Use configured bind_address for HTTPFetch
[oweals/minetest.git] / src / player.h
index 60645a60f55f9a1329dc4f3b4c5e146d8638ee54..93197d374a5ecff3573e2c3d2d115024fcdae503 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h" // BS
+#include <list>
 
 #define PLAYERNAME_SIZE 20
 
@@ -88,6 +89,7 @@ class IGameDef;
 struct CollisionInfo;
 class PlayerSAO;
 struct HudElement;
+class Environment;
 
 class Player
 {
@@ -96,7 +98,10 @@ public:
        Player(IGameDef *gamedef);
        virtual ~Player() = 0;
 
-       virtual void move(f32 dtime, Map &map, f32 pos_max_d)
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
+       {}
+       virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
+                       std::list<CollisionInfo> *collision_info)
        {}
 
        v3f getSpeed()
@@ -160,6 +165,16 @@ public:
                return m_yaw;
        }
 
+       u16 getBreath()
+       {
+               return m_breath;
+       }
+
+       virtual void setBreath(u16 breath)
+       {
+               m_breath = breath;
+       }
+
        f32 getRadPitch()
        {
                return -1.0 * m_pitch * core::DEGTORAD;
@@ -184,6 +199,15 @@ public:
                return m_collisionbox;
        }
 
+       u32 getFreeHudID() const {
+               size_t size = hud.size();
+               for (size_t i = 0; i != size; i++) {
+                       if (!hud[i])
+                               return i;
+               }
+               return size;
+       }
+
        virtual bool isLocal() const
        { return false; }
        virtual PlayerSAO *getPlayerSAO()
@@ -247,15 +271,19 @@ public:
        float physics_override_speed;
        float physics_override_jump;
        float physics_override_gravity;
+       bool physics_override_sneak;
+       bool physics_override_sneak_glitch;
+
+       v2s32 local_animations[4];
+       float local_animation_speed;
 
        u16 hp;
-       u16 breath;
 
        float hurt_tilt_timer;
        float hurt_tilt_strength;
 
        u16 peer_id;
-       
+
        std::string inventory_formspec;
        
        PlayerControl control;
@@ -266,14 +294,22 @@ public:
        
        u32 keyPressed;
        
-       std::vector<HudElement *> hud;
+
+       HudElement* getHud(u32 id);
+       u32         addHud(HudElement* hud);
+       HudElement* removeHud(u32 id);
+       void        clearHud();
+       u32         maxHudId() {
+               return hud.size();
+       }
+
        u32 hud_flags;
        s32 hud_hotbar_itemcount;
-
 protected:
        IGameDef *m_gamedef;
 
        char m_name[PLAYERNAME_SIZE];
+       u16 m_breath;
        f32 m_pitch;
        f32 m_yaw;
        v3f m_speed;
@@ -285,6 +321,8 @@ protected:
        v3f m_last_pos;
        u16 m_last_hp;
        Inventory m_last_inventory;
+
+       std::vector<HudElement *> hud;
 };
 
 
@@ -297,6 +335,8 @@ public:
        RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
        virtual ~RemotePlayer() {}
 
+       void save(std::string savedir);
+
        PlayerSAO *getPlayerSAO()
        { return m_sao; }
        void setPlayerSAO(PlayerSAO *sao)