Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
[oweals/minetest.git] / src / object_properties.h
index bde38bd66554dbb607900ca2c85db9a3ccbd383e..908757a644752d8fa0f29df058cd7ac35128df6d 100644 (file)
@@ -24,25 +24,36 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_bloated.h"
 #include <iostream>
 #include <map>
+#include <vector>
 
 struct ObjectProperties
 {
        // Values are BS=1
        s16 hp_max;
        bool physical;
+       bool collideWithObjects;
        float weight;
-       core::aabbox3d<f32> collisionbox;
+       aabb3f collisionbox;
        std::string visual;
        std::string mesh;
        v2f visual_size;
-       core::array<std::string> textures;
-       core::array<video::SColor> colors;
+       std::vector<std::string> textures;
+       std::vector<video::SColor> colors;
        v2s16 spritediv;
        v2s16 initial_sprite_basepos;
        bool is_visible;
        bool makes_footstep_sound;
        float automatic_rotate;
-
+       f32 stepheight;
+       bool automatic_face_movement_dir;
+       f32 automatic_face_movement_dir_offset;
+       bool backface_culling;
+       std::string nametag;
+       video::SColor nametag_color;
+       f32 automatic_face_movement_max_rotation_per_sec;
+       std::string infotext;
+       //! For dropped items, this contains item information.
+       std::string wield_item;
 
        ObjectProperties();
        std::string dump();
@@ -51,4 +62,3 @@ struct ObjectProperties
 };
 
 #endif
-