#include "irrlichttypes_bloated.h"
#include "inventory.h"
-#include "constants.h" // BS
#include "threading/mutex.h"
#include <list>
m_speed = speed;
}
- v3f getPosition()
- {
- return m_position;
- }
-
- v3s16 getLightPosition() const;
-
- v3f getEyeOffset()
- {
- float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
- return v3f(0, BS * eye_height, 0);
- }
-
- v3f getEyePosition()
- {
- return m_position + getEyeOffset();
- }
-
- virtual void setPosition(const v3f &position)
- {
- m_position = position;
- }
-
- virtual void setPitch(f32 pitch)
- {
- m_pitch = pitch;
- }
-
- virtual void setYaw(f32 yaw)
- {
- m_yaw = yaw;
- }
-
- f32 getPitch() const { return m_pitch; }
- f32 getYaw() const { return m_yaw; }
- u16 getBreath() const { return m_breath; }
-
- virtual void setBreath(u16 breath) { m_breath = breath; }
-
- f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
- f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
const char *getName() const { return m_name; }
- aabb3f getCollisionbox() const { return m_collisionbox; }
u32 getFreeHudID()
{
return size;
}
- bool camera_barely_in_ceiling;
v3f eye_offset_first;
v3f eye_offset_third;
v2s32 local_animations[4];
float local_animation_speed;
- u16 hp;
-
u16 peer_id;
std::string inventory_formspec;
s32 hud_hotbar_itemcount;
protected:
char m_name[PLAYERNAME_SIZE];
- u16 m_breath;
- f32 m_pitch;
- f32 m_yaw;
v3f m_speed;
- v3f m_position;
- aabb3f m_collisionbox;
std::vector<HudElement *> hud;
private: