Tune caves
[oweals/minetest.git] / src / player.cpp
index b072746c6241da064845ad72ed7c8b8ab83a8b2e..0d4a1cb695c05553fb9c21c7b8ac2273f7122475 100644 (file)
@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "collision.h"
 #include "environment.h"
 #include "gamedef.h"
+#include "event.h"
 
 Player::Player(IGameDef *gamedef):
        touching_ground(false),
@@ -40,7 +41,6 @@ Player::Player(IGameDef *gamedef):
        swimming_up(false),
        inventory(gamedef->idef()),
        inventory_backup(NULL),
-       craftresult_is_preview(true),
        hp(20),
        peer_id(PEER_ID_INEXISTENT),
 // protected
@@ -64,6 +64,7 @@ void Player::resetInventory()
        inventory.clear();
        inventory.addList("main", PLAYER_INVENTORY_SIZE);
        inventory.addList("craft", 9);
+       inventory.addList("craftpreview", 1);
        inventory.addList("craftresult", 1);
 }
 
@@ -119,7 +120,6 @@ void Player::serialize(std::ostream &os)
        args.setFloat("pitch", m_pitch);
        args.setFloat("yaw", m_yaw);
        args.setV3F("position", m_position);
-       args.setBool("craftresult_is_preview", craftresult_is_preview);
        args.setS32("hp", hp);
 
        args.writeLines(os);
@@ -157,11 +157,6 @@ void Player::deSerialize(std::istream &is)
        setPitch(args.getFloat("pitch"));
        setYaw(args.getFloat("yaw"));
        setPosition(args.getV3F("position"));
-       try{
-               craftresult_is_preview = args.getBool("craftresult_is_preview");
-       }catch(SettingNotFoundException &e){
-               craftresult_is_preview = true;
-       }
        try{
                hp = args.getS32("hp");
        }catch(SettingNotFoundException &e){
@@ -169,6 +164,21 @@ void Player::deSerialize(std::istream &is)
        }
 
        inventory.deSerialize(is);
+
+       if(inventory.getList("craftpreview") == NULL)
+       {
+               // Convert players without craftpreview
+               inventory.addList("craftpreview", 1);
+
+               bool craftresult_is_preview = true;
+               if(args.exists("craftresult_is_preview"))
+                       craftresult_is_preview = args.getBool("craftresult_is_preview");
+               if(craftresult_is_preview)
+               {
+                       // Clear craftresult
+                       inventory.getList("craftresult")->changeItem(0, ItemStack());
+               }
+       }
 }
 
 #ifndef SERVER
@@ -284,8 +294,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
        // This should always apply, otherwise there are glitches
        assert(d > pos_max_d);
 
-       float player_radius = BS*0.35;
-       float player_height = BS*1.7;
+       float player_radius = BS*0.30;
+       float player_height = BS*1.55;
        
        // Maximum distance over border for sneaking
        f32 sneak_max = BS*0.4;
@@ -358,6 +368,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
 
                Player is allowed to jump when this is true.
        */
+       bool touching_ground_was = touching_ground;
        touching_ground = false;
 
        /*std::cout<<"Checking collisions for ("
@@ -599,6 +610,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
                        collision_info->push_back(info);
                }
        }
+
+       if(!touching_ground_was && touching_ground){
+               MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
+               m_gamedef->event()->put(e);
+       }
 }
 
 void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
@@ -704,14 +720,20 @@ void LocalPlayer::applyControl(float dtime)
                }
                else if(touching_ground)
                {
-                       v3f speed = getSpeed();
                        /*
                                NOTE: The d value in move() affects jump height by
                                raising the height at which the jump speed is kept
                                at its starting value
                        */
-                       speed.Y = 6.5*BS;
-                       setSpeed(speed);
+                       v3f speed = getSpeed();
+                       if(speed.Y >= -0.5*BS)
+                       {
+                               speed.Y = 6.5*BS;
+                               setSpeed(speed);
+                               
+                               MtEvent *e = new SimpleTriggerEvent("PlayerJump");
+                               m_gamedef->event()->put(e);
+                       }
                }
                // Use the oscillating value for getting out of water
                // (so that the player doesn't fly on the surface)
@@ -747,5 +769,13 @@ void LocalPlayer::applyControl(float dtime)
        // Accelerate to target speed with maximum increment
        accelerate(speed, inc);
 }
+
+v3s16 LocalPlayer::getStandingNodePos()
+{
+       if(m_sneak_node_exists)
+               return m_sneak_node;
+       return floatToInt(getPosition(), BS);
+}
+
 #endif