Support for scalable font and gui elements
[oweals/minetest.git] / src / player.cpp
index 2eb2b10ad3f2bef86327dba2624d6bf2323c74ff..4dadf26d0b0e2eb2fc986f7830449d339c3a9d0a 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -18,49 +18,99 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "player.h"
+#include "hud.h"
 #include "constants.h"
-#include "utility.h"
 #include "gamedef.h"
-#include "connection.h" // PEER_ID_INEXISTENT
 #include "settings.h"
 #include "content_sao.h"
+#include "util/numeric.h"
 
 Player::Player(IGameDef *gamedef):
        touching_ground(false),
-       in_water(false),
-       in_water_stable(false),
+       in_liquid(false),
+       in_liquid_stable(false),
+       liquid_viscosity(0),
        is_climbing(false),
-       swimming_up(false),
+       swimming_vertical(false),
        camera_barely_in_ceiling(false),
+       light(0),
        inventory(gamedef->idef()),
        hp(PLAYER_MAX_HP),
+       hurt_tilt_timer(0),
+       hurt_tilt_strength(0),
        peer_id(PEER_ID_INEXISTENT),
+       keyPressed(0),
 // protected
        m_gamedef(gamedef),
+       m_breath(-1),
        m_pitch(0),
        m_yaw(0),
        m_speed(0,0,0),
-       m_position(0,0,0)
+       m_position(0,0,0),
+       m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
+       m_last_pitch(0),
+       m_last_yaw(0),
+       m_last_pos(0,0,0),
+       m_last_hp(PLAYER_MAX_HP),
+       m_last_inventory(gamedef->idef())
 {
        updateName("<not set>");
        inventory.clear();
        inventory.addList("main", PLAYER_INVENTORY_SIZE);
-       inventory.addList("craft", 9);
+       InventoryList *craft = inventory.addList("craft", 9);
+       craft->setWidth(3);
        inventory.addList("craftpreview", 1);
        inventory.addList("craftresult", 1);
+       m_last_inventory = inventory;
+
+       // Can be redefined via Lua
+       inventory_formspec = "size[8,7.5]"
+               //"image[1,0.6;1,2;player.png]"
+               "list[current_player;main;0,3.5;8,4;]"
+               "list[current_player;craft;3,0;3,3;]"
+               "list[current_player;craftpreview;7,1;1,1;]";
+
+       // Initialize movement settings at default values, so movement can work if the server fails to send them
+       movement_acceleration_default   = 3    * BS;
+       movement_acceleration_air       = 2    * BS;
+       movement_acceleration_fast      = 10   * BS;
+       movement_speed_walk             = 4    * BS;
+       movement_speed_crouch           = 1.35 * BS;
+       movement_speed_fast             = 20   * BS;
+       movement_speed_climb            = 2    * BS;
+       movement_speed_jump             = 6.5  * BS;
+       movement_liquid_fluidity        = 1    * BS;
+       movement_liquid_fluidity_smooth = 0.5  * BS;
+       movement_liquid_sink            = 10   * BS;
+       movement_gravity                = 9.81 * BS;
+
+       // Movement overrides are multipliers and must be 1 by default
+       physics_override_speed        = 1;
+       physics_override_jump         = 1;
+       physics_override_gravity      = 1;
+       physics_override_sneak        = true;
+       physics_override_sneak_glitch = true;
+
+       hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+                        HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+                        HUD_FLAG_BREATHBAR_VISIBLE;
+
+       hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
 }
 
 Player::~Player()
 {
 }
 
-// Y direction is ignored
-void Player::accelerate(v3f target_speed, f32 max_increase)
+// Horizontal acceleration (X and Z), Y direction is ignored
+void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
 {
+       if(max_increase == 0)
+               return;
+
        v3f d_wanted = target_speed - m_speed;
        d_wanted.Y = 0;
-       f32 dl_wanted = d_wanted.getLength();
-       f32 dl = dl_wanted;
+       f32 dl = d_wanted.getLength();
        if(dl > max_increase)
                dl = max_increase;
        
@@ -68,7 +118,6 @@ void Player::accelerate(v3f target_speed, f32 max_increase)
 
        m_speed.X += d.X;
        m_speed.Z += d.Z;
-       //m_speed += d;
 
 #if 0 // old code
        if(m_speed.X < target_speed.X - max_increase)
@@ -91,6 +140,32 @@ void Player::accelerate(v3f target_speed, f32 max_increase)
 #endif
 }
 
+// Vertical acceleration (Y), X and Z directions are ignored
+void Player::accelerateVertical(v3f target_speed, f32 max_increase)
+{
+       if(max_increase == 0)
+               return;
+
+       f32 d_wanted = target_speed.Y - m_speed.Y;
+       if(d_wanted > max_increase)
+               d_wanted = max_increase;
+       else if(d_wanted < -max_increase)
+               d_wanted = -max_increase;
+
+       m_speed.Y += d_wanted;
+
+#if 0 // old code
+       if(m_speed.Y < target_speed.Y - max_increase)
+               m_speed.Y += max_increase;
+       else if(m_speed.Y > target_speed.Y + max_increase)
+               m_speed.Y -= max_increase;
+       else if(m_speed.Y < target_speed.Y)
+               m_speed.Y = target_speed.Y;
+       else if(m_speed.Y > target_speed.Y)
+               m_speed.Y = target_speed.Y;
+#endif
+}
+
 v3s16 Player::getLightPosition() const
 {
        return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
@@ -107,15 +182,16 @@ void Player::serialize(std::ostream &os)
        args.setFloat("yaw", m_yaw);
        args.setV3F("position", m_position);
        args.setS32("hp", hp);
+       args.setS32("breath", m_breath);
 
        args.writeLines(os);
 
        os<<"PlayerArgsEnd\n";
-       
+
        inventory.serialize(os);
 }
 
-void Player::deSerialize(std::istream &is)
+void Player::deSerialize(std::istream &is, std::string playername)
 {
        Settings args;
        
@@ -123,7 +199,7 @@ void Player::deSerialize(std::istream &is)
        {
                if(is.eof())
                        throw SerializationError
-                                       ("Player::deSerialize(): PlayerArgsEnd not found");
+                                       (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
                std::string line;
                std::getline(is, line);
                std::string trimmedline = trim(line);
@@ -140,14 +216,18 @@ void Player::deSerialize(std::istream &is)
        setPosition(args.getV3F("position"));
        try{
                hp = args.getS32("hp");
-       }catch(SettingNotFoundException &e){
+       }catch(SettingNotFoundException &e) {
                hp = 20;
        }
+       try{
+               m_breath = args.getS32("breath");
+       }catch(SettingNotFoundException &e) {
+               m_breath = 11;
+       }
 
        inventory.deSerialize(is);
 
-       if(inventory.getList("craftpreview") == NULL)
-       {
+       if(inventory.getList("craftpreview") == NULL) {
                // Convert players without craftpreview
                inventory.addList("craftpreview", 1);
 
@@ -160,12 +240,52 @@ void Player::deSerialize(std::istream &is)
                        inventory.getList("craftresult")->changeItem(0, ItemStack());
                }
        }
+
+       // Set m_last_*
+       checkModified();
+}
+
+u32 Player::addHud(HudElement *toadd)
+{
+       u32 id = getFreeHudID();
+
+       if (id < hud.size())
+               hud[id] = toadd;
+       else
+               hud.push_back(toadd);
+
+       return id;
+}
+
+HudElement* Player::getHud(u32 id)
+{
+       if (id < hud.size())
+               return hud[id];
+
+       return NULL;
+}
+
+HudElement* Player::removeHud(u32 id)
+{
+       HudElement* retval = NULL;
+       if (id < hud.size()) {
+               retval = hud[id];
+               hud[id] = NULL;
+       }
+       return retval;
+}
+
+void Player::clearHud()
+{
+       while(!hud.empty()) {
+               delete hud.back();
+               hud.pop_back();
+       }
 }
 
 /*
        RemotePlayer
 */
-
 void RemotePlayer::setPosition(const v3f &position)
 {
        Player::setPosition(position);