Player::~Player()
{
+ clearHud();
}
// Horizontal acceleration (X and Z), Y direction is ignored
savedir += DIR_DELIM;
std::string path = savedir + m_name;
- for (u32 i = 0; i < 1000; i++) {
+ for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
if (!fs::PathExists(path)) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
return;
}
testplayer.deSerialize(is, path);
+ is.close();
if (strcmp(testplayer.getName(), m_name) == 0) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);