Player::Player(const char *name, IItemDefManager *idef):
- inventory(idef),
- peer_id(PEER_ID_INEXISTENT),
- keyPressed(0),
-// protected
- m_speed(0,0,0)
+ inventory(idef)
{
strlcpy(m_name, name, PLAYERNAME_SIZE);
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
+ inventory.addList("hand", 1);
InventoryList *craft = inventory.addList("craft", 9);
craft->setWidth(3);
inventory.addList("craftpreview", 1);