/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
*/
#include "player.h"
+#include "hud.h"
#include "constants.h"
#include "gamedef.h"
-#include "connection.h" // PEER_ID_INEXISTENT
#include "settings.h"
#include "content_sao.h"
#include "util/numeric.h"
is_climbing(false),
swimming_vertical(false),
camera_barely_in_ceiling(false),
+ light(0),
inventory(gamedef->idef()),
hp(PLAYER_MAX_HP),
+ hurt_tilt_timer(0),
+ hurt_tilt_strength(0),
peer_id(PEER_ID_INEXISTENT),
+ keyPressed(0),
// protected
m_gamedef(gamedef),
+ m_breath(-1),
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
- m_position(0,0,0)
+ m_position(0,0,0),
+ m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
+ m_last_pitch(0),
+ m_last_yaw(0),
+ m_last_pos(0,0,0),
+ m_last_hp(PLAYER_MAX_HP),
+ m_last_inventory(gamedef->idef())
{
updateName("<not set>");
inventory.clear();
craft->setWidth(3);
inventory.addList("craftpreview", 1);
inventory.addList("craftresult", 1);
+ m_last_inventory = inventory;
// Can be redefined via Lua
- inventory_formspec = "size[8,7.5]"
+ inventory_formspec = "size[8,7.5]"
//"image[1,0.6;1,2;player.png]"
"list[current_player;main;0,3.5;8,4;]"
"list[current_player;craft;3,0;3,3;]"
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
- movement_acceleration_default = 3 * BS;
- movement_acceleration_air = 2 * BS;
- movement_acceleration_fast = 10 * BS;
- movement_speed_walk = 4 * BS;
- movement_speed_crouch = 1.35 * BS;
- movement_speed_fast = 20 * BS;
- movement_speed_climb = 2 * BS;
- movement_speed_jump = 6.5 * BS;
- movement_liquid_fluidity = 1 * BS;
- movement_liquid_fluidity_smooth = 0.5 * BS;
- movement_liquid_sink = 10 * BS;
- movement_gravity = 9.81 * BS;
+ movement_acceleration_default = 3 * BS;
+ movement_acceleration_air = 2 * BS;
+ movement_acceleration_fast = 10 * BS;
+ movement_speed_walk = 4 * BS;
+ movement_speed_crouch = 1.35 * BS;
+ movement_speed_fast = 20 * BS;
+ movement_speed_climb = 2 * BS;
+ movement_speed_jump = 6.5 * BS;
+ movement_liquid_fluidity = 1 * BS;
+ movement_liquid_fluidity_smooth = 0.5 * BS;
+ movement_liquid_sink = 10 * BS;
+ movement_gravity = 9.81 * BS;
+
+ // Movement overrides are multipliers and must be 1 by default
+ physics_override_speed = 1;
+ physics_override_jump = 1;
+ physics_override_gravity = 1;
+ physics_override_sneak = true;
+ physics_override_sneak_glitch = true;
+
+ hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+ HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+ HUD_FLAG_BREATHBAR_VISIBLE;
+
+ hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
}
Player::~Player()
{
+ clearHud();
}
// Horizontal acceleration (X and Z), Y direction is ignored
args.setFloat("yaw", m_yaw);
args.setV3F("position", m_position);
args.setS32("hp", hp);
+ args.setS32("breath", m_breath);
args.writeLines(os);
os<<"PlayerArgsEnd\n";
-
+
inventory.serialize(os);
}
-void Player::deSerialize(std::istream &is)
+void Player::deSerialize(std::istream &is, std::string playername)
{
Settings args;
{
if(is.eof())
throw SerializationError
- ("Player::deSerialize(): PlayerArgsEnd not found");
+ (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
std::string line;
std::getline(is, line);
std::string trimmedline = trim(line);
setPosition(args.getV3F("position"));
try{
hp = args.getS32("hp");
- }catch(SettingNotFoundException &e){
+ }catch(SettingNotFoundException &e) {
hp = 20;
}
+ try{
+ m_breath = args.getS32("breath");
+ }catch(SettingNotFoundException &e) {
+ m_breath = 11;
+ }
inventory.deSerialize(is);
- if(inventory.getList("craftpreview") == NULL)
- {
+ if(inventory.getList("craftpreview") == NULL) {
// Convert players without craftpreview
inventory.addList("craftpreview", 1);
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
+
+ // Set m_last_*
+ checkModified();
}
-/*
- RemotePlayer
-*/
+u32 Player::addHud(HudElement *toadd)
+{
+ u32 id = getFreeHudID();
+
+ if (id < hud.size())
+ hud[id] = toadd;
+ else
+ hud.push_back(toadd);
+
+ return id;
+}
+
+HudElement* Player::getHud(u32 id)
+{
+ if (id < hud.size())
+ return hud[id];
+
+ return NULL;
+}
+HudElement* Player::removeHud(u32 id)
+{
+ HudElement* retval = NULL;
+ if (id < hud.size()) {
+ retval = hud[id];
+ hud[id] = NULL;
+ }
+ return retval;
+}
+void Player::clearHud()
+{
+ while(!hud.empty()) {
+ delete hud.back();
+ hud.pop_back();
+ }
+}
+void RemotePlayer::save(std::string savedir)
+{
+ /*
+ * We have to open all possible player files in the players directory
+ * and check their player names because some file systems are not
+ * case-sensitive and player names are case-sensitive.
+ */
+
+ // A player to deserialize files into to check their names
+ RemotePlayer testplayer(m_gamedef);
+
+ savedir += DIR_DELIM;
+ std::string path = savedir + m_name;
+ for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
+ if (!fs::PathExists(path)) {
+ // Open file and serialize
+ std::ostringstream ss(std::ios_base::binary);
+ serialize(ss);
+ if (!fs::safeWriteToFile(path, ss.str())) {
+ infostream << "Failed to write " << path << std::endl;
+ }
+ return;
+ }
+ // Open file and deserialize
+ std::ifstream is(path.c_str(), std::ios_base::binary);
+ if (!is.good()) {
+ infostream << "Failed to open " << path << std::endl;
+ return;
+ }
+ testplayer.deSerialize(is, path);
+ is.close();
+ if (strcmp(testplayer.getName(), m_name) == 0) {
+ // Open file and serialize
+ std::ostringstream ss(std::ios_base::binary);
+ serialize(ss);
+ if (!fs::safeWriteToFile(path, ss.str())) {
+ infostream << "Failed to write " << path << std::endl;
+ }
+ return;
+ }
+ path = savedir + m_name + itos(i);
+ }
+
+ infostream << "Didn't find free file for player " << m_name << std::endl;
+ return;
+}
+/*
+ RemotePlayer
+*/
void RemotePlayer::setPosition(const v3f &position)
{
Player::setPosition(position);
if(m_sao)
m_sao->setBasePosition(position);
}
+