#include <iostream>
#include "irrlichttypes_extrabloated.h"
-#include "tile.h"
+#include "client/tile.h"
#include "localplayer.h"
#include "environment.h"
std::map<u32, ParticleSpawner*> m_particle_spawners;
ClientEnvironment* m_env;
- JMutex m_particle_list_lock;
- JMutex m_spawner_list_lock;
+ Mutex m_particle_list_lock;
+ Mutex m_spawner_list_lock;
};
#endif