Generic NodeMetadata text input
[oweals/minetest.git] / src / player.cpp
index 7cfdfebb69d45ebb739f50c43b51b5bd750b9e5a..c8a3816e69913ddba82947ef0185d3d18ee4a867 100644 (file)
@@ -22,12 +22,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "connection.h"
 #include "constants.h"
 #include "utility.h"
-
+#ifndef SERVER
+#include <ITextSceneNode.h>
+#endif
+#include "settings.h"
+#include "mapnode_contentfeatures.h"
 
 Player::Player():
        touching_ground(false),
        in_water(false),
        in_water_stable(false),
+       is_climbing(false),
        swimming_up(false),
        inventory_backup(NULL),
        craftresult_is_preview(true),
@@ -140,16 +145,12 @@ void Player::deSerialize(std::istream &is)
                args.parseConfigLine(line);
        }
 
-       //args.getS32("version");
+       //args.getS32("version"); // Version field value not used
        std::string name = args.get("name");
        updateName(name.c_str());
-       /*std::string password = "";
-       if(args.exists("password"))
-               password = args.get("password");
-       updatePassword(password.c_str());*/
-       m_pitch = args.getFloat("pitch");
-       m_yaw = args.getFloat("yaw");
-       m_position = args.getV3F("position");
+       setPitch(args.getFloat("pitch"));
+       setYaw(args.getFloat("yaw"));
+       setPosition(args.getV3F("position"));
        try{
                craftresult_is_preview = args.getBool("craftresult_is_preview");
        }catch(SettingNotFoundException &e){
@@ -160,24 +161,74 @@ void Player::deSerialize(std::istream &is)
        }catch(SettingNotFoundException &e){
                hp = 20;
        }
-       /*try{
-               std::string sprivs = args.get("privs");
-               if(sprivs == "all")
-               {
-                       privs = PRIV_ALL;
-               }
-               else
-               {
-                       std::istringstream ss(sprivs);
-                       ss>>privs;
-               }
-       }catch(SettingNotFoundException &e){
-               privs = PRIV_DEFAULT;
-       }*/
 
        inventory.deSerialize(is);
 }
 
+/*
+       ServerRemotePlayer
+*/
+
+/* ServerActiveObject interface */
+
+InventoryItem* ServerRemotePlayer::getWieldedItem()
+{
+       InventoryList *list = inventory.getList("main");
+       if (list)
+               return list->getItem(m_selected_item);
+       return NULL;
+}
+void ServerRemotePlayer::damageWieldedItem(u16 amount)
+{
+       infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
+                       <<amount<<std::endl;
+       InventoryList *list = inventory.getList("main");
+       if(!list)
+               return;
+       InventoryItem *item = list->getItem(m_selected_item);
+       if(item && (std::string)item->getName() == "ToolItem"){
+               ToolItem *titem = (ToolItem*)item;
+               bool weared_out = titem->addWear(amount);
+               if(weared_out)
+                       list->deleteItem(m_selected_item);
+       }
+}
+bool ServerRemotePlayer::addToInventory(InventoryItem *item)
+{
+       infostream<<"Adding "<<item->getName()<<" into "<<getName()
+                       <<"'s inventory"<<std::endl;
+       
+       InventoryList *ilist = inventory.getList("main");
+       if(ilist == NULL)
+               return false;
+       
+       // In creative mode, just delete the item
+       if(g_settings->getBool("creative_mode")){
+               return false;
+       }
+
+       // Skip if inventory has no free space
+       if(ilist->roomForItem(item) == false)
+       {
+               infostream<<"Player inventory has no free space"<<std::endl;
+               return false;
+       }
+
+       // Add to inventory
+       InventoryItem *leftover = ilist->addItem(item);
+       assert(!leftover);
+
+       return true;
+}
+void ServerRemotePlayer::setHP(s16 hp_)
+{
+       hp = hp_;
+}
+s16 ServerRemotePlayer::getHP()
+{
+       return hp;
+}
+
 /*
        RemotePlayer
 */
@@ -330,21 +381,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
        /*
                Calculate new position
        */
-       if(is_frozen) {
-               // Still move very slowly so as not to feel all completely stuck
-               position += m_speed * dtime * 0.001;
-       }
-       else {
-               position += m_speed * dtime;
-       }
+       position += m_speed * dtime;
        
-       /*
-               If the player enters an unloaded chunk this is set to true.
-       */
-       is_frozen = false;
-
        // Skip collision detection if a special movement mode is used
-       bool free_move = g_settings.getBool("free_move");
+       bool free_move = g_settings->getBool("free_move");
        if(free_move)
        {
                setPosition(position);
@@ -500,6 +540,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                        <<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z
                        <<"):"<<std::endl;*/
        
+       bool standing_on_unloaded = false;
+       
        /*
                Go through every node around the player
        */
@@ -507,6 +549,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
        for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++)
        for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
        {
+               bool is_unloaded = false;
                try{
                        // Player collides into walkable nodes
                        if(content_walkable(map.getNode(v3s16(x,y,z)).getContent()) == false)
@@ -514,11 +557,9 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                }
                catch(InvalidPositionException &e)
                {
-                       if(!is_frozen) {
-                               // freeze when entering unloaded areas
-                               is_frozen = true;
-                       }
-                       continue;
+                       is_unloaded = true;
+                       // Doing nothing here will block the player from
+                       // walking over map borders
                }
 
                core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);
@@ -541,6 +582,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                                && nodebox.MinEdge.Z+d < playerbox.MaxEdge.Z
                ){
                        touching_ground = true;
+                       if(is_unloaded)
+                               standing_on_unloaded = true;
                }
                
                // If player doesn't intersect with node, ignore node.
@@ -722,7 +765,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
        if(collision_info)
        {
                // Report fall collision
-               if(old_speed.Y < m_speed.Y - 0.1)
+               if(old_speed.Y < m_speed.Y - 0.1 && !standing_on_unloaded)
                {
                        CollisionInfo info;
                        info.t = COLLISION_FALL;
@@ -754,9 +797,9 @@ void LocalPlayer::applyControl(float dtime)
        
        v3f speed = v3f(0,0,0);
 
-       bool free_move = g_settings.getBool("free_move");
-       bool fast_move = g_settings.getBool("fast_move");
-       bool continuous_forward = g_settings.getBool("continuous_forward");
+       bool free_move = g_settings->getBool("free_move");
+       bool fast_move = g_settings->getBool("fast_move");
+       bool continuous_forward = g_settings->getBool("continuous_forward");
 
        if(free_move || is_climbing)
        {