#ifndef PARTICLES_HEADER
#define PARTICLES_HEADER
-#define DIGGING_PARTICLES_AMOUNT 10
-
#include <iostream>
#include "irrlichttypes_extrabloated.h"
#include "client/tile.h"
struct ClientEvent;
class ParticleManager;
class ClientEnvironment;
-class MapNode;
-class ContentFeatures;
+struct MapNode;
+struct ContentFeatures;
class Particle : public scene::ISceneNode
{