Noise: Prevent unittest crash caused by division by zero
[oweals/minetest.git] / src / particles.h
index eb8c6665d0e127200e9dd1ddc5655f13e6494a23..13e73e861aaa94ed75dc820d47100cf72bcb57ce 100644 (file)
@@ -20,24 +20,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef PARTICLES_HEADER
 #define PARTICLES_HEADER
 
-#define DIGGING_PARTICLES_AMOUNT 10
-
 #include <iostream>
 #include "irrlichttypes_extrabloated.h"
 #include "client/tile.h"
 #include "localplayer.h"
 #include "environment.h"
+#include "tileanimation.h"
 
 struct ClientEvent;
 class ParticleManager;
 class ClientEnvironment;
+struct MapNode;
+struct ContentFeatures;
 
 class Particle : public scene::ISceneNode
 {
        public:
        Particle(
                IGameDef* gamedef,
-               scene::ISceneManager* mgr,
                LocalPlayer *player,
                ClientEnvironment *env,
                v3f pos,
@@ -50,7 +50,10 @@ class Particle : public scene::ISceneNode
                bool vertical,
                video::ITexture *texture,
                v2f texpos,
-               v2f texsize
+               v2f texsize,
+               const struct TileAnimationParams &anim,
+               u8 glow,
+               video::SColor color = video::SColor(0xFFFFFFFF)
        );
        ~Particle();
 
@@ -82,7 +85,7 @@ private:
        void updateVertices();
 
        video::S3DVertex m_vertices[4];
-       float m_time;
+       float m_time = 0.0f;
        float m_expiration;
 
        ClientEnvironment *m_env;
@@ -97,18 +100,24 @@ private:
        v3f m_acceleration;
        LocalPlayer *m_player;
        float m_size;
-       u8 m_light;
+       //! Color without lighting
+       video::SColor m_base_color;
+       //! Final rendered color
+       video::SColor m_color;
        bool m_collisiondetection;
        bool m_collision_removal;
        bool m_vertical;
        v3s16 m_camera_offset;
+       struct TileAnimationParams m_animation;
+       float m_animation_time = 0.0f;
+       int m_animation_frame = 0;
+       u8 m_glow;
 };
 
 class ParticleSpawner
 {
        public:
        ParticleSpawner(IGameDef* gamedef,
-               scene::ISceneManager *smgr,
                LocalPlayer *player,
                u16 amount,
                float time,
@@ -123,6 +132,7 @@ class ParticleSpawner
                bool vertical,
                video::ITexture *texture,
                u32 id,
+               const struct TileAnimationParams &anim, u8 glow,
                ParticleManager* p_manager);
 
        ~ParticleSpawner();
@@ -136,7 +146,6 @@ class ParticleSpawner
        ParticleManager* m_particlemanager;
        float m_time;
        IGameDef *m_gamedef;
-       scene::ISceneManager *m_smgr;
        LocalPlayer *m_player;
        u16 m_amount;
        float m_spawntime;
@@ -156,6 +165,8 @@ class ParticleSpawner
        bool m_collision_removal;
        bool m_vertical;
        u16 m_attached_id;
+       struct TileAnimationParams m_animation;
+       u8 m_glow;
 };
 
 /**
@@ -170,17 +181,17 @@ public:
 
        void step (float dtime);
 
-       void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
-                       scene::ISceneManager* smgr, LocalPlayer *player);
+       void handleParticleEvent(ClientEvent *event, Client *client,
+                       LocalPlayer *player);
 
-       void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+       void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+               const MapNode &n, const ContentFeatures &f);
 
-       void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+       void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+               const MapNode &n, const ContentFeatures &f);
 
-       void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+       void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+               const MapNode &n, const ContentFeatures &f);
 
 protected:
        void addParticle(Particle* toadd);
@@ -196,8 +207,8 @@ private:
        std::map<u32, ParticleSpawner*> m_particle_spawners;
 
        ClientEnvironment* m_env;
-       Mutex m_particle_list_lock;
-       Mutex m_spawner_list_lock;
+       std::mutex m_particle_list_lock;
+       std::mutex m_spawner_list_lock;
 };
 
 #endif