Noise: Prevent unittest crash caused by division by zero
[oweals/minetest.git] / src / particles.h
index 9b10afe4b384a03a29abdbafde319c769e146802..13e73e861aaa94ed75dc820d47100cf72bcb57ce 100644 (file)
@@ -38,7 +38,6 @@ class Particle : public scene::ISceneNode
        public:
        Particle(
                IGameDef* gamedef,
-               scene::ISceneManager* mgr,
                LocalPlayer *player,
                ClientEnvironment *env,
                v3f pos,
@@ -119,7 +118,6 @@ class ParticleSpawner
 {
        public:
        ParticleSpawner(IGameDef* gamedef,
-               scene::ISceneManager *smgr,
                LocalPlayer *player,
                u16 amount,
                float time,
@@ -148,7 +146,6 @@ class ParticleSpawner
        ParticleManager* m_particlemanager;
        float m_time;
        IGameDef *m_gamedef;
-       scene::ISceneManager *m_smgr;
        LocalPlayer *m_player;
        u16 m_amount;
        float m_spawntime;
@@ -185,19 +182,16 @@ public:
        void step (float dtime);
 
        void handleParticleEvent(ClientEvent *event, Client *client,
-                       scene::ISceneManager* smgr, LocalPlayer *player);
+                       LocalPlayer *player);
 
-       void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, v3s16 pos, const MapNode &n,
-               const ContentFeatures &f);
+       void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+               const MapNode &n, const ContentFeatures &f);
 
-       void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, v3s16 pos, const MapNode &n,
-               const ContentFeatures &f);
+       void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+               const MapNode &n, const ContentFeatures &f);
 
-       void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, v3s16 pos, const MapNode &n,
-               const ContentFeatures &f);
+       void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+               const MapNode &n, const ContentFeatures &f);
 
 protected:
        void addParticle(Particle* toadd);