#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
+struct PlayerFovSpec
+{
+ f32 fov;
+
+ // Whether to multiply the client's FOV or to override it
+ bool is_multiplier;
+
+ // The time to be take to trasition to the new FOV value.
+ // Transition is instantaneous if omitted. Omitted by default.
+ f32 transition_time;
+};
+
struct PlayerControl
{
PlayerControl() = default;
float forw_move_joystick_axis = 0.0f;
};
+struct PlayerSettings
+{
+ bool free_move = false;
+ bool pitch_move = false;
+ bool fast_move = false;
+ bool continuous_forward = false;
+ bool always_fly_fast = false;
+ bool aux1_descends = false;
+ bool noclip = false;
+ bool autojump = false;
+
+ const std::string setting_names[8] = {
+ "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
+ "aux1_descends", "noclip", "autojump"
+ };
+ void readGlobalSettings();
+};
+
class Map;
struct CollisionInfo;
struct HudElement;
v2s32 local_animations[4];
float local_animation_speed;
- session_t peer_id = PEER_ID_INEXISTENT;
-
std::string inventory_formspec;
+ std::string formspec_prepend;
PlayerControl control;
const PlayerControl& getPlayerControl() { return control; }
+ PlayerSettings &getPlayerSettings() { return m_player_settings; }
+ static void settingsChangedCallback(const std::string &name, void *data);
+
+ // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
+ ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
+ void setWieldIndex(u16 index);
+ u16 getWieldIndex() const { return m_wield_index; }
+
+ void setFov(const PlayerFovSpec &spec)
+ {
+ m_fov_override_spec = spec;
+ }
+
+ const PlayerFovSpec &getFov() const
+ {
+ return m_fov_override_spec;
+ }
u32 keyPressed = 0;
u32 hud_flags;
s32 hud_hotbar_itemcount;
+
protected:
char m_name[PLAYERNAME_SIZE];
v3f m_speed;
+ u16 m_wield_index = 0;
+ PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
std::vector<HudElement *> hud;
private:
// hud for example can be modified by EmergeThread
// and ServerThread
std::mutex m_mutex;
+ PlayerSettings m_player_settings;
};