v2d & aabbox3d<f32> & sky cleanups
[oweals/minetest.git] / src / particles.cpp
index 8150e19acb90e92a20aad3c7713813f53fe160fa..ab77e9f54c8cba2924409688fa368a6015f4c000 100644 (file)
@@ -88,7 +88,7 @@ Particle::Particle(
        m_vertical = vertical;
 
        // Irrlicht stuff
-       m_collisionbox = core::aabbox3d<f32>
+       m_collisionbox = aabb3f
                        (-size/2,-size/2,-size/2,size/2,size/2,size/2);
        this->setAutomaticCulling(scene::EAC_OFF);
 
@@ -128,7 +128,7 @@ void Particle::step(float dtime)
        m_time += dtime;
        if (m_collisiondetection)
        {
-               core::aabbox3d<f32> box = m_collisionbox;
+               aabb3f box = m_collisionbox;
                v3f p_pos = m_pos*BS;
                v3f p_velocity = m_velocity*BS;
                collisionMoveSimple(m_env, m_gamedef,