struct PlayerSettings
{
bool free_move = false;
+ bool pitch_move = false;
bool fast_move = false;
bool continuous_forward = false;
bool always_fly_fast = false;
bool aux1_descends = false;
bool noclip = false;
+ bool autojump = false;
- const std::string setting_names[6] = {
- "free_move", "fast_move", "continuous_forward", "always_fly_fast",
- "aux1_descends", "noclip"
+ const std::string setting_names[8] = {
+ "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
+ "aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();
};