ServerRemotePlayer implements ServerActiveObject
[oweals/minetest.git] / src / player.cpp
index be478e8693efce74dfe42d21cb2a5bb1403e71db..396ce2494537224a794ab32e4cb3f50603ccfdee 100644 (file)
@@ -22,17 +22,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "connection.h"
 #include "constants.h"
 #include "utility.h"
-
+#ifndef SERVER
+#include <ITextSceneNode.h>
+#endif
+#include "settings.h"
 
 Player::Player():
        touching_ground(false),
        in_water(false),
        in_water_stable(false),
+       is_climbing(false),
        swimming_up(false),
        inventory_backup(NULL),
        craftresult_is_preview(true),
        hp(20),
        peer_id(PEER_ID_INEXISTENT),
+       m_selected_item(0),
        m_pitch(0),
        m_yaw(0),
        m_speed(0,0,0),
@@ -47,6 +52,11 @@ Player::~Player()
        delete inventory_backup;
 }
 
+void Player::wieldItem(u16 item)
+{
+       m_selected_item = item;
+}
+
 void Player::resetInventory()
 {
        inventory.clear();
@@ -134,16 +144,12 @@ void Player::deSerialize(std::istream &is)
                args.parseConfigLine(line);
        }
 
-       //args.getS32("version");
+       //args.getS32("version"); // Version field value not used
        std::string name = args.get("name");
        updateName(name.c_str());
-       /*std::string password = "";
-       if(args.exists("password"))
-               password = args.get("password");
-       updatePassword(password.c_str());*/
-       m_pitch = args.getFloat("pitch");
-       m_yaw = args.getFloat("yaw");
-       m_position = args.getV3F("position");
+       setPitch(args.getFloat("pitch"));
+       setYaw(args.getFloat("yaw"));
+       setPosition(args.getV3F("position"));
        try{
                craftresult_is_preview = args.getBool("craftresult_is_preview");
        }catch(SettingNotFoundException &e){
@@ -154,20 +160,6 @@ void Player::deSerialize(std::istream &is)
        }catch(SettingNotFoundException &e){
                hp = 20;
        }
-       /*try{
-               std::string sprivs = args.get("privs");
-               if(sprivs == "all")
-               {
-                       privs = PRIV_ALL;
-               }
-               else
-               {
-                       std::istringstream ss(sprivs);
-                       ss>>privs;
-               }
-       }catch(SettingNotFoundException &e){
-               privs = PRIV_DEFAULT;
-       }*/
 
        inventory.deSerialize(is);
 }
@@ -325,9 +317,9 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                Calculate new position
        */
        position += m_speed * dtime;
-
+       
        // Skip collision detection if a special movement mode is used
-       bool free_move = g_settings.getBool("free_move");
+       bool free_move = g_settings->getBool("free_move");
        if(free_move)
        {
                setPosition(position);
@@ -483,6 +475,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                        <<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z
                        <<"):"<<std::endl;*/
        
+       bool standing_on_unloaded = false;
+       
        /*
                Go through every node around the player
        */
@@ -490,6 +484,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
        for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++)
        for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
        {
+               bool is_unloaded = false;
                try{
                        // Player collides into walkable nodes
                        if(content_walkable(map.getNode(v3s16(x,y,z)).getContent()) == false)
@@ -497,6 +492,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                }
                catch(InvalidPositionException &e)
                {
+                       is_unloaded = true;
                        // Doing nothing here will block the player from
                        // walking over map borders
                }
@@ -521,6 +517,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                                && nodebox.MinEdge.Z+d < playerbox.MaxEdge.Z
                ){
                        touching_ground = true;
+                       if(is_unloaded)
+                               standing_on_unloaded = true;
                }
                
                // If player doesn't intersect with node, ignore node.
@@ -702,7 +700,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
        if(collision_info)
        {
                // Report fall collision
-               if(old_speed.Y < m_speed.Y - 0.1)
+               if(old_speed.Y < m_speed.Y - 0.1 && !standing_on_unloaded)
                {
                        CollisionInfo info;
                        info.t = COLLISION_FALL;
@@ -734,9 +732,9 @@ void LocalPlayer::applyControl(float dtime)
        
        v3f speed = v3f(0,0,0);
 
-       bool free_move = g_settings.getBool("free_move");
-       bool fast_move = g_settings.getBool("fast_move");
-       bool continuous_forward = g_settings.getBool("continuous_forward");
+       bool free_move = g_settings->getBool("free_move");
+       bool fast_move = g_settings->getBool("fast_move");
+       bool continuous_forward = g_settings->getBool("continuous_forward");
 
        if(free_move || is_climbing)
        {