Modernize client code (#6250)
[oweals/minetest.git] / src / player.h
index fc799afb17fc21d696bfc66c637a2a5c895581a4..1d9882775398beeaa5b846a7c053e1058e50e228 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include "inventory.h"
 #include "constants.h"
+#include "util/basic_macros.h"
 #include <list>
 #include <mutex>
 
@@ -88,9 +89,6 @@ struct CollisionInfo;
 struct HudElement;
 class Environment;
 
-// IMPORTANT:
-// Do *not* perform an assignment or copy operation on a Player or
-// RemotePlayer object!  This will copy the lock held for HUD synchronization
 class Player
 {
 public:
@@ -98,18 +96,20 @@ public:
        Player(const char *name, IItemDefManager *idef);
        virtual ~Player() = 0;
 
+       DISABLE_CLASS_COPY(Player);
+
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
        {}
        virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
                        std::vector<CollisionInfo> *collision_info)
        {}
 
-       v3f getSpeed()
+       const v3f &getSpeed() const
        {
                return m_speed;
        }
 
-       void setSpeed(v3f speed)
+       void setSpeed(const v3f &speed)
        {
                m_speed = speed;
        }