Modernize code: very last fixes (#6290)
[oweals/minetest.git] / src / particles.cpp
index e756a88d18ba3b809eee04d86145d7b2dde6a41a..815ae98c5af10ec4dd110b513bfaa23e068e0b87 100644 (file)
@@ -106,10 +106,6 @@ Particle::Particle(
        updateVertices();
 }
 
-Particle::~Particle()
-{
-}
-
 void Particle::OnRegisterSceneNode()
 {
        if (IsVisible)
@@ -227,17 +223,16 @@ void Particle::updateVertices()
                0, 0, 0, 0, m_color, tx0, ty0);
 
        v3s16 camera_offset = m_env->getCameraOffset();
-       for(u16 i=0; i<4; i++)
-       {
+       for (video::S3DVertex &vertex : m_vertices) {
                if (m_vertical) {
                        v3f ppos = m_player->getPosition()/BS;
-                       m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
+                       vertex.Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
                } else {
-                       m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
-                       m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+                       vertex.Pos.rotateYZBy(m_player->getPitch());
+                       vertex.Pos.rotateXZBy(m_player->getYaw());
                }
-               m_box.addInternalPoint(m_vertices[i].Pos);
-               m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
+               m_box.addInternalPoint(vertex.Pos);
+               vertex.Pos += m_pos*BS - intToFloat(camera_offset, BS);
        }
 }
 
@@ -285,8 +280,6 @@ ParticleSpawner::ParticleSpawner(IGameDef *gamedef, LocalPlayer *player,
        }
 }
 
-ParticleSpawner::~ParticleSpawner() {}
-
 void ParticleSpawner::step(float dtime, ClientEnvironment* env)
 {
        m_time += dtime;