updateVertices();
}
-Particle::~Particle()
-{
-}
-
void Particle::OnRegisterSceneNode()
{
if (IsVisible)
0, 0, 0, 0, m_color, tx0, ty0);
v3s16 camera_offset = m_env->getCameraOffset();
- for(u16 i=0; i<4; i++)
- {
+ for (video::S3DVertex &vertex : m_vertices) {
if (m_vertical) {
v3f ppos = m_player->getPosition()/BS;
- m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
+ vertex.Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
} else {
- m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
- m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+ vertex.Pos.rotateYZBy(m_player->getPitch());
+ vertex.Pos.rotateXZBy(m_player->getYaw());
}
- m_box.addInternalPoint(m_vertices[i].Pos);
- m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
+ m_box.addInternalPoint(vertex.Pos);
+ vertex.Pos += m_pos*BS - intToFloat(camera_offset, BS);
}
}
}
}
-ParticleSpawner::~ParticleSpawner() {}
-
void ParticleSpawner::step(float dtime, ClientEnvironment* env)
{
m_time += dtime;