u16 item);
+       virtual const InventoryItem *getWieldItem() const
+       {
+               const InventoryList *list = inventory.getList("main");
+               if (list)
+                       return list->getItem(m_selected_item);
+               return NULL;
+       }
+
        const char * getName()
        {
                return m_name;
@@ -99,7 +126,10 @@ public:
 
        virtual bool isLocal() const = 0;
 
-       virtual void updateLight(u8 light_at_pos) {};
+       virtual void updateLight(u8 light_at_pos)
+       {
+               light = light_at_pos;
+       }
        
        // NOTE: Use peer_id == 0 for disconnected
        /*virtual bool isClientConnected() { return false; }
@@ -118,18 +148,31 @@ public:
        bool in_water;
        // This is more stable and defines the maximum speed of the player
        bool in_water_stable;
+       bool is_climbing;
        bool swimming_up;
        
+       u8 light;
+
        Inventory inventory;
+       // Actual inventory is backed up here when creative mode is used
+       Inventory *inventory_backup;
+
+       bool craftresult_is_preview;
+
+       u16 hp;
 
        u16 peer_id;
 
 protected:
        char m_name[PLAYERNAME_SIZE];
+       u16 m_selected_item;
        f32 m_pitch;
        f32 m_yaw;
        v3f m_speed;
        v3f m_position;
+
+public:
+
 };
 
 /*
@@ -196,7 +239,7 @@ public:
                return m_box;
        }
 
-       void setPosition(v3f position)
+       void setPosition(const v3f &position)
        {
                m_oldpos = m_showpos;
                
@@ -227,25 +270,14 @@ public:
 
        virtual void updateLight(u8 light_at_pos)
        {
+               Player::updateLight(light_at_pos);
+
                if(m_node == NULL)
                        return;
 
                u8 li = decode_light(light_at_pos);
                video::SColor color(255,li,li,li);
-
-               scene::IMesh *mesh = m_node->getMesh();
-               
-               u16 mc = mesh->getMeshBufferCount();
-               for(u16 j=0; j<mc; j++)
-               {
-                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-                       video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
-                       u16 vc = buf->getVertexCount();
-                       for(u16 i=0; i<vc; i++)
-                       {
-                               vertices[i].Color = color;
-                       }
-               }
+               setMeshVerticesColor(m_node->getMesh(), color);
        }
        
        void move(f32 dtime, Map &map, f32 pos_max_d);
@@ -322,7 +354,9 @@ public:
        {
                return true;
        }
-
+       
+       void move(f32 dtime, Map &map, f32 pos_max_d,
+                       core::list<CollisionInfo> *collision_info);
        void move(f32 dtime, Map &map, f32 pos_max_d);
 
        void applyControl(float dtime);