virtual void OnRegisterSceneNode();
virtual void render();
- void step(float dtime, ClientEnvironment &env);
+ void step(float dtime);
bool get_expired ()
{ return m_expiration < m_time; }
private:
- void updateLight(ClientEnvironment &env);
+ void updateLight();
void updateVertices();
video::S3DVertex m_vertices[4];
float m_time;
float m_expiration;
+ ClientEnvironment *m_env;
IGameDef *m_gamedef;
core::aabbox3d<f32> m_box;
core::aabbox3d<f32> m_collisionbox;
u8 m_light;
bool m_collisiondetection;
bool m_vertical;
+ v3s16 m_camera_offset;
};
class ParticleSpawner
bool m_vertical;
};
-void allparticles_step (float dtime, ClientEnvironment &env);
+void allparticles_step (float dtime);
void allparticlespawners_step (float dtime, ClientEnvironment &env);
void delete_particlespawner (u32 id);