#include "player.h"
#include "constants.h"
-#include "utility.h"
#include "gamedef.h"
#include "connection.h" // PEER_ID_INEXISTENT
#include "settings.h"
#include "content_sao.h"
+#include "util/numeric.h"
Player::Player(IGameDef *gamedef):
touching_ground(false),