Translated using Weblate (Chinese (Simplified))
[oweals/minetest.git] / src / player.cpp
index 13866e5f55370656eaf8c2b7d09c114af6fe3a53..d3ba5c2c20e9944e531f14506e289d81fd0f7dde 100644 (file)
@@ -19,42 +19,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "player.h"
 
-#include <fstream>
+#include "threading/mutex_auto_lock.h"
 #include "util/numeric.h"
 #include "hud.h"
 #include "constants.h"
 #include "gamedef.h"
 #include "settings.h"
-#include "content_sao.h"
-#include "filesys.h"
 #include "log.h"
 #include "porting.h"  // strlcpy
 
 
-Player::Player(IGameDef *gamedef, const char *name):
-       touching_ground(false),
-       in_liquid(false),
-       in_liquid_stable(false),
-       liquid_viscosity(0),
-       is_climbing(false),
-       swimming_vertical(false),
-       camera_barely_in_ceiling(false),
-       light(0),
-       inventory(gamedef->idef()),
-       hp(PLAYER_MAX_HP),
-       hurt_tilt_timer(0),
-       hurt_tilt_strength(0),
-       peer_id(PEER_ID_INEXISTENT),
-       keyPressed(0),
-// protected
-       m_gamedef(gamedef),
-       m_breath(-1),
-       m_pitch(0),
-       m_yaw(0),
-       m_speed(0,0,0),
-       m_position(0,0,0),
-       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
-       m_dirty(false)
+Player::Player(const char *name, IItemDefManager *idef):
+       inventory(idef)
 {
        strlcpy(m_name, name, PLAYERNAME_SIZE);
 
@@ -71,9 +47,11 @@ Player::Player(IGameDef *gamedef, const char *name):
                //"image[1,0.6;1,2;player.png]"
                "list[current_player;main;0,3.5;8,4;]"
                "list[current_player;craft;3,0;3,3;]"
+               "listring[]"
                "list[current_player;craftpreview;7,1;1,1;]";
 
-       // Initialize movement settings at default values, so movement can work if the server fails to send them
+       // Initialize movement settings at default values, so movement can work
+       // if the server fails to send them
        movement_acceleration_default   = 3    * BS;
        movement_acceleration_air       = 2    * BS;
        movement_acceleration_fast      = 10   * BS;
@@ -86,161 +64,59 @@ Player::Player(IGameDef *gamedef, const char *name):
        movement_liquid_fluidity_smooth = 0.5  * BS;
        movement_liquid_sink            = 10   * BS;
        movement_gravity                = 9.81 * BS;
+       local_animation_speed           = 0.0;
 
-       // Movement overrides are multipliers and must be 1 by default
-       physics_override_speed        = 1;
-       physics_override_jump         = 1;
-       physics_override_gravity      = 1;
-       physics_override_sneak        = true;
-       physics_override_sneak_glitch = true;
-
-       hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
-                        HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
-                        HUD_FLAG_BREATHBAR_VISIBLE;
+       hud_flags =
+               HUD_FLAG_HOTBAR_VISIBLE    | HUD_FLAG_HEALTHBAR_VISIBLE |
+               HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+               HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE   |
+               HUD_FLAG_MINIMAP_RADAR_VISIBLE;
 
        hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
+
+       m_player_settings.readGlobalSettings();
+       // Register player setting callbacks
+       for (const std::string &name : m_player_settings.setting_names)
+               g_settings->registerChangedCallback(name,
+                       &Player::settingsChangedCallback, &m_player_settings);
 }
 
 Player::~Player()
 {
+       // m_player_settings becomes invalid, remove callbacks
+       for (const std::string &name : m_player_settings.setting_names)
+               g_settings->deregisterChangedCallback(name,
+                       &Player::settingsChangedCallback, &m_player_settings);
        clearHud();
 }
 
-// Horizontal acceleration (X and Z), Y direction is ignored
-void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
+void Player::setWieldIndex(u16 index)
 {
-       if(max_increase == 0)
-               return;
-
-       v3f d_wanted = target_speed - m_speed;
-       d_wanted.Y = 0;
-       f32 dl = d_wanted.getLength();
-       if(dl > max_increase)
-               dl = max_increase;
-       
-       v3f d = d_wanted.normalize() * dl;
-
-       m_speed.X += d.X;
-       m_speed.Z += d.Z;
-
-#if 0 // old code
-       if(m_speed.X < target_speed.X - max_increase)
-               m_speed.X += max_increase;
-       else if(m_speed.X > target_speed.X + max_increase)
-               m_speed.X -= max_increase;
-       else if(m_speed.X < target_speed.X)
-               m_speed.X = target_speed.X;
-       else if(m_speed.X > target_speed.X)
-               m_speed.X = target_speed.X;
-
-       if(m_speed.Z < target_speed.Z - max_increase)
-               m_speed.Z += max_increase;
-       else if(m_speed.Z > target_speed.Z + max_increase)
-               m_speed.Z -= max_increase;
-       else if(m_speed.Z < target_speed.Z)
-               m_speed.Z = target_speed.Z;
-       else if(m_speed.Z > target_speed.Z)
-               m_speed.Z = target_speed.Z;
-#endif
+       const InventoryList *mlist = inventory.getList("main");
+       m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
 }
 
-// Vertical acceleration (Y), X and Z directions are ignored
-void Player::accelerateVertical(v3f target_speed, f32 max_increase)
+ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
 {
-       if(max_increase == 0)
-               return;
-
-       f32 d_wanted = target_speed.Y - m_speed.Y;
-       if(d_wanted > max_increase)
-               d_wanted = max_increase;
-       else if(d_wanted < -max_increase)
-               d_wanted = -max_increase;
-
-       m_speed.Y += d_wanted;
-
-#if 0 // old code
-       if(m_speed.Y < target_speed.Y - max_increase)
-               m_speed.Y += max_increase;
-       else if(m_speed.Y > target_speed.Y + max_increase)
-               m_speed.Y -= max_increase;
-       else if(m_speed.Y < target_speed.Y)
-               m_speed.Y = target_speed.Y;
-       else if(m_speed.Y > target_speed.Y)
-               m_speed.Y = target_speed.Y;
-#endif
-}
-
-v3s16 Player::getLightPosition() const
-{
-       return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
-}
-
-void Player::serialize(std::ostream &os)
-{
-       // Utilize a Settings object for storing values
-       Settings args;
-       args.setS32("version", 1);
-       args.set("name", m_name);
-       //args.set("password", m_password);
-       args.setFloat("pitch", m_pitch);
-       args.setFloat("yaw", m_yaw);
-       args.setV3F("position", m_position);
-       args.setS32("hp", hp);
-       args.setS32("breath", m_breath);
-
-       args.writeLines(os);
-
-       os<<"PlayerArgsEnd\n";
-
-       inventory.serialize(os);
-}
-
-void Player::deSerialize(std::istream &is, std::string playername)
-{
-       Settings args;
-
-       if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
-               throw SerializationError("PlayerArgsEnd of player " +
-                               playername + " not found!");
-       }
+       assert(selected);
 
-       m_dirty = true;
-       //args.getS32("version"); // Version field value not used
-       std::string name = args.get("name");
-       strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
-       setPitch(args.getFloat("pitch"));
-       setYaw(args.getFloat("yaw"));
-       setPosition(args.getV3F("position"));
-       try{
-               hp = args.getS32("hp");
-       }catch(SettingNotFoundException &e) {
-               hp = 20;
-       }
-       try{
-               m_breath = args.getS32("breath");
-       }catch(SettingNotFoundException &e) {
-               m_breath = 11;
-       }
+       const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic
+       const InventoryList *hlist = inventory.getList("hand");
 
-       inventory.deSerialize(is);
+       if (mlist && m_wield_index < mlist->getSize())
+               *selected = mlist->getItem(m_wield_index);
 
-       if(inventory.getList("craftpreview") == NULL) {
-               // Convert players without craftpreview
-               inventory.addList("craftpreview", 1);
+       if (hand && hlist)
+               *hand = hlist->getItem(0);
 
-               bool craftresult_is_preview = true;
-               if(args.exists("craftresult_is_preview"))
-                       craftresult_is_preview = args.getBool("craftresult_is_preview");
-               if(craftresult_is_preview)
-               {
-                       // Clear craftresult
-                       inventory.getList("craftresult")->changeItem(0, ItemStack());
-               }
-       }
+       // Return effective tool item
+       return (hand && selected->name.empty()) ? *hand : *selected;
 }
 
 u32 Player::addHud(HudElement *toadd)
 {
+       MutexAutoLock lock(m_mutex);
+
        u32 id = getFreeHudID();
 
        if (id < hud.size())
@@ -253,6 +129,8 @@ u32 Player::addHud(HudElement *toadd)
 
 HudElement* Player::getHud(u32 id)
 {
+       MutexAutoLock lock(m_mutex);
+
        if (id < hud.size())
                return hud[id];
 
@@ -261,6 +139,8 @@ HudElement* Player::getHud(u32 id)
 
 HudElement* Player::removeHud(u32 id)
 {
+       MutexAutoLock lock(m_mutex);
+
        HudElement* retval = NULL;
        if (id < hud.size()) {
                retval = hud[id];
@@ -271,69 +151,27 @@ HudElement* Player::removeHud(u32 id)
 
 void Player::clearHud()
 {
+       MutexAutoLock lock(m_mutex);
+
        while(!hud.empty()) {
                delete hud.back();
                hud.pop_back();
        }
 }
 
-
-void RemotePlayer::save(std::string savedir)
+void PlayerSettings::readGlobalSettings()
 {
-       /*
-        * We have to open all possible player files in the players directory
-        * and check their player names because some file systems are not
-        * case-sensitive and player names are case-sensitive.
-        */
-
-       // A player to deserialize files into to check their names
-       RemotePlayer testplayer(m_gamedef, "");
-
-       savedir += DIR_DELIM;
-       std::string path = savedir + m_name;
-       for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
-               if (!fs::PathExists(path)) {
-                       // Open file and serialize
-                       std::ostringstream ss(std::ios_base::binary);
-                       serialize(ss);
-                       if (!fs::safeWriteToFile(path, ss.str())) {
-                               infostream << "Failed to write " << path << std::endl;
-                       }
-                       setModified(false);
-                       return;
-               }
-               // Open file and deserialize
-               std::ifstream is(path.c_str(), std::ios_base::binary);
-               if (!is.good()) {
-                       infostream << "Failed to open " << path << std::endl;
-                       return;
-               }
-               testplayer.deSerialize(is, path);
-               is.close();
-               if (strcmp(testplayer.getName(), m_name) == 0) {
-                       // Open file and serialize
-                       std::ostringstream ss(std::ios_base::binary);
-                       serialize(ss);
-                       if (!fs::safeWriteToFile(path, ss.str())) {
-                               infostream << "Failed to write " << path << std::endl;
-                       }
-                       setModified(false);
-                       return;
-               }
-               path = savedir + m_name + itos(i);
-       }
-
-       infostream << "Didn't find free file for player " << m_name << std::endl;
-       return;
+       free_move = g_settings->getBool("free_move");
+       pitch_move = g_settings->getBool("pitch_move");
+       fast_move = g_settings->getBool("fast_move");
+       continuous_forward = g_settings->getBool("continuous_forward");
+       always_fly_fast = g_settings->getBool("always_fly_fast");
+       aux1_descends = g_settings->getBool("aux1_descends");
+       noclip = g_settings->getBool("noclip");
+       autojump = g_settings->getBool("autojump");
 }
 
-/*
-       RemotePlayer
-*/
-void RemotePlayer::setPosition(const v3f &position)
+void Player::settingsChangedCallback(const std::string &name, void *data)
 {
-       Player::setPosition(position);
-       if(m_sao)
-               m_sao->setBasePosition(position);
+       ((PlayerSettings *)data)->readGlobalSettings();
 }
-