Added configurable selectionbox width. Min width = 1, Max = 5
[oweals/minetest.git] / src / particles.cpp
index 88905d40d3a6ce91b066f182889a2a735fdea36b..5a3056c324dc1242815b4a9e0030a8c1479c2378 100644 (file)
@@ -57,6 +57,7 @@ Particle::Particle(
        float expirationtime,
        float size,
        bool collisiondetection,
+       bool vertical,
        video::ITexture *texture,
        v2f texpos,
        v2f texsize
@@ -65,6 +66,7 @@ Particle::Particle(
 {
        // Misc
        m_gamedef = gamedef;
+       m_env = &env;
 
        // Texture
        m_material.setFlag(video::EMF_LIGHTING, false);
@@ -86,6 +88,7 @@ Particle::Particle(
        m_player = player;
        m_size = size;
        m_collisiondetection = collisiondetection;
+       m_vertical = vertical;
 
        // Irrlicht stuff
        m_collisionbox = core::aabbox3d<f32>
@@ -93,7 +96,7 @@ Particle::Particle(
        this->setAutomaticCulling(scene::EAC_OFF);
 
        // Init lighting
-       updateLight(env);
+       updateLight();
 
        // Init model
        updateVertices();
@@ -132,7 +135,7 @@ void Particle::render()
                        scene::EPT_TRIANGLES, video::EIT_16BIT);
 }
 
-void Particle::step(float dtime, ClientEnvironment &env)
+void Particle::step(float dtime)
 {
        m_time += dtime;
        if (m_collisiondetection)
@@ -141,7 +144,7 @@ void Particle::step(float dtime, ClientEnvironment &env)
                v3f p_pos = m_pos*BS;
                v3f p_velocity = m_velocity*BS;
                v3f p_acceleration = m_acceleration*BS;
-               collisionMoveSimple(&env, m_gamedef,
+               collisionMoveSimple(m_env, m_gamedef,
                        BS*0.5, box,
                        0, dtime,
                        p_pos, p_velocity, p_acceleration);
@@ -156,13 +159,13 @@ void Particle::step(float dtime, ClientEnvironment &env)
        }
 
        // Update lighting
-       updateLight(env);
+       updateLight();
 
        // Update model
        updateVertices();
 }
 
-void Particle::updateLight(ClientEnvironment &env)
+void Particle::updateLight()
 {
        u8 light = 0;
        try{
@@ -171,11 +174,11 @@ void Particle::updateLight(ClientEnvironment &env)
                        floor(m_pos.Y+0.5),
                        floor(m_pos.Z+0.5)
                );
-               MapNode n = env.getClientMap().getNode(p);
-               light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef());
+               MapNode n = m_env->getClientMap().getNode(p);
+               light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
        }
        catch(InvalidPositionException &e){
-               light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0);
+               light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
        }
        m_light = decode_light(light);
 }
@@ -197,22 +200,27 @@ void Particle::updateVertices()
        m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
                        c, tx0, ty0);
 
+       v3s16 camera_offset = m_env->getCameraOffset();
        for(u16 i=0; i<4; i++)
        {
-               m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
-               m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+               if (m_vertical) {
+                       v3f ppos = m_player->getPosition()/BS;
+                       m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
+               } else {
+                       m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
+                       m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+               }
                m_box.addInternalPoint(m_vertices[i].Pos);
-               m_vertices[i].Pos += m_pos*BS;
+               m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
        }
 }
 
-
 /*
        Helpers
 */
 
 
-void allparticles_step (float dtime, ClientEnvironment &env)
+void allparticles_step (float dtime)
 {
        for(std::vector<Particle*>::iterator i = all_particles.begin();
                        i != all_particles.end();)
@@ -221,11 +229,11 @@ void allparticles_step (float dtime, ClientEnvironment &env)
                {
                        (*i)->remove();
                        delete *i;
-                       all_particles.erase(i);
+                       i = all_particles.erase(i);
                }
                else
                {
-                       (*i)->step(dtime, env);
+                       (*i)->step(dtime);
                        i++;
                }
        }
@@ -293,6 +301,7 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
                rand()%100/100., // expiration time
                visual_size,
                true,
+               false,
                texture,
                texpos,
                texsize);
@@ -306,7 +315,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
        u16 amount, float time,
        v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
        float minexptime, float maxexptime, float minsize, float maxsize,
-       bool collisiondetection, video::ITexture *texture, u32 id)
+       bool collisiondetection, bool vertical, video::ITexture *texture, u32 id)
 {
        m_gamedef = gamedef;
        m_smgr = smgr;
@@ -324,6 +333,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
        m_minsize = minsize;
        m_maxsize = maxsize;
        m_collisiondetection = collisiondetection;
+       m_vertical = vertical;
        m_texture = texture;
        m_time = 0;
 
@@ -372,10 +382,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                        exptime,
                                        size,
                                        m_collisiondetection,
+                                       m_vertical,
                                        m_texture,
                                        v2f(0.0, 0.0),
                                        v2f(1.0, 1.0));
-                               m_spawntimes.erase(i);
+                               i = m_spawntimes.erase(i);
                        }
                        else
                        {
@@ -410,6 +421,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                        exptime,
                                        size,
                                        m_collisiondetection,
+                                       m_vertical,
                                        m_texture,
                                        v2f(0.0, 0.0),
                                        v2f(1.0, 1.0));
@@ -462,6 +474,6 @@ void clear_particles ()
        {
                (*i)->remove();
                delete *i;
-               all_particles.erase(i);
-       }       
+               i = all_particles.erase(i);
+       }
 }