u8 glow,
video::SColor color = video::SColor(0xFFFFFFFF)
);
- ~Particle();
+ ~Particle() = default;
virtual const aabb3f &getBoundingBox() const
{
const struct TileAnimationParams &anim, u8 glow,
ParticleManager* p_manager);
- ~ParticleSpawner();
+ ~ParticleSpawner() = default;
void step(float dtime, ClientEnvironment *env);