Fix warnings reported by clang
[oweals/minetest.git] / src / player.cpp
index 8ad6ff241ffaa76a7d3c292490009ed7f4efdebc..40d403952bbbeac0b0c5822d8ef1803212dffc60 100644 (file)
@@ -100,6 +100,7 @@ Player::Player(IGameDef *gamedef):
 
 Player::~Player()
 {
+       clearHud();
 }
 
 // Horizontal acceleration (X and Z), Y direction is ignored
@@ -216,19 +217,18 @@ void Player::deSerialize(std::istream &is, std::string playername)
        setPosition(args.getV3F("position"));
        try{
                hp = args.getS32("hp");
-       }catch(SettingNotFoundException &e){
+       }catch(SettingNotFoundException &e) {
                hp = 20;
        }
        try{
                m_breath = args.getS32("breath");
-       }catch(SettingNotFoundException &e){
+       }catch(SettingNotFoundException &e) {
                m_breath = 11;
        }
 
        inventory.deSerialize(is);
 
-       if(inventory.getList("craftpreview") == NULL)
-       {
+       if(inventory.getList("craftpreview") == NULL) {
                // Convert players without craftpreview
                inventory.addList("craftpreview", 1);
 
@@ -246,17 +246,99 @@ void Player::deSerialize(std::istream &is, std::string playername)
        checkModified();
 }
 
-/*
-       RemotePlayer
-*/
+u32 Player::addHud(HudElement *toadd)
+{
+       u32 id = getFreeHudID();
 
+       if (id < hud.size())
+               hud[id] = toadd;
+       else
+               hud.push_back(toadd);
 
+       return id;
+}
 
+HudElement* Player::getHud(u32 id)
+{
+       if (id < hud.size())
+               return hud[id];
 
+       return NULL;
+}
 
+HudElement* Player::removeHud(u32 id)
+{
+       HudElement* retval = NULL;
+       if (id < hud.size()) {
+               retval = hud[id];
+               hud[id] = NULL;
+       }
+       return retval;
+}
+
+void Player::clearHud()
+{
+       while(!hud.empty()) {
+               delete hud.back();
+               hud.pop_back();
+       }
+}
+
+
+void RemotePlayer::save(std::string savedir)
+{
+       /*
+        * We have to open all possible player files in the players directory
+        * and check their player names because some file systems are not
+        * case-sensitive and player names are case-sensitive.
+        */
+
+       // A player to deserialize files into to check their names
+       RemotePlayer testplayer(m_gamedef);
+
+       savedir += DIR_DELIM;
+       std::string path = savedir + m_name;
+       for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
+               if (!fs::PathExists(path)) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       return;
+               }
+               // Open file and deserialize
+               std::ifstream is(path.c_str(), std::ios_base::binary);
+               if (!is.good()) {
+                       infostream << "Failed to open " << path << std::endl;
+                       return;
+               }
+               testplayer.deSerialize(is, path);
+               is.close();
+               if (strcmp(testplayer.getName(), m_name) == 0) {
+                       // Open file and serialize
+                       std::ostringstream ss(std::ios_base::binary);
+                       serialize(ss);
+                       if (!fs::safeWriteToFile(path, ss.str())) {
+                               infostream << "Failed to write " << path << std::endl;
+                       }
+                       return;
+               }
+               path = savedir + m_name + itos(i);
+       }
+
+       infostream << "Didn't find free file for player " << m_name << std::endl;
+       return;
+}
+
+/*
+       RemotePlayer
+*/
 void RemotePlayer::setPosition(const v3f &position)
 {
        Player::setPosition(position);
        if(m_sao)
                m_sao->setBasePosition(position);
 }
+